CowQuack
0c7f44a51a
Merge pull request #629 from HackerN64/develop/2.1.0-red-coin-count-increase
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Develop/2.1.0 red coin count increase
2023-06-07 12:42:09 -04:00
CowQuack
91af40e72a
Update src/game/behaviors/red_coin.inc.c
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Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com >
2023-06-07 12:26:27 -04:00
CowQuack
7cdb0764a5
le comment
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Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com >
2023-06-07 12:24:20 -04:00
Fazana
57f7338e6a
Change puppyprint log function calls to defines ( #632 )
2023-06-07 07:58:22 -04:00
Gregory Heskett
42cf450ba8
Increase size/configurability of volume ramping tables ( #623 )
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Vanilla's ramping table sounds absolutely horrendous, most noticeably when it comes to slow volume fade-ins/outs. By default, precision has been increased by 4x vanilla US, which overall has an insignificant impact on performance. This is still half as precise as EU's volume ramping table, that's about the point where additional memory and performance aspects are impacted more significantly.
2023-06-07 06:46:25 -04:00
Gregory Heskett
50b023ef21
Allow envelopes with delay values of 0 on init ( #625 )
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This allows sounds to start instantly without any fade-in. Using new soundbanks with delay values of 0 will not compile with base decomp, but old decomp-compliant soundbanks will work with this commit.
2023-06-07 06:46:12 -04:00
mineqwerty
3fc7b50488
Readme red coin star clarity
2023-06-05 19:33:04 -04:00
mineqwerty
d1c56b60a3
fixed spawning bug with level red coin stars
2023-06-05 18:28:13 -04:00
CowQuack
dde6e7da1a
condition that forces level reload on exit course ( #630 )
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* condition that forces level reload on exit course
* Changed exit course to use a specific warp flag
2023-06-05 17:26:28 -05:00
Gregory Heskett
81c0a8ae61
Improve BETTER_REVERB runtime by about 15-20% overall ( #619 )
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Refactored everything to be more memory efficient and execute fewer function calls than prior
Also accidentally discovered a significant bug with the audio modes always being forced to stereo so this is definitely 2.1 scope lmao
2023-06-05 17:09:03 -05:00
Arceveti
580fd45079
Use FillRectangle for shade_screen ( #611 )
2023-06-05 17:06:37 -05:00
thecozies
351f6f8961
added make_patch and flips ( #628 )
2023-06-05 17:02:58 -05:00
thecozies
aabad79e46
removed denorm col tri in wdw ( #631 )
2023-06-05 17:54:03 -04:00
mineqwerty
ea818c2ec0
added support for multi area red coin stars in bp2
2023-06-05 16:37:39 -04:00
mineqwerty
daf53f85aa
fixed nitpicks and dialog trigger number
2023-06-05 10:59:44 -04:00
mineqwerty
c4441e8ee6
forgot to cap red coins in the menu
2023-06-04 22:34:16 -04:00
mineqwerty
af53a42b0b
pause screen red coins
2023-06-04 22:29:37 -04:00
mineqwerty
0d14f6bb58
revert testing changes
2023-06-04 21:21:45 -04:00
mineqwerty
f80acbbefc
testing changes
2023-06-04 21:20:39 -04:00
mineqwerty
62772067d5
added support for up to 99 red coins in an area
2023-06-04 21:19:51 -04:00
Gregory Heskett
e9054a6b6b
Bugfix: Enabling silhouettes with OBJECTS_REJ disabled does not compile ( #627 )
2023-05-12 02:47:25 -04:00
thecozies
34b97c9249
v2.0.9
2023-05-11 09:13:42 -04:00
thecozies
23e01e712b
copied new unf usb lib
2023-05-11 09:13:42 -04:00
thecozies
a34c2f4cb0
Aligned gfx buffers to 32
2023-05-11 09:13:42 -04:00
Gregory Heskett
b6d83b3291
Merge pull request #624 from HackerN64/v2.0.9
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Release/2.0.9
2023-05-10 19:24:01 -04:00