Fix some bad comment descriptions in math_util (#328)

This commit is contained in:
someone2639
2022-03-25 13:23:34 -04:00
committed by GitHub
parent b3cb639e6e
commit bf8ea238e5
2 changed files with 4 additions and 4 deletions

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@@ -34,7 +34,7 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin
Thanks to Frame#5375 and AloXado320 for also helping with silhouette stuff
**Lighting Engine by Wiseguy**
- Lighting Engine is available on a separate branch ([base/lighting-engine-wip](https://github.com/Reonu/HackerSM64/tree/base/lighting-engine-wip)). Instructions on how to use it are in the readme of that branch.
- Lighting Engine is available on a separate branch ([base/lighting-engine](https://github.com/Reonu/HackerSM64/tree/base/lighting-engine)). Instructions on how to use it are in the readme of that branch.
- Alternatively, the main repo has `Puppylights` available, which is a more lightweight, but limited lighting library intended to be used to modify existing light properties. You can look at `puppylights.c` to find out how to use it.
**Puppycam**

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@@ -100,7 +100,7 @@ void min_max_3f(f32 a, f32 b, f32 c, f32 *min, f32 *max) { min_max_3_func(a, b,
void min_max_3i(s32 a, s32 b, s32 c, s32 *min, s32 *max) { min_max_3_func(a, b, c, min, max); }
void min_max_3s(s16 a, s16 b, s16 c, s16 *min, s16 *max) { min_max_3_func(a, b, c, min, max); }
/// Copy vector 'src' to 'dest'
/// Perform a bitwise copy from vector 'src' to 'dest'
#define vec3_copy_bits(destFmt, dest, srcFmt, src) { \
register destFmt x = ((srcFmt *) src)[0]; \
register destFmt y = ((srcFmt *) src)[1]; \
@@ -255,7 +255,7 @@ void vec3s_prod(Vec3s dest, const Vec3s a, const Vec3s b) { vec3_prod_func(s16,
#undef vec3_prod_func
/// Add vector 'a' to 'dest'
/// Performs element-wise division of two 3-vectors
#define vec3_div_func(fmt, dest, a) { \
register fmt x = ((fmt *) a)[0]; \
register fmt y = ((fmt *) a)[1]; \
@@ -269,7 +269,7 @@ void vec3i_div(Vec3i dest, const Vec3i a) { vec3_div_func(s32, dest, a); }
void vec3s_div(Vec3s dest, const Vec3s a) { vec3_div_func(s16, dest, a); }
#undef vec3_div_func
/// Make 'dest' the sum of vectors a and b.
/// Make 'dest' the quotient of vectors a and b.
#define vec3_quot_func(fmt, dest, a, b) { \
register fmt x1 = ((fmt *) a)[0]; \
register fmt y1 = ((fmt *) a)[1]; \