Fix high pressure texture atlas corruption

The corruption was caused by confusion with page indexes when
merging pages. The fix is to simplify it by deleting all pages
and then just adding the new page.

Fixes #4534
Fixes #4351
This commit is contained in:
Daniel Imms
2023-08-26 10:23:09 -07:00
parent 797a71695f
commit aba16687b0
+41 -42
View File
@@ -152,49 +152,47 @@ export class TextureAtlas implements ITextureAtlas {
// animation frame which would result in blank rendered areas. This is actually not that
// expensive relative to drawing the glyphs, so there is no need to wait for an idle callback.
if (TextureAtlas.maxAtlasPages && this._pages.length >= Math.max(4, TextureAtlas.maxAtlasPages)) {
queueMicrotask(() => {
// Find the set of the largest 4 images, below the maximum size, with the highest
// percentages used
const pagesBySize = this._pages.filter(e => {
return e.canvas.width * 2 <= (TextureAtlas.maxTextureSize || Constants.FORCED_MAX_TEXTURE_SIZE);
}).sort((a, b) => {
if (b.canvas.width !== a.canvas.width) {
return b.canvas.width - a.canvas.width;
}
return b.percentageUsed - a.percentageUsed;
});
let sameSizeI = -1;
let size = 0;
for (let i = 0; i < pagesBySize.length; i++) {
if (pagesBySize[i].canvas.width !== size) {
sameSizeI = i;
size = pagesBySize[i].canvas.width;
} else if (i - sameSizeI === 3) {
break;
}
// Find the set of the largest 4 images, below the maximum size, with the highest
// percentages used
const pagesBySize = this._pages.filter(e => {
return e.canvas.width * 2 <= (TextureAtlas.maxTextureSize || Constants.FORCED_MAX_TEXTURE_SIZE);
}).sort((a, b) => {
if (b.canvas.width !== a.canvas.width) {
return b.canvas.width - a.canvas.width;
}
// Gather details of the merge
const mergingPages = pagesBySize.slice(sameSizeI, sameSizeI + 4);
const sortedMergingPagesIndexes = mergingPages.map(e => e.glyphs[0].texturePage).sort((a, b) => a > b ? 1 : -1);
const mergedPageIndex = sortedMergingPagesIndexes[0];
// Merge into the new page
const mergedPage = this._mergePages(mergingPages, mergedPageIndex);
mergedPage.version++;
// Replace the first _merging_ page with the _merged_ page
this._pages[mergedPageIndex] = mergedPage;
// Delete the other 3 pages, shifting glyph texture pages as needed
for (let i = sortedMergingPagesIndexes.length - 1; i >= 1; i--) {
this._deletePage(sortedMergingPagesIndexes[i]);
}
// Request the model to be cleared to refresh all texture pages.
this._requestClearModel = true;
this._onAddTextureAtlasCanvas.fire(mergedPage.canvas);
return b.percentageUsed - a.percentageUsed;
});
let sameSizeI = -1;
let size = 0;
for (let i = 0; i < pagesBySize.length; i++) {
if (pagesBySize[i].canvas.width !== size) {
sameSizeI = i;
size = pagesBySize[i].canvas.width;
} else if (i - sameSizeI === 3) {
break;
}
}
// Gather details of the merge
const mergingPages = pagesBySize.slice(sameSizeI, sameSizeI + 4);
const sortedMergingPagesIndexes = mergingPages.map(e => e.glyphs[0].texturePage).sort((a, b) => a > b ? 1 : -1);
const mergedPageIndex = this.pages.length - mergingPages.length;
// Merge into the new page
const mergedPage = this._mergePages(mergingPages, mergedPageIndex);
mergedPage.version++;
// Delete the pages, shifting glyph texture pages as needed
for (let i = sortedMergingPagesIndexes.length - 1; i >= 0; i--) {
this._deletePage(sortedMergingPagesIndexes[i]);
}
// Add the new merged page to the end
this.pages.push(mergedPage);
// Request the model to be cleared to refresh all texture pages.
this._requestClearModel = true;
this._onAddTextureAtlasCanvas.fire(mergedPage.canvas);
}
// All new atlas pages are created small as they are highly dynamic
@@ -780,7 +778,8 @@ export class TextureAtlas implements ITextureAtlas {
// improve texture utilization by using the available space before the page is merged
// and becomes static.
if (
TextureAtlas.maxAtlasPages === this._pages.length &&
TextureAtlas.maxAtlasPages &&
this._pages.length >= TextureAtlas.maxAtlasPages &&
activeRow.y + rasterizedGlyph.size.y <= activePage.canvas.height &&
activeRow.height >= rasterizedGlyph.size.y &&
activeRow.x + rasterizedGlyph.size.x <= activePage.canvas.width