Remove redundant s2d directory and delete unused files/defines (#457)

This commit is contained in:
thecozies
2022-09-21 20:18:37 -05:00
committed by GitHub
parent 2e701ad9e7
commit de34eb3b84
80 changed files with 16 additions and 18714 deletions

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@@ -26,9 +26,7 @@
"VERSION_US=1",
"F3DEX_GBI_2=1",
"F3DZEX_NON_GBI_2=1",
"F3DEX_GBI_SHARED=1",
"NON_MATCHING=1",
"AVOID_UB=1"
"F3DEX_GBI_SHARED=1"
],
"compilerPath": "/usr/bin/mips-linux-gnu-gcc",
"cStandard": "gnu17",

416
CHANGES
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@@ -1,416 +0,0 @@
Refresh 15 (mostly a hotfix for RSP microcode selection)
1.) Renamed frame_buffer funcs and _ZBUFFER (#1184)
2.) RSP Microcode Hotfix (#1183)
3.) Label osSetTimer.c (#1182)
4.) Fix styling (#1177)
5.) Rename all `FrameBuffer` variants to `Framebuffer` (#1176)
6.) Remove (WIP) from sh.
7.) Allow both archives and ELF objects to be patched (#1127)
Refresh 14
1.) Label whomp and some object fields (#1174)
2.) Generate MIO0 object files using binutils `ld` instead of `as` (#1173)
3.) Bowser documentation (#1166)
4.) Fix comment syntax in 00_sound_player.0 (#1172)
5.) Rename in-game menu variables (#1163)
6.) Document double red coin sound and JP sound glitch (#1170)
7.) Document different bug in external.c (#1168)
8.) updated names/types of octagonal platform data (#1164)
9.) Label a number of unnamed variables. (#1169)
10.) Document JP PU sound glitch (#1167)
11.) Set model ids to spawn_triangle_break_particles (#1165)
12.) Fix borders in clear_frame_buffer (#1162)
13.) Fix seq header files for 64-bit (#1161)
14.) Game_init.c remaining doc (#1158)
15.) Label a couple static variables in sound_init.c (#1159)
16.) Properly define dialog values (status, flags, cutscenes) (#1153)
17.) Label all of amp's assets. (#1018)
18.) Split audio/synthesis.c into Shindou/non-Shindou files (#1144)
19.) Avoid CC_CHECK warnings when using gcc (#1157)
20.) level_select_menu.c => title_screen.c (#1152)
21.) Use C preprocessor on assembly files (#1126)
22.) Replace output_level_headers.py with sed equivalent (#1109)
23.) Fix CC_CHECK warnings related to unused symbols and UB (#1155)
24.) Define remaining floor lower limit values (#1147)
25.) use r+b mode for libultra.a patch tool (#1148)
26.) Use proper values for gPrevFrameObjectCount ifs (#1146)
27.) Some minor bowser.inc.c labelling. (#1150)
28.) fix king bob-omb texture pointers (#1145)
29.) Split audio/load.c into Shindou/non-Shindou files (#1143)
30.) Small Shindou audio cleanups (#1142)
31.) Fix endians in ALSeqData (#1141)
32.) Document S8 decoder rsp operation and some more (#1139)
33.) Fix Shindou synthesis_process_note fake match (#1140)
34.) More audio documentation, for the new rsp code and other fixes (#1138)
35.) Build fixes for macOS: cpp, clang, recomp, aiff_extract_codebook (#1135)
36.) Add ENABLE_RUMBLE to config.h (#1122)
37.) Reduce recomp memory consumption by using smaller disassembly blocks (#1128)
38.) Makefile fixes (#1123)
39.) Update README.md
40.) Update README.md
41.) Reflect current decompilation status
42.) Allow both archives and ELF objects to be patched (#1127)
43.) Remove WIP mention in README for sh version.
Refresh 13 2
- No more nonmatchings remain for all builds including Shindou.
1.) Shindou OK (#1118)
2.) Match shindou sequence_player_process_sequence (#1117)
3.) Match func_sh_802f4e50 (#1116)
Refresh 13
- No more nonmatchings remain for US, JP, or EU builds. Three(!!!) remain for Shindou (SH).
