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https://github.com/Print-and-Panic/Microtransactions64.git
synced 2026-01-21 10:17:19 -08:00
Merge pull request #757 from HackerN64/master
Merge HackerSM64 2.1.3 release into 2.2.0
This commit is contained in:
15
Dockerfile
15
Dockerfile
@@ -1,17 +1,18 @@
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FROM ubuntu:18.04 as build
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FROM ubuntu:22.04 as build
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RUN apt-get update && \
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apt-get install -y \
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binutils-mips-linux-gnu \
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bsdmainutils \
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bsdextrautils \
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build-essential \
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gcc-mips-linux-gnu \
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libcapstone-dev \
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pkgconf \
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python3
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RUN mkdir /sm64
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WORKDIR /sm64
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ENV PATH="/sm64/tools:${PATH}"
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RUN mkdir /hackersm64
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WORKDIR /hackersm64
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ENV PATH="/hackersm64/tools:${PATH}"
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CMD echo 'usage: docker run --rm --mount type=bind,source="$(pwd)",destination=/sm64 sm64 make VERSION=us -j4\n' \
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'see https://github.com/n64decomp/sm64/blob/master/README.md for advanced usage'
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CMD echo 'Usage: docker run --rm -v ${PWD}:/hackersm64 hackersm64 make VERSION=us -j4\n' \
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'See https://github.com/HackerN64/HackerSM64/blob/master/README.md for more information'
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@@ -1 +1 @@
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v2.1.2
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v2.1.3
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@@ -2374,8 +2374,8 @@ static const Vtx vertex_ia8_char[] = {
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#else
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{{{ 0, 0, 0}, 0, { 0, 256}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 8, 0, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 8, 16, 0}, 0, { 480, 0}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 0, 16, 0}, 0, { 480, 256}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 8, 16, 0}, 0, { 512, 0}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 0, 16, 0}, 0, { 512, 256}, {0xff, 0xff, 0xff, 0xff}}},
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#endif
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};
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@@ -2394,11 +2394,11 @@ const Gfx dl_ia_text_begin[] = {
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// 0x020073E8 - 0x02007418
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const Gfx dl_ia_text_tex_settings[] = {
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, (G_TX_WRAP | G_TX_MIRROR), 3, G_TX_NOLOD, (G_TX_WRAP | G_TX_MIRROR), 4, G_TX_NOLOD),
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 3, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, ((((16 * 8) + G_IM_SIZ_4b_INCR) >> G_IM_SIZ_4b_SHIFT) - 1), CALC_DXT(16, G_IM_SIZ_4b_BYTES)),
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_4b, 1, 0, G_TX_RENDERTILE, 0, (G_TX_WRAP | G_TX_MIRROR), 3, G_TX_NOLOD, (G_TX_WRAP | G_TX_MIRROR), 4, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, ((16 - 1) << G_TEXTURE_IMAGE_FRAC), ((8 - 1) << G_TEXTURE_IMAGE_FRAC)),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, ((16 * 8 + G_IM_SIZ_4b_INCR) >> G_IM_SIZ_4b_SHIFT) - 1, CALC_DXT(16, G_IM_SIZ_4b_BYTES)),
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_4b, 1, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 3, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (8 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPVertex(vertex_ia8_char, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPEndDisplayList(),
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@@ -143,7 +143,8 @@ const Gfx title_screen_bg_dl_face_easter_egg_end[] = {
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};
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#endif
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#if defined(VERSION_SH)
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// Not part of segment2, but define still covers same use case
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#if (defined(COMPLETE_EN_US_SEGMENT2) && ENABLE_RUMBLE)
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ALIGNED8 static const Texture title_texture_rumble_pak[] = {
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#include "textures/title_screen_bg/title_screen_bg.06648.rgba16.inc.c"
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};
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@@ -14,6 +14,10 @@
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*/
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// #define DISABLE_ALL
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Enables a comprehensive standalone profiler. Automatically enabled by PUPPYPRINT_DEBUG.
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* If not using PUPPYPRINT_DEBUG, press L + D-Pad Up to toggle the profiler.
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@@ -85,3 +89,8 @@
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* Forces a crash when the game starts. Useful for debugging the crash screen.
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*/
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// #define DEBUG_FORCE_CRASH_ON_BOOT
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/**
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* Intentionally crash the game whenever a runtime assertion fails (also invoked by the DEBUG define in the Makefile).
