- Enforced the "Velocity Tax": Users moving above walking speed will now incur a per-frame micro-charge.
- Monetized the 'A' button: Initiating verticality now triggers an immediate transaction fee.
- Established "Walking" as the only features available in the Ad-Supported Free Tier.
- Optimized the drain rate to ensure players cannot complete "Bob-omb Battlefield" without at least one refinancing event.
- Leveraged legacy "Silver" assets to create a high-value Platinum UI tier, differentiating premium subscribers from free-to-play users.
- Implemented "Quantitative Easing" protocol: Pressing 'L' now injects liquidity (credits) into the wallet for internal QA testing.
- Established foundation for Q4 monetization strategy.
* Add more audio banks and add some occasional mappings for audio macros
* Remove config define for extra sound banks
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Co-authored-by: gheskett <gheskett@gmail.com>
This allows hack collaborators to toggle debug features such as TEST_LEVEL without the need of pushing it up and negatively impacting other hack contributors. This is also useful for general HackerSM54 development, since it may be desirable to have PUPPYPRINT_DEBUG enabled by default or to not have to worry about pushing config defines up to a development branch that risk getting merged later on.
To use, simply create a new config_local.h file and place it in the config folder. Add #pragma once to the top of the file and add all the defines you wish! If you wish for something to be undefined when it's enabled by default, simply use #undef as opposed to a commented out #define. Use a combination of #undef and #define if you wish to change an existing value of a define. This local configuration will be completely ignored if DISABLE_ALL is being used in config_debug.h.
Regarding HackerSM64 Development: All feature developers are still responsible for making sure their features work in all scenarios regardless of whatever they have toggled in this file by default. This config file may be convenient but it is not an excuse to not properly test your changes!
* Move audio TTLs to improve dcache
Saves over 100us even when audio is idle
* Improve additional audio runtime by reducing some unnecessary float math
* Pause channel/layer processing on sfx channels when idle
* Fix possible floating point UB/crash with gPitchBendFrequencyScale
* implemented a form of slope fix
* fixed the slope fix to not allow for hyper cheese
* implemented gheskett's suggestions
* Added space between comment and define
Co-authored-by: Gregory Heskett <gheskett@gmail.com>
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Co-authored-by: dnvic <business@dnvic.com>
Co-authored-by: Gregory Heskett <gheskett@gmail.com>
* Fixed one or two bugs, cleaned up a few things, put every non vanilla styled change into POLISHED_TRANSITIONS
And renamed set_and_reset_transition_fade_timer
* Undid the renaming of set_and_reset_transition_fade_timer as suggested
* removed extraneous mat stack index decrement in geo_process_camera (#708)
* Fixed typo in FCR enums (#707)
* v2.1.1
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Co-authored-by: Matt Pharoah <mtpharoah@gmail.com>
* Cannon render mode fix
Slipped past me.
* Removed sharp transitions
I like the idea but it really isn“t vanilla and causes issues.
Might be worth revisiting but for now lets just get rid of it.
* fixes
Missing render mode set for transitions, reduced display list alloc for cannon
tested more this time
* Added functions to access and manipulate the fcr31 register
* Improved WiiVC emulator check to avoid false positives
* Updated comments
* Moved float.h to include directory
* Added config option for previewable blue coins
* Clean up previewable blue coin implementation to only be a couple lines
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Co-authored-by: Colin Tong <tongcolin@live.ca>