*) SHINDOU MATCHING (#1081)
*) Makefile gcc fixes (#1114)
1.) Update diff.py (#1113)
2.) Add support for generating C arrays from n64graphics and add Texture typedef (#1032)
3.) Update README and Dockerfile with recomp info (#1105)
4.) Support building tools with MSYS2 (#1112)
5.) Support building tools with clang and macOS (#1106)
6.) Clean tools directory when running distclean target (#1104)
7.) Make build output cleaner (#1095)
8.) Added 2 surface defines to bowser.inc.c (#1111)
9.) fix fake matchings (#1108)
10.) Use statically recompiled IDO instead of qemu-irix (#1099)
11.) Add VERBOSE=1 to Jenkinsfile
12.) updated intro_geo to use layer defines for geo flags (#1090)
13.) Fix F3DZEX (#1097)
14.) layer_transpose should take an s8 (#1093)
15.) Fix tools/ build (#1082)
16.) Relabel and document fish.inc.c (#1077)
17.) Ensure all calls to .py files use $(PYTHON) (#1080)
18.) Name Mario, Peach, and instrument sound files (#1078)
19.) Goddard labeling, part 2 (#1076)
20.) Fix envfx_snow and envfx_bubbles fake matches (#1075)
21.) Use array subscripts instead of pointer math in 2 files (#1074)
22.) refactor Makefile a bit (#1068)
23.) Further improvements on field names (#1059)
24.) Label and document manta_ray.inc.c (#1073)
25.) Fix level_script and behavior fake matches (#1072)
26.) Proper cell defines and more floor lower limit values. (#1065)
27.) Document and re-label some goddard/intro code (#1069)
28.) Match remaining functions (#1070)
29.) match 'spawn_special_objects' (#1071)
30.) Document parts of external.c and format sound defines (#1067)
Refresh 12
1.) Debug box improvements (#1066)
2.) Improve 'geo_render_mirror_mario' (#1064)
3.) Cleanup and small labeling (#1063)
4.) Anim renames and other related renames (#1062)
5.) remove do while 0 and make one line comments consistent (#1061)
6.) fixed typo in segments.h (#1060)
7.) Name unknown fields (from public repo) (#1058)
8.) Change 'void *' to 'struct MainPoolState *' (#1057)
9.) Fix type of freeList (#1056)
10.) Newer version of diff script (#1055)
11.) Add stubbed_printfs based on unused audio strings (#1054)
12.) Fix comment in paintings.c (#1053)
13.) Add defines for hardcoded cell/floor height values (#1051)
14.) Update README.md: Remove GitHub specific Markdown syntax (#1052)
15.) Properly label interation status that handle's Bowser's shockwave attack (#1050)
Refresh 11
1.) Make geo_process_level_of_detail endian-independent (#1049)
2.) Label oMoveFlags and slight cleanup. (#1046)
3.) Avoid UB in synthesis_resample_and_mix_reverb (#1048)
4.) Change some void * to correct type (#1047)
5.) Remove oPathedWaypointsS16 and convert all paths to Trajectory struct. (#1045)
6.) Mr Blizzard documentation, Tox Box Unks (#1042)
7.) Pipe input to textconv. (#1041)
8.) Remove erroneous long double casts from audiofile.cpp (#1039)
9.) Replace fixed dialogID in play_dialog_sound to DIALOG_COUNT (#1040)
Refresh #10.1
1.) Diff update (#1033)
2.) Fix texture dimensions for exclamation boxes (#1034)
3.) Fix armips compilation on Windows by changing order of inclusion files (#1035)
4.) Embed libaudiofile into the repo as a single file (#1036)
5.) Fix some tools issues found while compiling on MSYS2 (#1037)
Refresh #10
1.) GCC 9 noreturn UB fixes (#961)
2.) List supported binutils variants in README.md (#960)
3.) fix fly guy's possible values for target roll
4.) clarify that 1 is an exclusive bound in random_float (#962)
5.) replace unkB8 with prevNumStarsForDialog (#963)
6.) Replace "BulletBillUnkF8" with "BulletBillInitialMoveYaw" (#966)
7.) Renamed more warp behaviors and spawn types (#949)
8.) EU bss cleanups (#965)
9.) Add -fno-zero-initialized-in-bss to GCC CFLAGS (#968)
10.) Use empty .SECONDARY target instead of .PRECIOUS (#964)
11.) Match EU seq_channel_layer_process_script (#969)
12.) Fix version variable overwriting bug for non-matching compilations (#974)
13.) small bhv_collect_star_init labeling (#972)
14.) Align SI DMA command buffers, add more names to osCont code (#973)
15.) Minor for loop fix in playback.c (#976)
16.) Add Docker config (Public #36)
17.) Fix usage output crash for skyconv (#977)
18.) Cleanup tools and their build flags (#978)
19.) Print more detailed file reading error messages in extract_assets (#982)
20.) Remove asmdiff (#983)
