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Deprecate sBackgroundMusicDefaultVolume
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@@ -259,7 +259,12 @@ u16 sLevelAcousticReaches[LEVEL_COUNT] = {
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#define VOLUME_RANGE_UNK2 0.8f
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#endif
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// Default volume for background music sequences (playing on player 0).
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// sBackgroundMusicDefaultVolume represents the default volume for background music sequences using the level player (deprecated).
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// This code block is simply commented out for now as to not destroy compatibility with any streamed audio tools.
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// TODO: Delete this entirely once the unsupporting streamed tools or their builds are outdated.
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/*
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u8 sBackgroundMusicDefaultVolume[] = {
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127, // SEQ_SOUND_PLAYER
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80, // SEQ_EVENT_CUTSCENE_COLLECT_STAR
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@@ -301,6 +306,8 @@ u8 sBackgroundMusicDefaultVolume[] = {
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STATIC_ASSERT(ARRAY_COUNT(sBackgroundMusicDefaultVolume) == SEQ_COUNT,
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"change this array if you are adding sequences");
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*/
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u8 sCurrentBackgroundMusicSeqId = SEQUENCE_NONE;
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u8 sMusicDynamicDelay = 0;
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u8 sSoundBankUsedListBack[SOUND_BANK_COUNT] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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@@ -1885,7 +1892,7 @@ static u8 begin_background_music_fade(u16 fadeDuration) {
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targetVolume = 40;
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}
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if (sSoundBanksThatLowerBackgroundMusic != 0 && targetVolume > 20) {
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if (sSoundBanksThatLowerBackgroundMusic && targetVolume > 20) {
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targetVolume = 20;
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}
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@@ -1894,8 +1901,7 @@ static u8 begin_background_music_fade(u16 fadeDuration) {
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seq_player_fade_to_target_volume(SEQ_PLAYER_LEVEL, fadeDuration, targetVolume);
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} else {
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#if defined(VERSION_JP) || defined(VERSION_US)
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gSequencePlayers[SEQ_PLAYER_LEVEL].volume =
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sBackgroundMusicDefaultVolume[sCurrentBackgroundMusicSeqId] / 127.0f;
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gSequencePlayers[SEQ_PLAYER_LEVEL].volume = gSequencePlayers[SEQ_PLAYER_LEVEL].volumeDefault;
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#endif
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seq_player_fade_to_normal_volume(SEQ_PLAYER_LEVEL, fadeDuration);
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}
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@@ -300,7 +300,7 @@ struct SequencePlayer {
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/* , 0x028, 0x02C*/ f32 fadeVolumeScale;
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/* , 0x02C*/ f32 appliedFadeVolume;
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#else
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/* */ u8 pad2[4];
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/*0x028, */ f32 volumeDefault;
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#endif
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/*0x02C, 0x030, 0x034*/ struct SequenceChannel *channels[CHANNELS_MAX];
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/*0x06C, 0x070*/ struct M64ScriptState scriptState;
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@@ -2493,6 +2493,10 @@ void sequence_player_process_sequence(struct SequencePlayer *seqPlayer) {
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#else
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case 0xdb: // seq_setvol
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cmd = m64_read_u8(state);
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seqPlayer->volumeDefault = FLOAT_CAST(cmd) / 127.0f;
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if (seqPlayer->volumeDefault >= 1.0f)
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seqPlayer->volumeDefault = 1.0f;
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switch (seqPlayer->state) {
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case SEQUENCE_PLAYER_STATE_2:
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if (seqPlayer->fadeRemainingFrames != 0) {
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@@ -2513,9 +2517,14 @@ void sequence_player_process_sequence(struct SequencePlayer *seqPlayer) {
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break;
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case 0xda: // seq_changevol
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temp = m64_read_u8(state);
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seqPlayer->fadeVolume =
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seqPlayer->fadeVolume + (f32)(s8) temp / 127.0f;
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temp = (f32)(s8) m64_read_u8(state) / 127.0f;
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seqPlayer->fadeVolume += temp;
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seqPlayer->volumeDefault += temp;
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if (seqPlayer->volumeDefault > 1.0f)
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seqPlayer->volumeDefault = 1.0f;
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else if (seqPlayer->volumeDefault < 0.0f)
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seqPlayer->volumeDefault = 0.0f;
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break;
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#endif
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@@ -2707,6 +2716,7 @@ void init_sequence_player(u32 player) {
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seqPlayer->state = 1;
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#else
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seqPlayer->state = SEQUENCE_PLAYER_STATE_0;
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seqPlayer->volumeDefault = 1.0f;
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#endif
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seqPlayer->fadeRemainingFrames = 0;
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#if defined(VERSION_EU) || defined(VERSION_SH)
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