mirror of
https://github.com/wavetermdev/xterm.js.git
synced 2026-08-05 13:43:48 -07:00
Consolidate override logic into model/WebglRenderer
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@@ -191,47 +191,11 @@ export class GlyphRenderer {
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return;
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}
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// Get any decoration foreground/background overrides
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const decorations = this._decorationService.getDecorationsOnLine(y);
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let bgOverride: number | undefined;
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let fgOverride: number | undefined;
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for (const d of decorations) {
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const xmin = d.options.x ?? 0;
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const xmax = xmin + (d.options.width ?? 1);
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if (x >= xmin && x < xmax) {
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if (d.backgroundColorRGB) {
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bgOverride = d.backgroundColorRGB.rgba;
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}
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if (d.foregroundColorRGB) {
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fgOverride = d.foregroundColorRGB.rgba;
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}
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}
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}
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// Convert any overrides from rgba to the fg/bg packed format. This resolves the inverse flag
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// ahead of time in order to use the correct cache key
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if (bgOverride !== undefined) {
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// Non-RGB attributes from model + override + force RGB color mode
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if (fg & FgFlags.INVERSE) {
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bgOverride = (bg & ~Attributes.RGB_MASK) | (fgOverride !== undefined ? fgOverride >> 8 : fg) | Attributes.CM_RGB;
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} else {
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bgOverride = (bg & ~Attributes.RGB_MASK) | bgOverride >> 8 | Attributes.CM_RGB;
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}
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}
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if (fgOverride !== undefined) {
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// Non-RGB attributes from model + force disable inverse + override + force RGB color mode
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if (fg & FgFlags.INVERSE) {
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fgOverride = (fg & ~Attributes.RGB_MASK & ~FgFlags.INVERSE) | (bgOverride !== undefined ? bgOverride >> 8 : bg) | Attributes.CM_RGB;
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} else {
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fgOverride = (fg & ~Attributes.RGB_MASK & ~FgFlags.INVERSE) | fgOverride >> 8 | Attributes.CM_RGB;
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}
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}
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// Get the glyph
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if (chars && chars.length > 1) {
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rasterizedGlyph = this._atlas.getRasterizedGlyphCombinedChar(chars, bg, fg);
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} else {
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rasterizedGlyph = this._atlas.getRasterizedGlyph(code, bgOverride ?? bg, fgOverride ?? fg);
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rasterizedGlyph = this._atlas.getRasterizedGlyph(code, bg, fg);
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}
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// Fill empty if no glyph was found
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@@ -255,35 +255,8 @@ export class RectangleRenderer {
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for (let x = 0; x < terminal.cols; x++) {
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const modelIndex = ((y * terminal.cols) + x) * RENDER_MODEL_INDICIES_PER_CELL;
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// Get any decoration foreground/background overrides
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const decorations = this._decorationService.getDecorationsOnLine(y);
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let bgOverride: number | undefined;
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let fgOverride: number | undefined;
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for (const d of decorations) {
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const xmin = d.options.x ?? 0;
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const xmax = xmin + (d.options.width ?? 1);
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if (x >= xmin && x < xmax) {
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if (d.backgroundColorRGB) {
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bgOverride = d.backgroundColorRGB.rgba;
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}
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if (d.foregroundColorRGB) {
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fgOverride = d.foregroundColorRGB.rgba;
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}
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}
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}
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// Convert any overrides from rgba to the fg/bg packed format:
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// Non RGB attributes from model + RGB from override + force RGB color mode
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if (bgOverride !== undefined) {
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bgOverride = (model.cells[modelIndex + RENDER_MODEL_BG_OFFSET] & ~Attributes.RGB_MASK) | bgOverride >> 8 | Attributes.CM_RGB;
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}
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if (fgOverride !== undefined) {
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fgOverride = (model.cells[modelIndex + RENDER_MODEL_FG_OFFSET] & ~Attributes.RGB_MASK) | fgOverride >> 8 | Attributes.CM_RGB;
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}
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// TODO: This isn't handling invert correctly
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const bg = bgOverride ?? model.cells[modelIndex + RENDER_MODEL_BG_OFFSET];
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const fg = fgOverride ?? model.cells[modelIndex + RENDER_MODEL_FG_OFFSET];
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const bg = model.cells[modelIndex + RENDER_MODEL_BG_OFFSET];
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const fg = model.cells[modelIndex + RENDER_MODEL_FG_OFFSET];
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const inverse = !!(fg & FgFlags.INVERSE);
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if (bg !== currentBg || (fg !== currentFg && (currentInverse || inverse))) {
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@@ -12,7 +12,7 @@ import { RectangleRenderer } from './RectangleRenderer';
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import { IWebGL2RenderingContext } from './Types';
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import { RenderModel, COMBINED_CHAR_BIT_MASK, RENDER_MODEL_BG_OFFSET, RENDER_MODEL_FG_OFFSET, RENDER_MODEL_INDICIES_PER_CELL } from './RenderModel';
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import { Disposable } from 'common/Lifecycle';
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import { Content, NULL_CELL_CHAR, NULL_CELL_CODE } from 'common/buffer/Constants';
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import { Attributes, Content, FgFlags, NULL_CELL_CHAR, NULL_CELL_CODE } from 'common/buffer/Constants';
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import { Terminal, IEvent } from 'xterm';
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import { IRenderLayer } from './renderLayer/Types';
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import { IRenderDimensions, IRenderer, IRequestRedrawEvent } from 'browser/renderer/Types';
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@@ -53,7 +53,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
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private _terminal: Terminal,