21.) Fixed tabledesign makefile bug (#985)
22.) Improve first-diff.py (#987)
23.) Bring in some enhancements such as widescreen enhancements (#981)
24.) Fix background shadow border if widescreen in shade_screen (#988)
25.) Merge common EU sections in osExceptionPreamble (#990)
26.) Introduce the NO_SEGMENTED_MEMORY define (#989)
27.) NO_SEGMENTED_MEMORY comments (#992)
28.) Introduce f3dex2e and a GBI_FLOATS setting (#993)
29.) Audio uses signed 16-bit integers as samples, not unsigned (#995)
30.) Assemble RSP ucode with armips (#970)
31.) Label Mr. Blizzard, Yoshi, Whomp, Wiggler, Wood Piece oFields. (#996)
32.) update crash enhancement (#1003)
33.) Update README.md to use new public Discord server invite
34.) Label variables in act_idle. (#1005)
35.) Fix a typo in camera.h (#1009)
36.) Fixed up profiler.c (#1010)
37.) Add -d to first-diff.py (#1012)
38.) Fix typo in first-diff.py (#1013)
39.) Remove binutils 2.27 dependency check (#1015)
40.) Update armips to v0.11.0 tag and add generator script (#1004)
41.) Extract IPL3 font from ROM (#1011)
42.) Documented audio playback flags (#1021)
43.) Change RSP register notation to dollar-prefixed numbers (#1022)
44.) Only check for QEMU_IRIX in Makefile when compiling with IDO (#1023)
45.) Clean up header files and update function prototypes (#1000)
46.) Named local variables in geo_update_layer_transparency (#1019)
47.) Extract crash screen font textures from EU and SH ROMs (#1025)
48.) Use ACTIVE_FLAG defines where appropriate (#1026)
49.) Changed type of actor collision from s16 to Collision (#1024)
50.) Implement sqrtf in assembly file (#1028)
51.) Rename Struct8032FCE8 as OpenableGrill and identify data members (#1029)
52.) Fix some mistakes in the abi doc (#1031)
53.) The README.md PR (#979)
Refresh #8
1.) Use INT_STATUS_ macros for oInteractStatus (#911)
2.) Update bullet_bill.inc.c (#912)
3.) Make geo.c in levels nonconst to reduce diffs with gcc enhancement patch in future (#913)
4.) Improve process_level_music_dynamics (#915)
5.) add AVOID_UB define for fixing libultra aliasing. (#916)
6.) const hack to TARGET_N64 and tweak ld script (#918)
7.) Replace raw level/course numbers with defines (#919)
8.) Label all graph node flags. (#920)
9.) readme.md capitalization
10.) The Big Function PR (Part 5) (#910)
11.) Label hardware registers (#922)
12.) Match EU synthesis_process_note (#923)
13.) Some quick value changes (#909)
14.) Added sequence player defines (#926)
15.) Shindou diffs 2 [merge game.c and display.c, required for SH] (#927)
16.) Match synthesis_process_notes and use -sopt for synthesis.c (#928)
17.) Fix mips64-binutils for Fedora 31 and similar Linux distros (#931)
18.) Update first-diff.py to work with Shindou (#933)
19.) Labelled behavior_script.c (#929)
20.) shindou diffs up to level_update (#932)
21.) Update diff.py and diff_settings.py to work with SH (#936)
22.) Add some Shindou resources to extract_assets.py (#939)
23.) Label and document gd_math.c (#930)
24.) Label all of Mario's actions. (#941)
25.) Label all particles. (#940)
26.) Renamed death related warpBhvs (#942)
27.) Small Shindou differences (#945)
28.) match player_performed_grab_escape_action in all versions (#943)
29.) add main alignment (aglab2, #947)
30.) Match a bunch of fake EU matchings (#944)
31.) Shindou diffs round 4 (#937)
32.) Easy PAL fake matchings (#946)
33.) Merge object_helpers and object_helpers2 headers (#948)
34.) match cap_check_quicksand (#950)
35.) Shindou crash screen diffs (#938)
36.) Thread6 (#951)
37.) Correct IPL3 function and label addresses (#952)
38.) Add COMPILER flag for Makefile and add official mips gcc support. (#953)
39.) add align to sequence_00 (fixes gcc build) (#957)
40.) Fixed itty bitty typo (#959)
Refresh #7
1.) update README.md (#861)
2.) [eu] fix decompilation bugs in synthesis_process_note (#862)
3.) Label and document Snufit.inc.c (#863)
4.) Label and document Snufit.inc.c (#863)
5.) Match append_bubble_vertex_buffer, append_snowflake_vertex_buffer (#860)
6.) Compile audio/effects.c with -sopt (#870)
7.) Match handle_dialog_text_and_pages (#872)
8.) Remove improperly used LEVEL_SA define. (#875)
9.) Remove unused EU ASM files (#873)
10.) Shindou build flag support (#876)
11.) The Big Function PR (Part 1) (#864)
12.) "Re-document" file_select and star_select for EU (#877)
