* removed extraneous mat stack index decrement in geo_process_camera (#708)
* Fixed typo in FCR enums (#707)
* v2.1.1
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Co-authored-by: Matt Pharoah <mtpharoah@gmail.com>
* Cannon render mode fix
Slipped past me.
* Removed sharp transitions
I like the idea but it really isn“t vanilla and causes issues.
Might be worth revisiting but for now lets just get rid of it.
* fixes
Missing render mode set for transitions, reduced display list alloc for cannon
tested more this time
* Added functions to access and manipulate the fcr31 register
* Improved WiiVC emulator check to avoid false positives
* Updated comments
* Moved float.h to include directory
* Track whether the RCP hang timer has started to prevent double setting
* removed single letter struct field
* remove debug lines
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Co-authored-by: someone2639 <someone2639@gmail.com>
* Added config option for previewable blue coins
* Clean up previewable blue coin implementation to only be a couple lines
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Co-authored-by: Colin Tong <tongcolin@live.ca>
* Culling fix
Precison of half fov horizontal being equal to or above 2 leads to many issues. using 1.5 would break rt64 and other emulators with ultra widescreen.
Vertical culling will be disabled by default until 3.0
* Improved emu checks and naming
* Comment changes
* Small typo fix