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Fix some bad comment descriptions in math_util (#328)
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@@ -34,7 +34,7 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin
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Thanks to Frame#5375 and AloXado320 for also helping with silhouette stuff
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**Lighting Engine by Wiseguy**
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- Lighting Engine is available on a separate branch ([base/lighting-engine-wip](https://github.com/Reonu/HackerSM64/tree/base/lighting-engine-wip)). Instructions on how to use it are in the readme of that branch.
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- Lighting Engine is available on a separate branch ([base/lighting-engine](https://github.com/Reonu/HackerSM64/tree/base/lighting-engine)). Instructions on how to use it are in the readme of that branch.
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- Alternatively, the main repo has `Puppylights` available, which is a more lightweight, but limited lighting library intended to be used to modify existing light properties. You can look at `puppylights.c` to find out how to use it.
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**Puppycam**
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@@ -100,7 +100,7 @@ void min_max_3f(f32 a, f32 b, f32 c, f32 *min, f32 *max) { min_max_3_func(a, b,
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void min_max_3i(s32 a, s32 b, s32 c, s32 *min, s32 *max) { min_max_3_func(a, b, c, min, max); }
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void min_max_3s(s16 a, s16 b, s16 c, s16 *min, s16 *max) { min_max_3_func(a, b, c, min, max); }
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/// Copy vector 'src' to 'dest'
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/// Perform a bitwise copy from vector 'src' to 'dest'
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#define vec3_copy_bits(destFmt, dest, srcFmt, src) { \
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register destFmt x = ((srcFmt *) src)[0]; \
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register destFmt y = ((srcFmt *) src)[1]; \
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@@ -255,7 +255,7 @@ void vec3s_prod(Vec3s dest, const Vec3s a, const Vec3s b) { vec3_prod_func(s16,
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#undef vec3_prod_func
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/// Add vector 'a' to 'dest'
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/// Performs element-wise division of two 3-vectors
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#define vec3_div_func(fmt, dest, a) { \
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register fmt x = ((fmt *) a)[0]; \
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register fmt y = ((fmt *) a)[1]; \
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@@ -269,7 +269,7 @@ void vec3i_div(Vec3i dest, const Vec3i a) { vec3_div_func(s32, dest, a); }
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void vec3s_div(Vec3s dest, const Vec3s a) { vec3_div_func(s16, dest, a); }
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#undef vec3_div_func
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/// Make 'dest' the sum of vectors a and b.
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/// Make 'dest' the quotient of vectors a and b.
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#define vec3_quot_func(fmt, dest, a, b) { \
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register fmt x1 = ((fmt *) a)[0]; \
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register fmt y1 = ((fmt *) a)[1]; \
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