mirror of
https://github.com/wavetermdev/xterm.js.git
synced 2026-08-05 13:43:48 -07:00
Remove more garbage collection issues from cell render loop
Part of #4079
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@@ -70,6 +70,14 @@ const INDICES_PER_CELL = 10;
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const BYTES_PER_CELL = INDICES_PER_CELL * Float32Array.BYTES_PER_ELEMENT;
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const CELL_POSITION_INDICES = 2;
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/** Work variables to avoid garbage collection. */
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const w: { i: number, glyph: IRasterizedGlyph | undefined, leftCellPadding: number, clippedPixels: number } = {
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i: 0,
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glyph: undefined,
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leftCellPadding: 0,
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clippedPixels: 0
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};
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export class GlyphRenderer extends Disposable {
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private _atlas: WebglCharAtlas | undefined;
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@@ -170,18 +178,20 @@ export class GlyphRenderer extends Disposable {
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}
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public updateCell(x: number, y: number, code: number, bg: number, fg: number, ext: number, chars: string, lastBg: number): void {
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// Since this function is called for every cell (`rows*cols`), it must be very optimized. It
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// should not instantiate any variables unless a new glyph is drawn to the cache where the
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// slight slowdown is acceptable for the developer ergonomics provided as it's a once of for
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// each glyph.
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this._updateCell(this._vertices.attributes, x, y, code, bg, fg, ext, chars, lastBg);
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}
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private _updateCell(array: Float32Array, x: number, y: number, code: number | undefined, bg: number, fg: number, ext: number, chars: string, lastBg: number): void {
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const terminal = this._terminal;
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const i = (y * terminal.cols + x) * INDICES_PER_CELL;
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w.i = (y * this._terminal.cols + x) * INDICES_PER_CELL;
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// Exit early if this is a null character, allow space character to continue as it may have
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// underline/strikethrough styles
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if (code === NULL_CELL_CODE || code === undefined/* This is used for the right side of wide chars */) {
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fill(array, 0, i, i + INDICES_PER_CELL - 1 - CELL_POSITION_INDICES);
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fill(array, 0, w.i, w.i + INDICES_PER_CELL - 1 - CELL_POSITION_INDICES);
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return;
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}
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@@ -190,47 +200,40 @@ export class GlyphRenderer extends Disposable {
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}
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// Get the glyph
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let rasterizedGlyph: IRasterizedGlyph;
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if (chars && chars.length > 1) {
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rasterizedGlyph = this._atlas.getRasterizedGlyphCombinedChar(chars, bg, fg, ext);
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w.glyph = this._atlas.getRasterizedGlyphCombinedChar(chars, bg, fg, ext);
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} else {
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rasterizedGlyph = this._atlas.getRasterizedGlyph(code, bg, fg, ext);
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w.glyph = this._atlas.getRasterizedGlyph(code, bg, fg, ext);
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}
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// Fill empty if no glyph was found
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if (!rasterizedGlyph) {
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fill(array, 0, i, i + INDICES_PER_CELL - 1 - CELL_POSITION_INDICES);
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return;
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}
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const leftCellPadding = Math.floor((this._dimensions.scaledCellWidth - this._dimensions.scaledCharWidth) / 2);
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if (bg !== lastBg && rasterizedGlyph.offset.x > leftCellPadding) {
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const clippedPixels = rasterizedGlyph.offset.x - leftCellPadding;
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w.leftCellPadding = Math.floor((this._dimensions.scaledCellWidth - this._dimensions.scaledCharWidth) / 2);
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if (bg !== lastBg && w.glyph.offset.x > w.leftCellPadding) {
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w.clippedPixels = w.glyph.offset.x - w.leftCellPadding;
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// a_origin
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array[i ] = -(rasterizedGlyph.offset.x - clippedPixels) + this._dimensions.scaledCharLeft;
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array[i + 1] = -rasterizedGlyph.offset.y + this._dimensions.scaledCharTop;
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array[w.i ] = -(w.glyph.offset.x - w.clippedPixels) + this._dimensions.scaledCharLeft;
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array[w.i + 1] = -w.glyph.offset.y + this._dimensions.scaledCharTop;
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// a_size
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array[i + 2] = (rasterizedGlyph.size.x - clippedPixels) / this._dimensions.scaledCanvasWidth;
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array[i + 3] = rasterizedGlyph.size.y / this._dimensions.scaledCanvasHeight;
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array[w.i + 2] = (w.glyph.size.x - w.clippedPixels) / this._dimensions.scaledCanvasWidth;
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array[w.i + 3] = w.glyph.size.y / this._dimensions.scaledCanvasHeight;
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// a_texcoord
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array[i + 4] = rasterizedGlyph.texturePositionClipSpace.x + clippedPixels / this._atlas.cacheCanvas.width;
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array[i + 5] = rasterizedGlyph.texturePositionClipSpace.y;
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array[w.i + 4] = w.glyph.texturePositionClipSpace.x + w.clippedPixels / this._atlas.cacheCanvas.width;
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array[w.i + 5] = w.glyph.texturePositionClipSpace.y;
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// a_texsize
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array[i + 6] = rasterizedGlyph.sizeClipSpace.x - clippedPixels / this._atlas.cacheCanvas.width;
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array[i + 7] = rasterizedGlyph.sizeClipSpace.y;
