mirror of
https://github.com/wavetermdev/xterm.js.git
synced 2026-08-05 13:43:48 -07:00
Move scaledCharWidth/Height into base render layer
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@@ -25,9 +25,6 @@ export class BackgroundRenderLayer extends BaseRenderLayer implements IDataRende
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}
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public render(terminal: ITerminal, startRow: number, endRow: number): void {
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const scaledCharWidth = Math.ceil(terminal.charMeasure.width) * window.devicePixelRatio;
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const scaledCharHeight = Math.ceil(terminal.charMeasure.height) * window.devicePixelRatio;
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for (let y = startRow; y <= endRow; y++) {
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let row = y + terminal.buffer.ydisp;
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let line = terminal.buffer.lines.get(row);
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@@ -51,11 +48,11 @@ export class BackgroundRenderLayer extends BaseRenderLayer implements IDataRende
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if (bg < 256) {
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this._ctx.save();
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this._ctx.fillStyle = COLORS[bg];
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this._ctx.fillRect(x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
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this._ctx.fillRect(x * this.scaledCharWidth, y * this.scaledCharHeight, this.scaledCharWidth, this.scaledCharHeight);
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this._ctx.restore();
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this._state.cache[x][y] = bg;
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} else {
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this._ctx.clearRect(x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
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this._ctx.clearRect(x * this.scaledCharWidth, y * this.scaledCharHeight, this.scaledCharWidth, this.scaledCharHeight);
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this._state.cache[x][y] = null;
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}
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}
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@@ -5,6 +5,8 @@ import { COLORS } from './Color';
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export abstract class BaseRenderLayer implements IRenderLayer {
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protected _canvas: HTMLCanvasElement;
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protected _ctx: CanvasRenderingContext2D;
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protected scaledCharWidth: number;
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protected scaledCharHeight: number;
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// TODO: This will apply to all terminals, should it be per-terminal?
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protected static _charAtlas: ImageBitmap;
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@@ -26,6 +28,8 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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}
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public resize(terminal: ITerminal, canvasWidth: number, canvasHeight: number, charSizeChanged: boolean): void {
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this.scaledCharWidth = Math.ceil(terminal.charMeasure.width) * window.devicePixelRatio;
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this.scaledCharHeight = Math.ceil(terminal.charMeasure.height) * window.devicePixelRatio;
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this._canvas.width = canvasWidth * window.devicePixelRatio;
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this._canvas.height = canvasHeight * window.devicePixelRatio;
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this._canvas.style.width = `${canvasWidth}px`;
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@@ -15,21 +15,15 @@ export class CursorRenderLayer extends BaseRenderLayer implements IDataRenderLay
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}
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public clear(terminal: ITerminal): void {
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const scaledCharWidth = Math.ceil(terminal.charMeasure.width) * window.devicePixelRatio;
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const scaledCharHeight = Math.ceil(terminal.charMeasure.height) * window.devicePixelRatio;
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this._clearCursor(scaledCharWidth, scaledCharHeight);
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this._clearCursor();
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}
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public render(terminal: ITerminal, startRow: number, endRow: number): void {
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// TODO: Track blur/focus somehow, support unfocused cursor
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// TODO: scaledCharWidth should probably be on Base as a per-terminal thing
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const scaledCharWidth = Math.ceil(terminal.charMeasure.width) * window.devicePixelRatio;
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const scaledCharHeight = Math.ceil(terminal.charMeasure.height) * window.devicePixelRatio;
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// Don't draw the cursor if it's hidden
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if (!terminal.cursorState || terminal.cursorHidden) {
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this._clearCursor(scaledCharWidth, scaledCharHeight);
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this._clearCursor();
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return;
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}
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@@ -38,7 +32,7 @@ export class CursorRenderLayer extends BaseRenderLayer implements IDataRenderLay
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// Don't draw the cursor if it's off-screen
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if (viewportRelativeCursorY < 0 || viewportRelativeCursorY >= terminal.rows) {
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this._clearCursor(scaledCharWidth, scaledCharHeight);
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this._clearCursor();
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return;
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}
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@@ -47,23 +41,23 @@ export class CursorRenderLayer extends BaseRenderLayer implements IDataRenderLay
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if (this._state[0] === terminal.buffer.x && this._state[1] === viewportRelativeCursorY) {
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return;
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}
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this._clearCursor(scaledCharWidth, scaledCharHeight);
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this._clearCursor();
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}
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this._ctx.save();
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this._ctx.fillStyle = COLORS[COLOR_CODES.WHITE];
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this._ctx.fillRect(terminal.buffer.x * scaledCharWidth, viewportRelativeCursorY * scaledCharHeight, scaledCharWidth, scaledCharHeight);