13.) Document paintings.c (#868)
14.) Minor interaction.c labelling/documentation. (#882)
15.) Match synthesis_execute, prepare_reverb_ring_buffer, func_eu_802e00d8 (#886)
16.) The Big Function PR (Part 2) (#874)
17.) Additional painting documentation (#883)
18.) Some EU audio labelling (#885)
19.) Bring synthesis_do_one_audio_update a bit closer to matching (#887)
20.) Misleading comment, this actually contols Bowser's init action (#889)
21.) Match synthesis_do_one_audio_update (#890)
22.) Remove unneeded if(1) in synthesis_do_one_audio_update (#891)
23.) Match synthesis_resample_and_mix_reverb (#893)
24.) Set LANG=C (#896)
25.) Match note_apply_headset_pan_effects (#897)
26.) Match play_sequence (#898)
27.) Match sequence_channel_enable (#899)
28.) Match sequence_player_process_sequence (#900)
29.) Match (eu) alloc_bank_or_seq (#901)
30.) Match alloc_bank_or_seq (#903)
31.) Update README.md (again)
32.) Documented behaviour/fish.inc.c & blue_fish.inc.c (#894)
33.) Labelled 4 behavior files, made object_helper functions consistent (#881)
34.) Add a make target for .copt (#902)
35.) The Big Function PR (Part 3) (#888)
36.) The Big Function PR (Part 4) (#906)
37.) Rename src/audio/memory.c -> heap.c (#907)
38.) Fix BBH texture (#908)
Refresh #6
1.) Make tools work on MinGW (#804)
2.) Document mario_misc (#628)
3.) add patch_libmalloc.py script to work around compiler crashes (#811)
4.) Label the coffins file. (#829)
5.) Convert enhancements into patches (#827)
6.) Document Tweester.inc.c (#840)
7.) EU OK and cleanup EU (#782)
Refresh #5
1.) mem_error_screen.inc.c updated for C (#775)
2.) updated patch_libultra_math to work directly on libultra.a (#781)
3.) Enhancement: Debug boxes (#783)
4.) Label effects MemoryPool (#784)
5.) Use full-width characters for JP text and rename mislabeled stuff (#772)
6.) Small asset extraction fixes (#785)
7.) Fix incremental asset extraction after the last PR (#790)
8.) Labelled behavior script commands, tidied up behavior scripts and ren…
9.) Document camera.c (#741)
10.) Fix a HMC texture asset (#795)
11.) Fix UB in angle conversion for paintings. Needed for pc-port. (#796)
12.) Fix PSS texture assets (#801)
13.) Fix some camera typos (#802)
Refresh #4
1.) Label screen_transition.c (#737)
2.) Revamp macros (#738)
3.) Simplify the cake makefile logic (#739)
4.) Move zbuffer to C (#742)
5.) Audio blob endian/64-bit fixes (#740)
6.) Ub fixes (#745)
7.) process_level_music_dynamics: slightly better stack and regalloc (#746)
8.) move level order specific definitions out to levels/level_defines.h (#743)
9.) Renamed some mislabelled sound effects (#748)
10.) Very minor white space fixes in Mario.c (#752)
11.) Renamed GRAVITY to OBJ_PHYSICS (#755)
12.) Use defined macros instead of literal values for interactions in behavior_data.c (#754)
13.) iQue Player console detection + full support (#756)
14.) Fix Goddard Mario head for little endian etc. (#757)
15.) Small bits of audio doc (#749)
16.) Update diff script (#750)
17.) Nicer format for course/dialog text, enum for dialog IDs (#753)
18.) first-diff: store most recent mtime during check (#759)
19.) Use Lights1 struct for light values (#760)
20.) Detect mips64-elf in diff.py (#761)
21.) Name display lists in gd renderer.c (#764)
22.) Document a variety of PU type crashes. (#765)
23.) Label object_behaviors. (#716)
24.) Update swoop.inc.c (#767)
25.) Label tilting_pyramid.inc.c (#768)
26.) Label red_coin.inc.c (#770)
27.) Use more level defines (#758)
28.) Named Mario actions 6, 7, and 8 and noted causes of hands-free holding glitch (#769)
Refresh #3
1.) Small bits of sound sample labelling
2.) Append 'b' to fopen calls in n64graphics to satisfy Windows
3.) Document synthesis.c and abi.h
4.) Remove gbi_old.h and use gbi.h instead for F3D_OLD
5.) Fix and change most values used by f3d commands
6.) Convert actors to C
7.) Make extract_assets.py fail on bad baserom
8.) Fix some (pragma-ignored) warnings
9.) Convert trig tables and data/ buffers into C
10.) Document intro behaviors and some of camera.c
11.) Match dma_sample_data
12.) Convert levels, bin, text, goddard_tex_dl to C
13.) Remove .bss size hardcoding
14.) Add mips64 fallback and alt dump option to diff.sh
15.) Convert behavior_data to C
16.) Get rid of the enum in behavior_data.
