CrashOveride95
2118234f9b
Remove datetime from version.c to make debug builds reproducible
2022-04-10 17:37:14 -04:00
Gregory Heskett
ac0299e5b5
Bugfix: 2x+ skyboxes given insufficient memory space ( #372 )
2022-03-30 18:41:22 -04:00
Fazana
f98d43c9de
Puppycamera hotfixes ( #367 )
...
* fixed some embarassing typos
2022-03-27 03:20:28 -04:00
Denis Kopyrin
4a3ef802d5
Fixed eeprom saving on VC ( #334 )
...
* Fixed eeprom saving on VC
* Specify SM for EEP4K, for any other savetype use ED
* Moved IS_VC() check to an earlier point, switch IS_VC()->gIsVC
* Moved binary VC files to bin folder, added checks for EEP
* Do not keep vc_bin if EEP is not set
2022-03-26 22:39:44 -04:00
someone2639
bf8ea238e5
Fix some bad comment descriptions in math_util ( #328 )
2022-03-25 13:23:34 -04:00
Fazana
4b9a0b89a0
Add missing syncs for G_PM_NPRIMITIVE ( #345 )
2022-03-25 13:08:09 -04:00
Denis Kopyrin
3ac257e6fb
Added no cap music restarts define ( #335 )
2022-03-20 08:48:40 -05:00
Mr-Wiseguy
b3cb639e6e
Fixed makefile issue causing audio files to be compiled with different flags the first time they're built ( #318 )
2022-03-18 14:15:08 -04:00
Arceveti
12595397cd
Fix OBJECTS_REJ build error & warning + silhouette incompatibility ( #324 )
...
* Fix OBJECTS_REJ build error & warning
* Fix Mario rendering
2022-03-18 11:03:39 -07:00
Arceveti
65eb5a755f
Reimplement 'FIX_WATER_RINGS' ( #325 )
...
* Reimplement 'FIX_WATER_RINGS'
2022-03-18 11:02:38 -07:00
Gregory Heskett
eaf9d3e4f9
Merge pull request #352 from gheskett/develop/mingw-custom-audio-fix
...
Fix custom audio files not compiling under MinGW (in case it ever matters)
2022-03-18 12:47:54 -05:00
Arceveti
8cfd9af4ee
Uncomment the last gSPPopMatrix in render_hud_cannon_reticle ( #351 )
2022-03-15 17:38:38 -04:00
gheskett
3f0143ec0f
Fix custom audio files not compiling under MinGW (in case it ever matters)
2022-03-13 18:57:17 -04:00
tuxlovesyou
33b2a07759
Added LOAD_MIO0_TEXTURE alias for backwards-compatibility ( #349 )
...
Sometimes tools like Fast64 will export script.c files with
LOAD_MIO0_TEXTURE() macro "calls" even when you have "YAY0" toggled
under the export menu. To keep this from being a roadblock for
compilation, LOAD_MIO0_TEXTURE() is defined in this commit as an alias
to the LOAD_YAY0_TEXTURE() macro! :-)
2022-03-11 22:10:46 -05:00
axollyon
a0e8600776
Saves default conf on boot now, simplify condition ( #321 )
2022-03-08 08:49:10 -06:00
Gregory Heskett
cc92b33676
Merge pull request #338 from Reonu/develop/gheskett/audio-changes
...
Develop/gheskett/audio changes
2022-03-08 08:21:55 -06:00
gheskett
8163bc4837
sAudioFirstBoot renamed to sAudioIsInitialized
2022-03-08 01:03:54 -05:00
gheskett
9f2f4a27b6
Whoops
2022-03-08 00:51:22 -05:00
gheskett
448d18de2b
Bugfixes, sound bank heap defines, BETTER_REVERB improvements
2022-03-08 00:49:13 -05:00
gheskett
c4a23d0036
Bugfix: the smaller MAX_SIMULTANEOUS_NOTES define, when used, can lead to silence on audio init
2022-02-27 00:20:52 -05:00
gheskett
f061076a4f
Audio safeguard error
2022-02-26 03:01:08 -05:00
gheskett
8f2b9c8979
Pointless memory allocation
2022-02-26 02:52:40 -05:00
gheskett
056e319105
Some formatting changes :( (But also some safeguards and updated documentation)
2022-02-26 01:56:07 -05:00
gheskett
6bd3988dd8
Add MAX_SIMULTANEOUS_NOTES defines and better document audio allocations for audio heap (looks kinda awful still)
2022-02-25 05:11:16 -05:00
gheskett
fe8384a440
Deprecate sBackgroundMusicDefaultVolume
2022-02-24 02:07:39 -05:00