mirror of
https://github.com/wavetermdev/xterm.js.git
synced 2026-08-05 13:43:48 -07:00
Get Webgl rendering fg/bg overrides
This commit is contained in:
@@ -15,6 +15,7 @@ import { IColor } from 'common/Types';
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import { IColorSet } from 'browser/Types';
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import { IRenderDimensions } from 'browser/renderer/Types';
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import { AttributeData } from 'common/buffer/AttributeData';
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import { IDecorationService } from 'common/services/Services';
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interface IVertices {
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attributes: Float32Array;
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@@ -100,7 +101,8 @@ export class GlyphRenderer {
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private _terminal: Terminal,
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private _colors: IColorSet,
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private _gl: IWebGL2RenderingContext,
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private _dimensions: IRenderDimensions
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private _dimensions: IRenderDimensions,
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private readonly _decorationService: IDecorationService
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) {
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const gl = this._gl;
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const program = throwIfFalsy(createProgram(gl, vertexShaderSource, fragmentShaderSource));
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@@ -188,10 +190,48 @@ export class GlyphRenderer {
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if (!this._atlas) {
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return;
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}
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// Get any decoration foreground/background overrides
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const decorations = this._decorationService.getDecorationsOnLine(y);
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let bgOverride: number | undefined;
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let fgOverride: number | undefined;
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for (const d of decorations) {
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const xmin = d.options.x ?? 0;
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const xmax = xmin + (d.options.width ?? 1);
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if (x >= xmin && x < xmax) {
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if (d.backgroundColorRGB) {
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bgOverride = d.backgroundColorRGB.rgba;
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}
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if (d.foregroundColorRGB) {
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fgOverride = d.foregroundColorRGB.rgba;
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}
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}
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}
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// Convert any overrides from rgba to the fg/bg packed format. This resolves the inverse flag
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// ahead of time in order to use the correct cache key
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if (bgOverride !== undefined) {
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// Non-RGB attributes from model + override + force RGB color mode
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if (fg & FgFlags.INVERSE) {
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bgOverride = (bg & ~Attributes.RGB_MASK) | (fgOverride !== undefined ? fgOverride >> 8 : fg) | Attributes.CM_RGB;
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} else {
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bgOverride = (bg & ~Attributes.RGB_MASK) | bgOverride >> 8 | Attributes.CM_RGB;
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}
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}
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if (fgOverride !== undefined) {
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// Non-RGB attributes from model + force disable inverse + override + force RGB color mode
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if (fg & FgFlags.INVERSE) {
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fgOverride = (fg & ~Attributes.RGB_MASK & ~FgFlags.INVERSE) | (bgOverride !== undefined ? bgOverride >> 8 : bg) | Attributes.CM_RGB;
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} else {
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fgOverride = (fg & ~Attributes.RGB_MASK & ~FgFlags.INVERSE) | fgOverride >> 8 | Attributes.CM_RGB;
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}
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}
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// Get the glyph
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if (chars && chars.length > 1) {
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rasterizedGlyph = this._atlas.getRasterizedGlyphCombinedChar(chars, bg, fg);
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} else {
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rasterizedGlyph = this._atlas.getRasterizedGlyph(code, bg, fg);
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rasterizedGlyph = this._atlas.getRasterizedGlyph(code, bgOverride ?? bg, fgOverride ?? fg);
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}
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// Fill empty if no glyph was found
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@@ -12,6 +12,7 @@ import { IColor } from 'common/Types';
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import { IColorSet } from 'browser/Types';
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import { IRenderDimensions } from 'browser/renderer/Types';
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import { RENDER_MODEL_BG_OFFSET, RENDER_MODEL_FG_OFFSET, RENDER_MODEL_INDICIES_PER_CELL } from './RenderModel';
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import { IDecorationService } from 'common/services/Services';
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const enum VertexAttribLocations {
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POSITION = 0,
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@@ -79,7 +80,8 @@ export class RectangleRenderer {
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private _terminal: Terminal,
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private _colors: IColorSet,
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private _gl: IWebGL2RenderingContext,
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private _dimensions: IRenderDimensions
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private _dimensions: IRenderDimensions,
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private readonly _decorationService: IDecorationService
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) {
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const gl = this._gl;
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@@ -252,8 +254,37 @@ export class RectangleRenderer {
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let currentInverse = false;
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for (let x = 0; x < terminal.cols; x++) {
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const modelIndex = ((y * terminal.cols) + x) * RENDER_MODEL_INDICIES_PER_CELL;
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const bg = model.cells[modelIndex + RENDER_MODEL_BG_OFFSET];
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const fg = model.cells[modelIndex + RENDER_MODEL_FG_OFFSET];
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// Get any decoration foreground/background overrides
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const decorations = this._decorationService.getDecorationsOnLine(y);
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let bgOverride: number | undefined;
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let fgOverride: number | undefined;
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for (const d of decorations) {
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const xmin = d.options.x ?? 0;
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const xmax = xmin + (d.options.width ?? 1);
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if (x >= xmin && x < xmax) {
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if (d.backgroundColorRGB) {