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array[w.i + 6] = w.glyph.sizeClipSpace.x - w.clippedPixels / this._atlas.cacheCanvas.width;
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array[w.i + 7] = w.glyph.sizeClipSpace.y;
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} else {
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// a_origin
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array[i ] = -rasterizedGlyph.offset.x + this._dimensions.scaledCharLeft;
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array[i + 1] = -rasterizedGlyph.offset.y + this._dimensions.scaledCharTop;
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array[w.i ] = -w.glyph.offset.x + this._dimensions.scaledCharLeft;
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array[w.i + 1] = -w.glyph.offset.y + this._dimensions.scaledCharTop;
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// a_size
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array[i + 2] = rasterizedGlyph.size.x / this._dimensions.scaledCanvasWidth;
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array[i + 3] = rasterizedGlyph.size.y / this._dimensions.scaledCanvasHeight;
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array[w.i + 2] = w.glyph.size.x / this._dimensions.scaledCanvasWidth;
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array[w.i + 3] = w.glyph.size.y / this._dimensions.scaledCanvasHeight;
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// a_texcoord
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array[i + 4] = rasterizedGlyph.texturePositionClipSpace.x;
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array[i + 5] = rasterizedGlyph.texturePositionClipSpace.y;
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array[w.i + 4] = w.glyph.texturePositionClipSpace.x;
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array[w.i + 5] = w.glyph.texturePositionClipSpace.y;
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// a_texsize
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array[i + 6] = rasterizedGlyph.sizeClipSpace.x;
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array[i + 7] = rasterizedGlyph.sizeClipSpace.y;
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array[w.i + 6] = w.glyph.sizeClipSpace.x;
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array[w.i + 7] = w.glyph.sizeClipSpace.y;
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}
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// a_cellpos only changes on resize
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}
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@@ -52,6 +52,19 @@ interface ICharAtlasActiveRow {
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height: number;
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}
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/** Work variables to avoid garbage collection. */
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const w: {
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glyphSet: IRasterizedGlyphSet | undefined;
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glyphSetBg: { [fg: number]: { [ext: number]: IRasterizedGlyph } } | undefined;
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glyphSetFg: { [ext: number]: IRasterizedGlyph } | undefined;
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glyph: IRasterizedGlyph | undefined;
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} = {
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glyphSet: undefined,
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glyphSetBg: undefined,
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glyphSetFg: undefined,
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glyph: undefined
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};
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export class WebglCharAtlas implements IDisposable {
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private _didWarmUp: boolean = false;
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@@ -175,33 +188,33 @@ export class WebglCharAtlas implements IDisposable {
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fg: number,
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ext: number
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): IRasterizedGlyph {
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let rasterizedGlyphSet = cacheMap[key];
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if (!rasterizedGlyphSet) {
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rasterizedGlyphSet = {};
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cacheMap[key] = rasterizedGlyphSet;
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w.glyphSet = cacheMap[key];
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if (!w.glyphSet) {
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w.glyphSet = {};
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cacheMap[key] = w.glyphSet;
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}
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let rasterizedGlyphSetBg = rasterizedGlyphSet[bg];
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if (!rasterizedGlyphSetBg) {
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rasterizedGlyphSetBg = {};
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rasterizedGlyphSet[bg] = rasterizedGlyphSetBg;
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w.glyphSetBg = w.glyphSet[bg];
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if (!w.glyphSetBg) {
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w.glyphSetBg = {};
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w.glyphSet[bg] = w.glyphSetBg;
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}
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let rasterizedGlyph: IRasterizedGlyph | undefined;
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let rasterizedGlyphSetFg = rasterizedGlyphSetBg[fg];
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if (!rasterizedGlyphSetFg) {
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rasterizedGlyphSetFg = {};
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rasterizedGlyphSetBg[fg] = rasterizedGlyphSetFg;
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w.glyph = undefined;
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w.glyphSetFg = w.glyphSetBg[fg];
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if (!w.glyphSetFg) {
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w.glyphSetFg = {};
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w.glyphSetBg[fg] = w.glyphSetFg;
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} else {
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rasterizedGlyph = rasterizedGlyphSetFg[ext];
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w.glyph = w.glyphSetFg[ext];
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}
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if (!rasterizedGlyph) {
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rasterizedGlyph = this._drawToCache(key, bg, fg, ext);
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rasterizedGlyphSetFg[ext] = rasterizedGlyph;
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if (!w.glyph) {
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w.glyph = this._drawToCache(key, bg, fg, ext);
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w.glyphSetFg[ext] = w.glyph;
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}
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return rasterizedGlyph;
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return w.glyph;
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}
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private _getColorFromAnsiIndex(idx: number): IColor {
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