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private _colors: IColorSet,
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private readonly _characterJoinerService: ICharacterJoinerService,
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decorationService: IDecorationService,
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private readonly _decorationService: IDecorationService,
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preserveDrawingBuffer?: boolean
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) {
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super();
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@@ -97,8 +97,8 @@ export class WebglRenderer extends Disposable implements IRenderer {
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this._core.screenElement!.appendChild(this._canvas);
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this._rectangleRenderer = new RectangleRenderer(this._terminal, this._colors, this._gl, this.dimensions, decorationService);
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this._glyphRenderer = new GlyphRenderer(this._terminal, this._colors, this._gl, this.dimensions, decorationService);
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this._rectangleRenderer = new RectangleRenderer(this._terminal, this._colors, this._gl, this.dimensions, _decorationService);
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this._glyphRenderer = new GlyphRenderer(this._terminal, this._colors, this._gl, this.dimensions, _decorationService);
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// Update dimensions and acquire char atlas
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this.onCharSizeChanged();
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@@ -333,14 +333,58 @@ export class WebglRenderer extends Disposable implements IRenderer {
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let code = cell.getCode();
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const i = ((y * terminal.cols) + x) * RENDER_MODEL_INDICIES_PER_CELL;
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let bg = cell.bg;
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let fg = cell.fg;
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// Get any decoration foreground/background overrides, this happens on the model to avoid
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// spreading decoration override logic throughout the different sub-renderers
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const decorations = this._decorationService.getDecorationsOnLine(y);
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let bgOverride: number | undefined;
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let fgOverride: number | undefined;
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for (const d of decorations) {
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const xmin = d.options.x ?? 0;
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const xmax = xmin + (d.options.width ?? 1);
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if (x >= xmin && x < xmax) {
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if (d.backgroundColorRGB) {
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bgOverride = d.backgroundColorRGB.rgba;
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}
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if (d.foregroundColorRGB) {
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fgOverride = d.foregroundColorRGB.rgba;
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}
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}
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}
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// Convert any overrides from rgba to the fg/bg packed format. This resolves the inverse flag
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// ahead of time in order to use the correct cache key
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if (bgOverride !== undefined) {
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// Non-RGB attributes from model + override + force RGB color mode
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if (fg & FgFlags.INVERSE) {
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bgOverride = (bg & ~Attributes.RGB_MASK) | (fgOverride !== undefined ? fgOverride >> 8 : fg) | Attributes.CM_RGB;
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} else {
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bgOverride = (bg & ~Attributes.RGB_MASK) | bgOverride >> 8 | Attributes.CM_RGB;
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}
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}
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if (fgOverride !== undefined) {
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// Non-RGB attributes from model + force disable inverse + override + force RGB color mode
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if (fg & FgFlags.INVERSE) {
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fgOverride = (fg & ~Attributes.RGB_MASK & ~FgFlags.INVERSE) | (bgOverride !== undefined ? bgOverride >> 8 : bg) | Attributes.CM_RGB;
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} else {
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fgOverride = (fg & ~Attributes.RGB_MASK & ~FgFlags.INVERSE) | fgOverride >> 8 | Attributes.CM_RGB;
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}
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}
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// Use the override if it exists
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bg = bgOverride ?? bg;
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fg = fgOverride ?? fg;
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if (code !== NULL_CELL_CODE) {
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this._model.lineLengths[y] = x + 1;
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}
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// Nothing has changed, no updates needed
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if (this._model.cells[i] === code &&
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this._model.cells[i + RENDER_MODEL_BG_OFFSET] === cell.bg &&
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this._model.cells[i + RENDER_MODEL_FG_OFFSET] === cell.fg) {
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this._model.cells[i + RENDER_MODEL_BG_OFFSET] === bg &&
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this._model.cells[i + RENDER_MODEL_FG_OFFSET] === fg) {
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continue;
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}
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@@ -351,10 +395,10 @@ export class WebglRenderer extends Disposable implements IRenderer {
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// Cache the results in the model
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this._model.cells[i] = code;
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this._model.cells[i + RENDER_MODEL_BG_OFFSET] = cell.bg;
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this._model.cells[i + RENDER_MODEL_FG_OFFSET] = cell.fg;
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this._model.cells[i + RENDER_MODEL_BG_OFFSET] = bg;
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this._model.cells[i + RENDER_MODEL_FG_OFFSET] = fg;
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this._glyphRenderer.updateCell(x, y, code, cell.bg, cell.fg, chars);
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this._glyphRenderer.updateCell(x, y, code, bg, fg, chars);
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if (isJoined) {
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// Restore work cell
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@@ -365,8 +409,8 @@ export class WebglRenderer extends Disposable implements IRenderer {
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const j = ((y * terminal.cols) + x) * RENDER_MODEL_INDICIES_PER_CELL;
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this._glyphRenderer.updateCell(x, y, NULL_CELL_CODE, 0, 0, NULL_CELL_CHAR);
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this._model.cells[j] = NULL_CELL_CODE;
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this._model.cells[j + RENDER_MODEL_BG_OFFSET] = this._workCell.bg;
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this._model.cells[j + RENDER_MODEL_FG_OFFSET] = this._workCell.fg;
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this._model.cells[j + RENDER_MODEL_BG_OFFSET] = bg;
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this._model.cells[j + RENDER_MODEL_FG_OFFSET] = fg;
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}
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}
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}
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