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*/
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#define DEBUG_ASSERTIONS
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@@ -71,7 +71,7 @@
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// #define DIALOG_INDICATOR
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/**
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* Include the English characters that were missing from US segment2
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* Include the English characters that were missing from US segment2 and the rumble pak texture if using rumble.
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* J, Q, V, X, Z, ¨, !, !!, ?, &, %, ., and the beta key.
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* [MAKE SURE TO INCLUDE EU AND JP/SH BASEROMS IN THE REPO TO OBTAIN THE ASSETS]
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* If this is disabled, backup assets will be used.
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@@ -141,9 +141,10 @@
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#define DEFAULT_CULLING_RADIUS 300
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/**
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* Eases the textured screen transitions to make them look smoother.
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* Eases the textured screen transitions to make them look smoother.
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* Extends the full radius for mario, bowser and the star transitions.
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*/
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#define EASE_IN_OUT_TRANSITIONS
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// #define POLISHED_TRANSITIONS
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/**
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* Uses frustratio of 2 instead of 1.
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@@ -55,21 +55,26 @@
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#ifdef DISABLE_ALL
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#undef DEBUG_ALL
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#undef USE_PROFILER
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#undef TEST_LEVEL
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#undef DEBUG_LEVEL_SELECT
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#undef ENABLE_DEBUG_FREE_MOVE
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#undef VANILLA_DEBUG
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#undef VANILLA_STYLE_CUSTOM_DEBUG
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#undef PUPPYPRINT_DEBUG
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#undef PUPPYPRINT_DEBUG_CYCLES
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#undef VANILLA_STYLE_CUSTOM_DEBUG
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#undef VISUAL_DEBUG
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#undef UNLOCK_ALL
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#undef COMPLETE_SAVE_FILE
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#undef UNLOCK_FPS
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#undef VANILLA_DEBUG
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#undef DEBUG_FORCE_CRASH_ON_BOOT
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#undef USE_PROFILER
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#undef DEBUG_ASSERTIONS
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#endif // DISABLE_ALL
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#ifdef DEBUG_ALL
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#undef USE_PROFILER
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#define USE_PROFILER
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#undef DEBUG_LEVEL_SELECT
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#define DEBUG_LEVEL_SELECT
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@@ -90,6 +95,9 @@
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#undef COMPLETE_SAVE_FILE
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#define COMPLETE_SAVE_FILE
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#undef DEBUG_ASSERTIONS
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#define DEBUG_ASSERTIONS
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#endif // DEBUG_ALL
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#ifdef PUPPYPRINT_DEBUG
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@@ -104,6 +112,11 @@
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#define UNLOCK_ALL
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#endif // COMPLETE_SAVE_FILE
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#ifdef DEBUG
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#undef DEBUG_ASSERTIONS
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#define DEBUG_ASSERTIONS
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#endif // DEBUG
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/*****************
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* config_camera.h
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@@ -58,6 +58,8 @@ enum GeoLayoutCommands {
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/*0x1E*/ GEO_CMD_NOP_1E,
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/*0x1F*/ GEO_CMD_NOP_1F,
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/*0x20*/ GEO_CMD_NODE_CULLING_RADIUS,
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GEO_CMD_COUNT,
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};
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// geo layout macros
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@@ -75,7 +75,7 @@ const GeoLayout intro_geo_mario_head_regular[] = {
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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#endif
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#ifdef ENABLE_RUMBLE
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#if (defined(COMPLETE_EN_US_SEGMENT2) && ENABLE_RUMBLE)
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GEO_ZBUFFER(0),
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GEO_OPEN_NODE(),
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GEO_ASM(INTRO_CONTEXT_NORMAL, geo_intro_rumble_pak_graphic),
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@@ -111,7 +111,7 @@ const GeoLayout intro_geo_mario_head_dizzy[] = {
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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#endif
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#ifdef ENABLE_RUMBLE
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#if (defined(COMPLETE_EN_US_SEGMENT2) && ENABLE_RUMBLE)
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GEO_ZBUFFER(0),
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GEO_OPEN_NODE(),
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GEO_ASM(INTRO_CONTEXT_GAME_OVER, geo_intro_rumble_pak_graphic),
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@@ -444,9 +444,18 @@ u64 *synthesis_do_one_audio_update(s16 *aiBuf, u32 bufLen, u64 *cmd, s32 updateI
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aResample(cmd++, gSynthesisReverb.resampleFlags, (u16) gSynthesisReverb.resampleRate, VIRTUAL_TO_PHYSICAL2(gSynthesisReverb.resampleStateLeft));
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aSetBuffer(cmd++, 0, t4 + DMEM_ADDR_WET_RIGHT_CH, DMEM_ADDR_RIGHT_CH, bufLen);
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aResample(cmd++, gSynthesisReverb.resampleFlags, (u16) gSynthesisReverb.resampleRate, VIRTUAL_TO_PHYSICAL2(gSynthesisReverb.resampleStateRight));
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#ifdef BETTER_REVERB
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// NOTE: Technically using an if/else here means using BETTER_REVERB vanilla presets with downsampling won't match 1-to-1 in volume with BETTER_REVERB being disabled.