17.) Change more values used by f3d commands
18.) Document game/skybox.c
19.) Actors levels fixup
20.) Convert Mario animations to C (kind of)
22.) generate skybox data from 248x248 images
23.) 64-bit fixes
24.) Move demo data to C
25.) Change uintptr_t to GeoLayout for actors
26.) Move libc includes to include/libc/
Refresh #2a (hotfix)
Changes from Refresh #2:
1.) Fixed text Makefile dependencies"
Refresh #2
Changes from Refresh #1:
1.) Label src/game/behaviors/boo.inc.c
2.) Verify half of audio_defines.h
3.) Label ingame_menu.c and some dialog stuff
4.) Improve handle_dialog_text_and_pages EU non-matching
5.) Fix texture format for water splash/sparkle
6.) Merge ucode.bin and ucode_unk.bin
7.) 64-bit fixes
8.) [AUDIO] Match func_80316928
9.) Documented bug in Tuxie's mother's code
10.) [AUDIO] Slightly closer matching for process_level_music_dynamics
11.) Name channel scripts in sequence 0
12.) Nicer error message when sha1sum doesn't match
13.) Refactor object fields
14.) Document file_select.c
15.) Document star_select.c
16.) Add uncompressed string support to textconv
17.) Document main_menu geo and leveldata
18.) Document hud.c and rename char textures
19.) Correct gSPTextureRectangle values
20.) Linker script wildcard
- Fixes "undefined reference to x in discarded section y" linker errors.
- Also means that you no longer have to add linker script entries for source files.
21.) Reference qemu-irix package and add project structure
- Installing qemu-irix is as simple as installing the provided Debian package on the GitHub "Releases" tab
(https://github.com/n64decomp/qemu-irix).
- Old qemu-irix installs are unaffected by this change, and it is still possible to install qemu-irix with the older method.
Refresh #1
Changes from initial release:
1.) More README cleanups and documentation
2.) Fix .gitignore in tools/
3.) More README cleanups and corrections
4.) oUnk190 -> oInteractionSubtype
5.) Normalize line endings
6.) Replace bank_sets.s by sequences.json + build magic
7.) Fix tabledesign in .gitignore
8.) Cleaned and documented arrays in audio/
9.) Change minimum Python 3 requirement in README.md to 3.6
10.) Remove whitespace in ingame_menu.c, save_file.c, and star_select.c
11.) Documentation comment style fixed
12.) sm64.map -> sm64.version.map (ex: sm64.us.map)
13.) Decompile EU versions of HUD and obj behaviors
14.) Label ukiki.inc.c and ukiki_cage.inc.c
15.) Add missing OS header includes
16.) Fix alignment issue in model_ids.h
17.) A bunch of behavior changes:
a.) Made styles consistent with function names (ex: BehBehaviorLoop -> beh_behavior_loop)
b.) Split obj_behaviors_2.c into multiple .inc.c files in behaviors/
c.) bhvHauntedRoomCheck -> bhvCoffinManager
18.) Update README.md notes on WSL and add links
19.) Added tidy.sh and also bracing around single-line ifs and loops

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60
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@@ -1,60 +0,0 @@
pipeline {
agent any
stages {
stage('Build Tools') {
steps {
sh 'make -j4 -C tools/'
}
}
stage('Extract Assets') {
steps {
sh 'ln -s "$ROMS_DIR/Super Mario 64 (J) [!].z64" baserom.jp.z64'
sh 'ln -s "$ROMS_DIR/Super Mario 64 (U) [!].z64" baserom.us.z64'
sh 'ln -s "$ROMS_DIR/Super Mario 64 (E) (M3) [!].z64" baserom.eu.z64'
sh 'ln -s "$ROMS_DIR/Super Mario 64 - Shindou Edition (J) [!].z64" baserom.sh.z64'
// verify no assets were committed to repo
sh '[ -z "$(find {actors,levels,textures}/ -name \'*.png\')" ]'
sh '[ -z "$(find assets/ -name \'*.m64\' -or \'*.bin\')" ]'
sh './extract_assets.py jp us eu sh'
}
}
stage('Build U Source') {
steps {
sh 'make -j4 VERSION=us VERBOSE=1 COLOR=0'
}
}
stage('Build S Source') {
steps {
sh 'make -j4 VERSION=sh VERBOSE=1 COLOR=0'
}
}
stage('Build E Source') {
steps {
sh 'make -j4 VERSION=eu VERBOSE=1 COLOR=0'
}
}
stage('Build J Source') {
steps {
sh 'make -j4 VERSION=jp VERBOSE=1 COLOR=0'
}
}
stage('Test Enhancements') {
steps {
sh '''
set -e
for f in enhancements/*.patch
do
git clean -fd .
git checkout -- .
