Commit Graph

1280 Commits

Author SHA1 Message Date
Gregory Heskett
12b91fe73c Disable DISABLE_ALL (#528)
Because literally who is gonna make a hack without ever using any debug features?
2022-11-03 08:54:04 +01:00
Gregory Heskett
a42bd9bc2e Implemented native Gamecube controller support and corresponding emulator hint in ROM header (#505)
* Implemented native Gamecube controller support and corresponding emulator hint in ROM header

* Added X and Y buttons to VALID_BUTTONS in sm64.h

* Added workaround in controller type detection for mupen bug

* read GC controllers from port 2

* L to Z logic for GC controller uses a threshold

* Changed threshold for L trig to around 33%

Changed threshold based on feedback

* Added gGamecubeControllerPort

* fixed wrong check

* Bugfix: Game crashes when less than 2 controllers are connected

* Suppress compiler warnings

* Bugfix: button swapping still takes place on non-GC controllers

* Wrap port 2 stuff in console check

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* GC console check

* Funny emulator crash moment

* block comment moment

* Added centering for the gamecube controller, support reset command (#511)

* Added centering for the gamecube controller, support reset command

* Use struct 'ControllerCenters' for 'gGamecubeControllerCenters'

* Store gamecube controller centers per controller

* Clamp GC controller stick values to s8

* the

formatting changes

Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
Co-authored-by: Reonu <danileon95@gmail.com>
Co-authored-by: Denis Kopyrin <aglab3@gmail.com>
2022-11-03 08:52:19 +01:00
Reonu
a784c180a8 Wrap boulder room check under vanilla specific level checks (#521) 2022-11-03 00:36:59 +01:00
Gregory Heskett
987f76190f Bugfix: RCP has gone loud because SOMEONE didn't look at their compiler output (#526) 2022-11-03 12:35:04 +13:00
Reonu
088dbbdd2b Make warp surfaces use the force parameter if set (#525) 2022-11-03 00:25:24 +01:00
arthurtilly
ab94fd7f63 Make objects not run their code if the room they are in isn't loaded. (#502) 2022-11-03 11:35:47 +13:00
Gregory Heskett
d7d0364682 Add define to disable pitch shifting of Mario sound effects (#522)
* Add define to disable pitch shifting of Mario sound effects

* Point new voice sequence macros to existing ones

* Remove pitch shifting sequence macros from peach sounds
2022-11-02 17:24:39 -05:00
Reonu
38d3c82860 Merge pull request #469 from someone2639/rcp_hung
add scheduler entry for when RCP locks up (addresses #344)
2022-11-02 20:14:48 +01:00
Denis Kopyrin
a7a637eb10 Disable cache emulation checks for VC (#509)
* Disable cache emulation checks for VC

* Get rid of unnecessary gIsVC initialization
2022-10-19 20:57:53 -05:00
Gregory Heskett
fc6a6055d9 Bugfix: WF stationary platforms given static collision despite being able to delete themselves (#510)
Resulted in a memory leak and stale object referencing that impacted Mario's positioning
2022-10-19 12:38:58 -04:00
Gregory Heskett
6291c77a18 Convert oBehParams to be unsigned, and fix GLOBAL_STAR_IDS to support more than 128 stars (#503) 2022-10-04 22:56:10 -05:00
Gregory Heskett
68f09d34ea Bugfix: Reset mario's room when switching areas (#504)
Mario's room sometimes is not reset when warping between different areas, generally when warping from one area with rooms to another without them. This can cause things like doors to not render properly.
2022-10-03 18:06:53 -05:00
Chasarr
0dd3ef7f50 Fix CROSS variable on multiple environments (#483)
The name of the compiler that CROSS is set to varies from system to
system. (gcc-mips-linux-gnu on Debian) This was not handled in
s2d_engine and calc_bss.sh
2022-09-30 17:54:07 -05:00
Gregory Heskett
da4b4db7ae Bugfix: Change instant warps to use ints instead of shorts (#500)
Additionally clean up some inconsistencies surrounding instant warps
2022-09-30 17:41:58 -05:00
thecozies
8c56afddba Added ability to automatically pull unfloader and build for unf debug (#462)
`make unf` added: build rom then pull the unfloader binary if needed, then load rom in debug mode
also, `make load` will pull unfloader as well!
2022-09-30 17:40:50 -05:00
Gregory Heskett
3d0be18ed3 Bugfix: Memory leak caused by missing pool pop state (#497) 2022-09-30 09:54:08 +13:00
Reonu
74730e7852 Simplified lives defines (#439)
* Combined ENABLE_LIVES and DEFAULT_NUM_LIVES, and removed SAVE_NUM_LIVES

* removed commented out lines

* numLives no longer modified by default when lives are disabled

This allows for the variable to be repurposed more easily

* Remove SAVE_NUM_LIVES define

* Remove SAVE_NUM_LIVES and DISABLE_LIVES define (Take 2)

* Apply MAX_NUM_LIVES and MAX_NUM_COINS to update_hud_values()

Co-authored-by: gheskett <gheskett@gmail.com>
2022-09-30 09:52:22 +13:00
thecozies
1ef73290d9 Added WORLDSPACE_LIGHTING define (#461)
Co-authored-by: Gregory Heskett <gheskett@gmail.com>
2022-09-30 09:50:49 +13:00
Arceveti
ebf19af70e Clean up a bit of code in file_select.c, fixing copy menu buttons not properly getting deleted when switching pages. 2022-09-28 21:49:25 -04:00
Gregory Heskett
8864e5f3a2 Revert "Implemented native Gamecube controller support and corresponding emulator hint in ROM header (#408)" (#494)
This reverts commit 4dfb8d9a64.
2022-09-22 07:30:02 -04:00
Mr-Wiseguy
4dfb8d9a64 Implemented native Gamecube controller support and corresponding emulator hint in ROM header (#408)
* Implemented native Gamecube controller support and corresponding emulator hint in ROM header

* Added X and Y buttons to VALID_BUTTONS in sm64.h

* Added workaround in controller type detection for mupen bug

* read GC controllers from port 2

* L to Z logic for GC controller uses a threshold

* Changed threshold for L trig to around 33%

Changed threshold based on feedback

* Added gGamecubeControllerPort

* fixed wrong check

Co-authored-by: Reonu <danileon95@gmail.com>
2022-09-21 21:30:36 -05:00
someone2639
6dbe379990 remove warnings from rnc1/2 files (#468)
Co-authored-by: someone2639 <someone2639@gmail.com>
2022-09-21 20:42:38 -05:00
thecozies
de34eb3b84 Remove redundant s2d directory and delete unused files/defines (#457) 2022-09-21 20:18:37 -05:00
someone2639
2e701ad9e7 add error macro that will always fire (#492)
* add error macro that will always fire

* add an aggress macro

like an assert macro but more aggressive and independent of DEBUG being defined (gives us 3 crash reporting options)

Co-authored-by: someone2639 <someone2639@gmail.com>
2022-09-21 20:03:24 -05:00
someone2639
4ae3a431bc Use the error macro for rcp hang 2022-09-21 20:36:39 -04:00