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// This chunk is actually preferable to what vanilla uses, but was mainly ifdef'd here as a means of documenting BETTER_REVERB changes for other non-HackerSM64 repos.
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// Please use this chunk over the latter if matching BETTER_REVERB behavior ever becomes a future priority.
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aDMEMMove(cmd++, DMEM_ADDR_LEFT_CH, DMEM_ADDR_WET_LEFT_CH, DEFAULT_LEN_2CH);
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aSetBuffer(cmd++, 0, 0, 0, DEFAULT_LEN_2CH);
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aMix(cmd++, 0, /*gain*/ 0x8000 + gSynthesisReverb.reverbGain, /*in*/ DMEM_ADDR_WET_LEFT_CH, /*out*/ DMEM_ADDR_WET_LEFT_CH);
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#else
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aSetBuffer(cmd++, 0, 0, 0, DEFAULT_LEN_2CH);
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aMix(cmd++, 0, /*gain*/ 0x8000 + gSynthesisReverb.reverbGain, /*in*/ DMEM_ADDR_LEFT_CH, /*out*/ DMEM_ADDR_LEFT_CH);
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aDMEMMove(cmd++, DMEM_ADDR_LEFT_CH, DMEM_ADDR_WET_LEFT_CH, DEFAULT_LEN_2CH);
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#endif
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}
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AUDIO_PROFILER_SWITCH(PROFILER_TIME_SUB_AUDIO_SYNTHESIS_ENVELOPE_REVERB, PROFILER_TIME_SUB_AUDIO_SYNTHESIS_PROCESSING);
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@@ -5,6 +5,7 @@
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#include "math_util.h"
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#include "game/memory.h"
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#include "graph_node.h"
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#include "game/debug.h"
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typedef void (*GeoLayoutCommandProc)(void);
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@@ -771,6 +772,7 @@ struct GraphNode *process_geo_layout(struct AllocOnlyPool *pool, void *segptr) {
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gGeoLayoutStack[1] = 0;
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while (gGeoLayoutCommand != NULL) {
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assert((gGeoLayoutCommand[0x00] < GEO_CMD_COUNT), "Invalid or unloaded geo layout detected.");
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GeoLayoutJumpTable[gGeoLayoutCommand[0x00]]();
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}
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@@ -9,6 +9,7 @@
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#include "buffers/framebuffers.h"
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#include "buffers/zbuffer.h"
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#include "game/area.h"
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#include "game/debug.h"
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#include "game/game_init.h"
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#include "game/mario.h"
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#include "game/memory.h"
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@@ -430,6 +431,7 @@ static void level_cmd_load_model_from_dl(void) {
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s16 layer = CMD_GET(u16, 0x8);
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void *dl_ptr = CMD_GET(void *, 4);
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assert(model < MODEL_ID_COUNT, "Tried to load an invalid model ID.");
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||||
if (model < MODEL_ID_COUNT) {
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gLoadedGraphNodes[model] =
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(struct GraphNode *) init_graph_node_display_list(sLevelPool, 0, layer, dl_ptr);
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@@ -442,6 +444,7 @@ static void level_cmd_load_model_from_geo(void) {
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ModelID16 model = CMD_GET(ModelID16, 2);
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void *geo = CMD_GET(void *, 4);
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||||
|
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assert(model < MODEL_ID_COUNT, "Tried to load an invalid model ID.");
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||||
if (model < MODEL_ID_COUNT) {
|
||||
gLoadedGraphNodes[model] = process_geo_layout(sLevelPool, geo);
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}
|
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@@ -455,6 +458,7 @@ static void level_cmd_23(void) {
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void *dl = CMD_GET(void *, 4);
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s32 scale = CMD_GET(s32, 8);
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|
||||
assert(model < MODEL_ID_COUNT, "Tried to load an invalid model ID.");
|
||||
if (model < MODEL_ID_COUNT) {
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// GraphNodeScale has a GraphNode at the top. This
|
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// is being stored to the array, so cast the pointer.