echo 'y' | tools/apply_patch.sh "$f"
make -j4 VERSION=us COMPARE=0 VERBOSE=1
done
'''
}
}
}
environment {
QEMU_IRIX = credentials('qemu-irix')
ROMS_DIR = credentials('roms')
}
}

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@@ -5,6 +5,8 @@ include util.mk
# Default target
default: all
TARGET_STRING := sm64
# Preprocessor definitions
DEFINES :=
@@ -189,14 +191,12 @@ GCC_GRAPH_NODE_OPT_FLAGS = \
#==============================================================================#
ifeq ($(COMPILER),gcc)
NON_MATCHING := 1
MIPSISET := -mips3
OPT_FLAGS := $(GCC_MAIN_OPT_FLAGS)
COLLISION_OPT_FLAGS = $(GCC_COLLISION_OPT_FLAGS)
MATH_UTIL_OPT_FLAGS = $(GCC_MATH_UTIL_OPT_FLAGS)
GRAPH_NODE_OPT_FLAGS = $(GCC_GRAPH_NODE_OPT_FLAGS)
else ifeq ($(COMPILER),clang)
NON_MATCHING := 1
# clang doesn't support ABI 'o32' for 'mips3'
MIPSISET := -mips2
OPT_FLAGS := $(DEFAULT_OPT_FLAGS)
@@ -205,24 +205,6 @@ else ifeq ($(COMPILER),clang)
GRAPH_NODE_OPT_FLAGS = $(DEFAULT_OPT_FLAGS)
endif
# NON_MATCHING - whether to build a matching, identical copy of the ROM
# 1 - enable some alternate, more portable code that does not produce a matching ROM
# 0 - build a matching ROM
NON_MATCHING ?= 1
$(eval $(call validate-option,NON_MATCHING,0 1))
ifeq ($(TARGET_N64),0)
NON_MATCHING := 1
endif
ifeq ($(NON_MATCHING),1)
DEFINES += NON_MATCHING=1 AVOID_UB=1
endif
TARGET_STRING := sm64
# UNF - whether to use UNFLoader flashcart library
# 1 - includes code in ROM
# 0 - does not
@@ -288,15 +270,6 @@ endif
GZIPVER ?= std
$(eval $(call validate-option,GZIPVER,std libdef))
# GODDARD - whether to use libgoddard (Mario Head)
# 1 - includes code in ROM
# 0 - does not
GODDARD ?= 0
$(eval $(call validate-option,GODDARD,0 1))
ifeq ($(GODDARD),1)
DEFINES += GODDARD=1
endif
# Whether to hide commands or not
VERBOSE ?= 0
ifeq ($(VERBOSE),0)
@@ -706,17 +679,17 @@ $(BUILD_DIR)/levels/%/leveldata.bin: $(BUILD_DIR)/levels/%/leveldata.elf
$(V)$(EXTRACT_DATA_FOR_MIO) $< $@
ifeq ($(COMPRESS),gzip)
include gziprules.mk
include compression/gziprules.mk
else ifeq ($(COMPRESS),rnc1)
include rnc1rules.mk
include compression/rnc1rules.mk
else ifeq ($(COMPRESS),rnc2)
include rnc2rules.mk
include compression/rnc2rules.mk
else ifeq ($(COMPRESS),yay0)
include yay0rules.mk
include compression/yay0rules.mk
else ifeq ($(COMPRESS),mio0)
include mio0rules.mk
include compression/mio0rules.mk
else ifeq ($(COMPRESS),uncomp)
include uncomprules.mk
include compression/uncomprules.mk
endif
#==============================================================================#
@@ -891,7 +864,7 @@ endif
$(BUILD_DIR)/$(TARGET).objdump: $(ELF)
$(OBJDUMP) -D $< > $@
.PHONY: all clean distclean default diff test load
.PHONY: all clean distclean default test load
# with no prerequisites, .SECONDARY causes no intermediate target to be removed
.SECONDARY:

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@@ -1,7 +0,0 @@
.include "macros.inc"
.section .data
glabel _seinfeldRomStart
.incbin "data/sein800.hvqm"
glabel _seinfeldRomEnd

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@@ -1,20 +0,0 @@
#!/usr/bin/env python3
def add_custom_arguments(parser):
group = parser.add_mutually_exclusive_group(required=False)
group.add_argument('-j', dest='lang', action='store_const', const='jp',
help="Set version to JP.")
group.add_argument('-u', dest='lang', action='store_const', const='us',
help="Set version to US.")
group.add_argument('-e', dest='lang', action='store_const', const='eu',
help="Set version to EU.")
group.add_argument('-s', dest='lang', action='store_const', const='sh',
help="Set version to SH.")
