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Fix camera issues with NON_STOP_STARS (#700)
* Fix camera issues with NON_STOP_STARS * Throw early return into stardance cutscene instead
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@@ -4776,6 +4776,9 @@ void start_cutscene(struct Camera *c, u8 cutscene) {
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* @return the victory cutscene to use
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*/
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s32 determine_dance_cutscene(UNUSED struct Camera *c) {
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#ifdef NON_STOP_STARS
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return CUTSCENE_DANCE_DEFAULT;
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#else
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u8 cutscene = CUTSCENE_NONE;
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u8 cutsceneIndex = 0;
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u8 starIndex = (gLastCompletedStarNum - 1) / 2;
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@@ -4798,6 +4801,7 @@ s32 determine_dance_cutscene(UNUSED struct Camera *c) {
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}
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cutscene = sDanceCutsceneTable[cutsceneIndex];
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return cutscene;
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#endif
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}
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/**
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