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bgOverride = d.backgroundColorRGB.rgba;
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}
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if (d.foregroundColorRGB) {
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fgOverride = d.foregroundColorRGB.rgba;
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}
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}
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}
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// Convert any overrides from rgba to the fg/bg packed format:
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// Non RGB attributes from model + RGB from override + force RGB color mode
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if (bgOverride !== undefined) {
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bgOverride = (model.cells[modelIndex + RENDER_MODEL_BG_OFFSET] & ~Attributes.RGB_MASK) | bgOverride >> 8 | Attributes.CM_RGB;
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}
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if (fgOverride !== undefined) {
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fgOverride = (model.cells[modelIndex + RENDER_MODEL_FG_OFFSET] & ~Attributes.RGB_MASK) | fgOverride >> 8 | Attributes.CM_RGB;
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}
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// TODO: This isn't handling invert correctly
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const bg = bgOverride ?? model.cells[modelIndex + RENDER_MODEL_BG_OFFSET];
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const fg = fgOverride ?? model.cells[modelIndex + RENDER_MODEL_FG_OFFSET];
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const inverse = !!(fg & FgFlags.INVERSE);
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if (bg !== currentBg || (fg !== currentFg && (currentInverse || inverse))) {
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// A rectangle needs to be drawn if going from non-default to another color
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@@ -9,6 +9,7 @@ import { ICharacterJoinerService, IRenderService } from 'browser/services/Servic
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import { IColorSet } from 'browser/Types';
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import { EventEmitter } from 'common/EventEmitter';
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import { isSafari } from 'common/Platform';
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import { IDecorationService } from 'common/services/Services';
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export class WebglAddon implements ITerminalAddon {
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private _terminal?: Terminal;
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@@ -30,8 +31,9 @@ export class WebglAddon implements ITerminalAddon {
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this._terminal = terminal;
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const renderService: IRenderService = (terminal as any)._core._renderService;
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const characterJoinerService: ICharacterJoinerService = (terminal as any)._core._characterJoinerService;
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const decorationService: IDecorationService = (terminal as any)._core._decorationService;
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const colors: IColorSet = (terminal as any)._core._colorManager.colors;
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this._renderer = new WebglRenderer(terminal, colors, characterJoinerService, this._preserveDrawingBuffer);
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this._renderer = new WebglRenderer(terminal, colors, characterJoinerService, decorationService, this._preserveDrawingBuffer);
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this._renderer.onContextLoss(() => this._onContextLoss.fire());
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renderService.setRenderer(this._renderer);
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}
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@@ -23,6 +23,7 @@ import { addDisposableDomListener } from 'browser/Lifecycle';
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import { ICharacterJoinerService } from 'browser/services/Services';
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import { CharData, ICellData } from 'common/Types';
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import { AttributeData } from 'common/buffer/AttributeData';
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import { IDecorationService } from 'common/services/Services';
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export class WebglRenderer extends Disposable implements IRenderer {
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private _renderLayers: IRenderLayer[];
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@@ -52,6 +53,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
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private _terminal: Terminal,
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private _colors: IColorSet,
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private readonly _characterJoinerService: ICharacterJoinerService,
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decorationService: IDecorationService,
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preserveDrawingBuffer?: boolean
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) {
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super();
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@@ -95,8 +97,8 @@ export class WebglRenderer extends Disposable implements IRenderer {
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this._core.screenElement!.appendChild(this._canvas);
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this._rectangleRenderer = new RectangleRenderer(this._terminal, this._colors, this._gl, this.dimensions);
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this._glyphRenderer = new GlyphRenderer(this._terminal, this._colors, this._gl, this.dimensions);
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this._rectangleRenderer = new RectangleRenderer(this._terminal, this._colors, this._gl, this.dimensions, decorationService);
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this._glyphRenderer = new GlyphRenderer(this._terminal, this._colors, this._gl, this.dimensions, decorationService);
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// Update dimensions and acquire char atlas
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this.onCharSizeChanged();
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@@ -88,6 +88,9 @@ export class WebglCharAtlas implements IDisposable {
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this._tmpCanvas.width = this._config.scaledCellWidth * 4 + TMP_CANVAS_GLYPH_PADDING * 2;
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this._tmpCanvas.height = this._config.scaledCellHeight + TMP_CANVAS_GLYPH_PADDING * 2;
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this._tmpCtx = throwIfFalsy(this._tmpCanvas.getContext('2d', { alpha: this._config.allowTransparency }));
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// This is useful for debugging
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document.body.appendChild(this.cacheCanvas);
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}
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public dispose(): void {
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@@ -20,6 +20,7 @@
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]
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},
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"strict": true,
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"downlevelIteration": true,
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"types": [
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"../../../node_modules/@types/mocha"
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]
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@@ -105,7 +105,7 @@ export class DynamicCharAtlas extends BaseCharAtlas {
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this._cacheMap.prealloc(capacity);
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// This is useful for debugging
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document.body.appendChild(this._cacheCanvas);
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// document.body.appendChild(this._cacheCanvas);
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}
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public dispose(): void {
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