Provide convenience draw methods that deal with cells

This commit is contained in:
Daniel Imms
2017-08-31 23:01:17 -07:00
parent 9323833fcc
commit 510940389c
7 changed files with 47 additions and 35 deletions
+4 -4
View File
@@ -19,9 +19,9 @@ export class BackgroundRenderLayer extends BaseRenderLayer implements IDataRende
this._state.resize(terminal.cols, terminal.rows);
}
public clear(terminal: ITerminal): void {
public reset(terminal: ITerminal): void {
this._state.clear();
this._ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);
this.clearAll();
}
public render(terminal: ITerminal, startRow: number, endRow: number): void {
@@ -48,11 +48,11 @@ export class BackgroundRenderLayer extends BaseRenderLayer implements IDataRende
if (bg < 256) {
this._ctx.save();
this._ctx.fillStyle = COLORS[bg];
this._ctx.fillRect(x * this.scaledCharWidth, y * this.scaledCharHeight, this.scaledCharWidth, this.scaledCharHeight);
this.fillCells(x, y, 1, 1);
this._ctx.restore();
this._state.cache[x][y] = bg;
} else {
this._ctx.clearRect(x * this.scaledCharWidth, y * this.scaledCharHeight, this.scaledCharWidth, this.scaledCharHeight);
this.clearCells(x, y, 1, 1);
this._state.cache[x][y] = null;
}
}
+21 -11
View File
@@ -3,13 +3,13 @@ import { ITerminal } from '../Interfaces';
import { COLORS } from './Color';
export abstract class BaseRenderLayer implements IRenderLayer {
protected _canvas: HTMLCanvasElement;
private _canvas: HTMLCanvasElement;
protected _ctx: CanvasRenderingContext2D;
protected scaledCharWidth: number;
protected scaledCharHeight: number;
private scaledCharWidth: number;
private scaledCharHeight: number;
// TODO: This will apply to all terminals, should it be per-terminal?
protected static _charAtlas: ImageBitmap;
private static _charAtlas: ImageBitmap;
private static _charAtlasCharWidth: number;
private static _charAtlasCharHeight: number;
private static _charAtlasGenerator: CharAtlasGenerator;
@@ -50,9 +50,21 @@ export abstract class BaseRenderLayer implements IRenderLayer {
}
}
public abstract clear(terminal: ITerminal): void;
public abstract reset(terminal: ITerminal): void;
protected drawChar(terminal: ITerminal, char: string, code: number, fg: number, x: number, y: number, scaledCharWidth: number, scaledCharHeight: number): void {
protected fillCells(startCol: number, startRow: number, colWidth: number, colHeight: number): void {
this._ctx.fillRect(startCol * this.scaledCharWidth, startRow * this.scaledCharHeight, colWidth * this.scaledCharWidth, colHeight * this.scaledCharHeight);
}
protected clearAll(): void {
this._ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);
}
protected clearCells(startCol: number, startRow: number, colWidth: number, colHeight: number): void {
this._ctx.clearRect(startCol * this.scaledCharWidth, startRow * this.scaledCharHeight, colWidth * this.scaledCharWidth, colHeight * this.scaledCharHeight);
}
protected drawChar(terminal: ITerminal, char: string, code: number, fg: number, x: number, y: number): void {
let colorIndex = 0;
if (fg < 256) {
colorIndex = fg + 1;
@@ -60,10 +72,10 @@ export abstract class BaseRenderLayer implements IRenderLayer {
if (code < 256 && (colorIndex > 0 || fg > 255)) {
// ImageBitmap's draw about twice as fast as from a canvas
this._ctx.drawImage(BaseRenderLayer._charAtlas,