def apply(config, args):
lang = args.lang or 'us'
config['mapfile'] = f'build/{lang}/sm64.{lang}.map'
config['myimg'] = f'build/{lang}/sm64.{lang}.z64'
config['baseimg'] = f'baserom.{lang}.z64'
config['makeflags'] = [f'VERSION={lang}']
config['source_directories'] = ['src', 'include', 'lib', 'lib/src', 'asm', 'rsp']

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@@ -1,320 +0,0 @@
#!/usr/bin/env python3
import os.path
import argparse
from subprocess import check_call
# TODO: -S argument for shifted ROMs
parser = argparse.ArgumentParser(
description="find the first difference(s) between the compiled ROM and the baserom"
)
versionGroup = parser.add_mutually_exclusive_group()
versionGroup.add_argument(
"-j",
"--jp",
help="use original Japanese version",
action="store_const",
const="jp",
dest="version",
)
versionGroup.add_argument(
"-u",
"--us",
help="use United States version",
action="store_const",
const="us",
dest="version",
)
versionGroup.add_argument(
"-e",
"--eu",
help="use European (PAL) version",
action="store_const",
const="eu",
dest="version",
)
versionGroup.add_argument(
"-s",
"--sh",
help="use Shindou (Rumble) version",
action="store_const",
const="sh",
dest="version",
)
parser.add_argument(
"-m", "--make", help="run make before finding difference(s)", action="store_true"
)
parser.add_argument(
"-c",
"--count",
type=int,
default=1,
help="find up to this many instruction difference(s)",
)
parser.add_argument(
"-n", "--by-name", type=str, default="", help="perform a symbol or address lookup"
)
parser.add_argument(
"-d", "--diff", action="store_true", help="run ./diff.py on the result"
)
args = parser.parse_args()
diff_count = args.count
version = args.version
if version is None:
version = "us"
best = 0
for ver in ["us", "jp", "eu", "sh"]:
try:
mtime = os.path.getmtime(f"build/{ver}/sm64.{ver}.z64")
if mtime > best:
best = mtime
version = ver
except Exception:
pass
print("Assuming version " + version)
if args.make:
check_call(["make", "-j4", "VERSION=" + version, "COMPARE=0"])
baseimg = f"baserom.{version}.z64"
basemap = f"sm64.{version}.map"
myimg = f"build/{version}/sm64.{version}.z64"
mymap = f"build/{version}/{basemap}"
if os.path.isfile("expected/" + mymap):
basemap = "expected/" + mymap
required_files = [baseimg, myimg, mymap]
if not os.path.isfile(baseimg):
print(baseimg + " must exist.")
exit(1)
if not os.path.isfile(myimg) or not os.path.isfile(mymap):
print(
myimg
+ " and "
+ mymap
+ " must exist. Try rerunning with --make to build them."
)
exit(1)
mybin = open(myimg, "rb").read()
basebin = open(baseimg, "rb").read()
if len(mybin) != len(basebin):
print("Modified ROM has different size...")
exit(1)
if mybin == basebin:
print("No differences!")
if not args.by_name:
exit(0)
def search_map(rom_addr):
ram_offset = None
last_ram = 0
last_rom = 0
last_fn = "<start of rom>"
last_file = "<no file>"
prev_line = ""
with open(mymap) as f:
for line in f:
if "load address" in line:
# Example: ".boot 0x0000000004000000 0x1000 load address 0x0000000000000000"
if "noload" in line or "noload" in prev_line:
ram_offset = None
continue
ram = int(line[16 : 16 + 18], 0)
rom = int(line[59 : 59 + 18], 0)
ram_offset = ram - rom
continue
prev_line = line
if (
ram_offset is None
or "=" in line
or "*fill*" in line
or " 0x" not in line
):
continue
ram = int(line[16 : 16 + 18], 0)
rom = ram - ram_offset
fn = line.split()[-1]
if "0x" in fn:
ram_offset = None
continue
if rom > rom_addr or (rom_addr & 0x80000000 and ram > rom_addr):
return f"in {last_fn} (ram 0x{last_ram:08x}, rom 0x{last_rom:06x}, {last_file})"
last_ram = ram
last_rom = rom
last_fn = fn
if "/" in fn:
last_file = fn
return "at end of rom?"
def parse_map(fname):
ram_offset = None
cur_file = "<no file>"
syms = {}
prev_sym = None
prev_line = ""
with open(fname) as f:
for line in f:
if "load address" in line:
if "noload" in line or "noload" in prev_line:
ram_offset = None
continue
ram = int(line[16 : 16 + 18], 0)
rom = int(line[59 : 59 + 18], 0)
ram_offset = ram - rom
continue
prev_line = line
if (
ram_offset is None
or "=" in line
or "*fill*" in line
or " 0x" not in line
):
continue
ram = int(line[16 : 16 + 18], 0)
rom = ram - ram_offset
fn = line.split()[-1]
if "0x" in fn:
ram_offset = None
elif "/" in fn:
cur_file = fn
else:
syms[fn] = (rom, cur_file, prev_sym, ram)
prev_sym = fn
return syms
def map_diff():
map1 = parse_map(mymap)
map2 = parse_map(basemap)
min_ram = None
found = None
for sym, addr in map1.items():
if sym not in map2:
continue
if addr[0] != map2[sym][0]:
if min_ram is None or addr[0] < min_ram:
min_ram = addr[0]
found = (sym, addr[1], addr[2])
if min_ram is None:
return False
else:
print()
print(
f"Map appears to have shifted just before {found[0]} ({found[1]}) -- in {found[2]}?"
