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Wrap boulder room check under vanilla specific level checks (#521)
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@@ -53,8 +53,12 @@ void bhv_big_boulder_generator_loop(void) {
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o->oTimer = 0;
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}
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#ifdef ENABLE_VANILLA_LEVEL_SPECIFIC_CHECKS
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if (!current_mario_room_check(4)
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|| is_point_within_radius_of_mario(o->oPosX, o->oPosY, o->oPosZ, 1500)) {
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#else
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if (is_point_within_radius_of_mario(o->oPosX, o->oPosY, o->oPosZ, 1500)) {
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#endif
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return;
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}
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