code * scaledCharWidth, colorIndex * scaledCharHeight, scaledCharWidth, scaledCharHeight,
x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
code * this.scaledCharWidth, colorIndex * this.scaledCharHeight, this.scaledCharWidth, this.scaledCharHeight,
x * this.scaledCharWidth, y * this.scaledCharHeight, this.scaledCharWidth, this.scaledCharHeight);
} else {
this._drawUncachedChar(terminal, char, fg, x, y, scaledCharWidth, scaledCharHeight);
this._drawUncachedChar(terminal, char, fg, x, y, this.scaledCharWidth, this.scaledCharHeight);
}
// This draws the atlas (for debugging purposes)
// this._ctx.drawImage(BaseRenderLayer._charAtlas, 0, 0);
@@ -100,14 +112,12 @@ class CharAtlasGenerator {
public generate(terminal: ITerminal, charWidth: number, charHeight: number): Promise<ImageBitmap> {
const scaledCharWidth = Math.ceil(charWidth) * window.devicePixelRatio;
const scaledCharHeight = Math.ceil(charHeight) * window.devicePixelRatio;
console.log('generate');
this._canvas.width = 255 * scaledCharWidth;
this._canvas.height = (/*default*/1 + /*0-15*/16) * scaledCharHeight;
this._ctx.save();
this._ctx.fillStyle = '#ffffff';
this._ctx.font = `${terminal.options.fontSize * window.devicePixelRatio}px ${terminal.options.fontFamily}`;
console.log(this._ctx.font, scaledCharWidth, scaledCharHeight);
this._ctx.textBaseline = 'top';
// Default color
+4 -4
View File
@@ -14,7 +14,7 @@ export class CursorRenderLayer extends BaseRenderLayer implements IDataRenderLay
this._state = null;
}
public clear(terminal: ITerminal): void {
public reset(terminal: ITerminal): void {
this._clearCursor();
}
@@ -46,18 +46,18 @@ export class CursorRenderLayer extends BaseRenderLayer implements IDataRenderLay
this._ctx.save();
this._ctx.fillStyle = COLORS[COLOR_CODES.WHITE];
this._ctx.fillRect(terminal.buffer.x * this.scaledCharWidth, viewportRelativeCursorY * this.scaledCharHeight, this.scaledCharWidth, this.scaledCharHeight);
this.fillCells(terminal.buffer.x, viewportRelativeCursorY, 1, 1);
this._ctx.restore();
const charData = terminal.buffer.lines.get(cursorY)[terminal.buffer.x];
this.drawChar(terminal, charData[CHAR_DATA_CHAR_INDEX], <number>charData[CHAR_DATA_CODE_INDEX], COLOR_CODES.BLACK, terminal.buffer.x, viewportRelativeCursorY, this.scaledCharWidth, this.scaledCharHeight);
this.drawChar(terminal, charData[CHAR_DATA_CHAR_INDEX], <number>charData[CHAR_DATA_CODE_INDEX], COLOR_CODES.BLACK, terminal.buffer.x, viewportRelativeCursorY);
this._state = [terminal.buffer.x, viewportRelativeCursorY];
}
private _clearCursor(): void {
if (this._state) {
this._ctx.clearRect(this._state[0] * this.scaledCharWidth, this._state[1] * this.scaledCharHeight, this.scaledCharWidth, this.scaledCharHeight);
this.clearCells(this._state[0], this._state[1], 1, 1);
this._state = null;
}
}
+9 -7
View File
@@ -20,18 +20,18 @@ export class ForegroundRenderLayer extends BaseRenderLayer implements IDataRende
this._state.resize(terminal.cols, terminal.rows);
}
public clear(terminal: ITerminal): void {
public reset(terminal: ITerminal): void {
this._state.clear();
this._ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);
this.clearAll();
}
public render(terminal: ITerminal, startRow: number, endRow: number): void {
// TODO: Ensure that the render is eventually performed
// Don't bother render until the atlas bitmap is ready
// TODO: Move this to BaseRenderLayer?