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this._ctx.fillRect(terminal.buffer.x * this.scaledCharWidth, viewportRelativeCursorY * this.scaledCharHeight, this.scaledCharWidth, this.scaledCharHeight);
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this._ctx.restore();
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const charData = terminal.buffer.lines.get(cursorY)[terminal.buffer.x];
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this.drawChar(terminal, charData[CHAR_DATA_CHAR_INDEX], <number>charData[CHAR_DATA_CODE_INDEX], COLOR_CODES.BLACK, terminal.buffer.x, viewportRelativeCursorY, scaledCharWidth, scaledCharHeight);
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this.drawChar(terminal, charData[CHAR_DATA_CHAR_INDEX], <number>charData[CHAR_DATA_CODE_INDEX], COLOR_CODES.BLACK, terminal.buffer.x, viewportRelativeCursorY, this.scaledCharWidth, this.scaledCharHeight);
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this._state = [terminal.buffer.x, viewportRelativeCursorY];
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}
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private _clearCursor(scaledCharWidth: number, scaledCharHeight: number): void {
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private _clearCursor(): void {
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if (this._state) {
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this._ctx.clearRect(this._state[0] * scaledCharWidth, this._state[1] * scaledCharHeight, scaledCharWidth, scaledCharHeight);
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this._ctx.clearRect(this._state[0] * this.scaledCharWidth, this._state[1] * this.scaledCharHeight, this.scaledCharWidth, this.scaledCharHeight);
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this._state = null;
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}
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}
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@@ -26,9 +26,6 @@ export class ForegroundRenderLayer extends BaseRenderLayer implements IDataRende
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}
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public render(terminal: ITerminal, startRow: number, endRow: number): void {
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const scaledCharWidth = Math.ceil(terminal.charMeasure.width) * window.devicePixelRatio;
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const scaledCharHeight = Math.ceil(terminal.charMeasure.height) * window.devicePixelRatio;
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// TODO: Ensure that the render is eventually performed
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// Don't bother render until the atlas bitmap is ready
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// TODO: Move this to BaseRenderLayer?
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@@ -56,7 +53,7 @@ export class ForegroundRenderLayer extends BaseRenderLayer implements IDataRende
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this._state.cache[x][y] = charData;
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// Clear the old character
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this._ctx.clearRect(x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
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this._ctx.clearRect(x * this.scaledCharWidth, y * this.scaledCharHeight, this.scaledCharWidth, this.scaledCharHeight);
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// Skip rendering if the character is invisible
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if (!code || code === 32 /*' '*/) {
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@@ -83,7 +80,7 @@ export class ForegroundRenderLayer extends BaseRenderLayer implements IDataRende
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}
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}
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this.drawChar(terminal, char, code, fg, x, y, scaledCharWidth, scaledCharHeight);
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this.drawChar(terminal, char, code, fg, x, y, this.scaledCharWidth, this.scaledCharHeight);
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}
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}
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}
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@@ -27,9 +27,6 @@ export class SelectionRenderLayer extends BaseRenderLayer implements ISelectionR
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}
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public render(terminal: ITerminal, start: [number, number], end: [number, number]): void {
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const scaledCharWidth = Math.ceil(terminal.charMeasure.width) * window.devicePixelRatio;
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const scaledCharHeight = Math.ceil(terminal.charMeasure.height) * window.devicePixelRatio;
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// Selection has not changed
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if (this._state.start === start || this._state.end === end) {
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return;
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@@ -58,17 +55,17 @@ export class SelectionRenderLayer extends BaseRenderLayer implements ISelectionR
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const startCol = viewportStartRow === viewportCappedStartRow ? start[0] : 0;
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const startRowEndCol = viewportCappedStartRow === viewportCappedEndRow ? end[0] : terminal.cols;
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this._ctx.fillStyle = 'rgba(255,255,255,0.3)';
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this._ctx.fillRect(startCol * scaledCharWidth, viewportCappedStartRow * scaledCharHeight, (startRowEndCol - startCol) * scaledCharWidth, scaledCharHeight);
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this._ctx.fillRect(startCol * this.scaledCharWidth, viewportCappedStartRow * this.scaledCharHeight, (startRowEndCol - startCol) * this.scaledCharWidth, this.scaledCharHeight);
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// Draw middle rows
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const middleRowsCount = Math.max(viewportCappedEndRow - viewportCappedStartRow - 1, 0);
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this._ctx.fillRect(0, (viewportCappedStartRow + 1) * scaledCharHeight, terminal.cols * scaledCharWidth, middleRowsCount * scaledCharHeight);
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this._ctx.fillRect(0, (viewportCappedStartRow + 1) * this.scaledCharHeight, terminal.cols * this.scaledCharWidth, middleRowsCount * this.scaledCharHeight);
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// Draw final row
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if (viewportCappedStartRow !== viewportCappedEndRow) {
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// Only draw viewportEndRow if it's not the same as viewporttartRow
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const endCol = viewportEndRow === viewportCappedEndRow ? end[0] : terminal.cols;
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this._ctx.fillRect(0, viewportCappedEndRow * scaledCharHeight, endCol * scaledCharWidth, scaledCharHeight);
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this._ctx.fillRect(0, viewportCappedEndRow * this.scaledCharHeight, endCol * this.scaledCharWidth, this.scaledCharHeight);
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}
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// Save state for next render
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