)
if found[2] is not None and found[2] not in map2:
print()
print(
f"(Base map file {basemap} out of date due to renamed symbols, so result may be imprecise.)"
)
return True
def hexbytes(bs):
return ":".join("{:02x}".format(c) for c in bs)
# For convenience, allow `./first-diff.py <ROM addr | RAM addr | function name>`
# to do a symbol <-> address lookup. This should really be split out into a
# separate script...
if args.by_name:
try:
addr = int(args.by_name, 0)
print(args.by_name, "is", search_map(addr))
except ValueError:
m = parse_map(mymap)
try:
print(
args.by_name,
"is at position",
hex(m[args.by_name][0]),
"in ROM,",
hex(m[args.by_name][3]),
"in RAM",
)
except KeyError:
print("function", args.by_name, "not found")
exit()
found_instr_diff = []
map_search_diff = []
diffs = 0
shift_cap = 1000
for i in range(24, len(mybin), 4):
# (mybin[i:i+4] != basebin[i:i+4], but that's slightly slower in CPython...)
if diffs <= shift_cap and (
mybin[i] != basebin[i]
or mybin[i + 1] != basebin[i + 1]
or mybin[i + 2] != basebin[i + 2]
or mybin[i + 3] != basebin[i + 3]
):
if diffs == 0:
print(f"First difference at ROM addr {hex(i)}, {search_map(i)}")
print(
f"Bytes: {hexbytes(mybin[i : i + 4])} vs {hexbytes(basebin[i : i + 4])}"
)
diffs += 1
if (
len(found_instr_diff) < diff_count
and mybin[i] >> 2 != basebin[i] >> 2
and not search_map(i) in map_search_diff
):
found_instr_diff.append(i)
map_search_diff.append(search_map(i))
if diffs == 0:
print("No differences!")
if not args.by_name:
exit()
definite_shift = diffs > shift_cap
if not definite_shift:
print(str(diffs) + " differing word(s).")
if diffs > 100:
if len(found_instr_diff) > 0:
for i in found_instr_diff:
print(f"Instruction difference at ROM addr {hex(i)}, {search_map(i)}")
print(
f"Bytes: {hexbytes(mybin[i : i + 4])} vs {hexbytes(basebin[i : i + 4])}"
)
if version == "sh":
print("Shifted ROM, as expected.")
else:
if not os.path.isfile(basemap):
if definite_shift:
print("Tons of differences, must be a shifted ROM.")
print(
"To find ROM shifts, copy a clean .map file to "
+ basemap
+ " and rerun this script."
)
exit()
if not map_diff():
print(f"No ROM shift{' (!?)' if definite_shift else ''}")
if args.diff:
diff_args = input("Call ./diff.py with which arguments? ") or "--"
if diff_args[0] != "-":
diff_args = "-" + diff_args
if "w" in diff_args and args.make:
diff_args += "m" # To avoid warnings when passing -w, also pass -m as long as -m was passed to first-diff itself
check_call(
[
"python3",
"diff.py",
f"-{version[0]}",
diff_args,
search_map(found_instr_diff[0]).split()[1],
]
)

File diff suppressed because it is too large Load Diff

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@@ -7,12 +7,6 @@
#define GLOBAL_ASM(...)
#endif
#if !defined(__sgi) && (!defined(NON_MATCHING) || !defined(AVOID_UB))
// asm-process isn't supported outside of IDO, and undefined behavior causes
// crashes.
#error Matching build is only possible on IDO; please build with NON_MATCHING=1.
#endif
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
#define GLUE(a, b) a ## b

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@@ -62,7 +62,6 @@
#include "levels/bbh/areas/1/macro.inc.c"
#include "levels/bbh/staircase_step/collision.inc.c"
#include "levels/bbh/tilting_trap_platform/collision.inc.c"
#include "levels/bbh/tumbling_platform_far/collision.inc.c"
#include "levels/bbh/tumbling_platform_near/collision.inc.c"
#include "levels/bbh/moving_bookshelf/collision.inc.c"
#include "levels/bbh/mesh_elevator/collision.inc.c"

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@@ -1,2 +0,0 @@
// Blank File

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