if (!BaseRenderLayer._charAtlas) {
return;
}
// if (!BaseRenderLayer._charAtlas) {
// return;
// }
for (let y = startRow; y <= endRow; y++) {
const row = y + terminal.buffer.ydisp;
@@ -53,7 +53,7 @@ export class ForegroundRenderLayer extends BaseRenderLayer implements IDataRende
this._state.cache[x][y] = charData;
// Clear the old character
this._ctx.clearRect(x * this.scaledCharWidth, y * this.scaledCharHeight, this.scaledCharWidth, this.scaledCharHeight);
this.clearCells(x, y, 1, 1);
// Skip rendering if the character is invisible
if (!code || code === 32 /*' '*/) {
@@ -72,6 +72,7 @@ export class ForegroundRenderLayer extends BaseRenderLayer implements IDataRende
}
}
this._ctx.save();
if (flags & FLAGS.BOLD) {
this._ctx.font = `bold ${this._ctx.font}`;
// Convert the FG color to the bold variant
@@ -80,7 +81,8 @@ export class ForegroundRenderLayer extends BaseRenderLayer implements IDataRende
}
}
this.drawChar(terminal, char, code, fg, x, y, this.scaledCharWidth, this.scaledCharHeight);
this.drawChar(terminal, char, code, fg, x, y);
this._ctx.restore();
}
}
}
+1 -1
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@@ -9,7 +9,7 @@ export interface IRenderLayer {
/**
* Clear the state of the render layer.
*/
clear(terminal: ITerminal): void;
reset(terminal: ITerminal): void;
}
export interface IDataRenderLayer extends IRenderLayer {
+2 -2
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@@ -59,10 +59,10 @@ export class Renderer {
public clear(): void {
for (let i = 0; i < this._dataRenderLayers.length; i++) {
this._dataRenderLayers[i].clear(this._terminal);
this._dataRenderLayers[i].reset(this._terminal);
}
for (let i = 0; i < this._selectionRenderLayers.length; i++) {
this._selectionRenderLayers[i].clear(this._terminal);
this._selectionRenderLayers[i].reset(this._terminal);
}
}
+6 -6
View File
@@ -16,13 +16,13 @@ export class SelectionRenderLayer extends BaseRenderLayer implements ISelectionR
};
}
public clear(terminal: ITerminal): void {
public reset(terminal: ITerminal): void {
if (this._state.start && this._state.end) {
this._state = {
start: null,
end: null
};
this._ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);
this.clearAll();
}
}
@@ -33,7 +33,7 @@ export class SelectionRenderLayer extends BaseRenderLayer implements ISelectionR
}
// Remove all selections
this._ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);
this.clearAll();
// Selection does not exist
if (!start || !end) {
@@ -55,17 +55,17 @@ export class SelectionRenderLayer extends BaseRenderLayer implements ISelectionR
const startCol = viewportStartRow === viewportCappedStartRow ? start[0] : 0;
const startRowEndCol = viewportCappedStartRow === viewportCappedEndRow ? end[0] : terminal.cols;
this._ctx.fillStyle = 'rgba(255,255,255,0.3)';
this._ctx.fillRect(startCol * this.scaledCharWidth, viewportCappedStartRow * this.scaledCharHeight, (startRowEndCol - startCol) * this.scaledCharWidth, this.scaledCharHeight);
this.fillCells(startCol, viewportCappedStartRow, startRowEndCol - startCol, 1);
// Draw middle rows
const middleRowsCount = Math.max(viewportCappedEndRow - viewportCappedStartRow - 1, 0);
this._ctx.fillRect(0, (viewportCappedStartRow + 1) * this.scaledCharHeight, terminal.cols * this.scaledCharWidth, middleRowsCount * this.scaledCharHeight);
this.fillCells(0, viewportCappedStartRow + 1, terminal.cols, middleRowsCount);
// Draw final row
if (viewportCappedStartRow !== viewportCappedEndRow) {
// Only draw viewportEndRow if it's not the same as viewporttartRow
const endCol = viewportEndRow === viewportCappedEndRow ? end[0] : terminal.cols;
this._ctx.fillRect(0, viewportCappedEndRow * this.scaledCharHeight, endCol * this.scaledCharWidth, this.scaledCharHeight);
this.fillCells(0, viewportCappedEndRow, endCol, 1);
}
// Save state for next render