|
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|
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@@ -331,11 +331,13 @@ void play_transition(s16 transType, s16 time, Color red, Color green, Color blue
|
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red = gWarpTransRed, green = gWarpTransGreen, blue = gWarpTransBlue;
|
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}
|
||||
|
||||
if (transType < WARP_TRANSITION_TYPE_STAR) { // if transition is WARP_TRANSITION_TYPE_COLOR
|
||||
if (transType & WARP_TRANSITION_TYPE_COLOR) {
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gWarpTransition.data.red = red;
|
||||
gWarpTransition.data.green = green;
|
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gWarpTransition.data.blue = blue;
|
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} else { // if transition is textured
|
||||
set_and_reset_transition_fade_timer(0); // Reset transition timers by passing in 0 for time
|
||||
|
||||
gWarpTransition.data.red = red;
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||||
gWarpTransition.data.green = green;
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||||
gWarpTransition.data.blue = blue;
|
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@@ -353,8 +355,7 @@ void play_transition(s16 transType, s16 time, Color red, Color green, Color blue
|
||||
|
||||
s16 fullRadius = GFX_DIMENSIONS_FULL_RADIUS;
|
||||
|
||||
// HackerSM64: this fixes the pop-in with texture transition, comment out this switch
|
||||
// statement if you want to restore the original full radius.
|
||||
#ifdef POLISHED_TRANSITIONS
|
||||
switch (transType){
|
||||
case WARP_TRANSITION_TYPE_BOWSER:
|
||||
case WARP_TRANSITION_FADE_INTO_BOWSER:
|
||||
@@ -369,6 +370,7 @@ void play_transition(s16 transType, s16 time, Color red, Color green, Color blue
|
||||
fullRadius *= 1.5f;
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (transType & WARP_TRANSITION_FADE_INTO) { // Is the image fading in?
|
||||
gWarpTransition.data.startTexRadius = fullRadius;
|
||||
|
||||
@@ -278,6 +278,7 @@ static s32 boo_update_during_death(void) {
|
||||
|
||||
if (o->oTimer > 30 || o->oMoveFlags & OBJ_MOVE_HIT_WALL) {
|
||||
spawn_mist_particles();
|
||||
boo_stop();
|
||||
o->oBooDeathStatus = BOO_DEATH_STATUS_DEAD;
|
||||
|
||||
if (o->oBooParentBigBoo != NULL) {
|
||||
|
||||
@@ -133,6 +133,7 @@ void crash_screen_print(s32 x, s32 y, const char *fmt, ...) {
|
||||
char *ptr;
|
||||
u32 glyph;
|
||||
s32 size;
|
||||
s32 xOffset = x;
|
||||
char buf[0x108];
|
||||
bzero(&buf, sizeof(buf));
|
||||
|
||||
@@ -147,12 +148,15 @@ void crash_screen_print(s32 x, s32 y, const char *fmt, ...) {
|
||||
while (*ptr) {
|
||||
glyph = gCrashScreenCharToGlyph[*ptr & 0x7f];
|
||||
|
||||
if (glyph != 0xff) {
|
||||
crash_screen_draw_glyph(x, y, glyph);
|
||||
if (*ptr == '\n') {
|
||||
xOffset = x;
|
||||
y += 10;
|
||||
} else if (glyph != 0xff) {
|
||||
crash_screen_draw_glyph(xOffset, y, glyph);
|
||||
}
|
||||
|
||||
ptr++;
|
||||
x += 6;
|
||||
xOffset += 6;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -62,7 +62,7 @@ extern void __n64Assert(char *fileName, u32 lineNum, char *message);
|
||||
/**
|
||||
* Will cause a crash if cond is not true, and DEBUG is defined (allows for quick removal of littered asserts)
|
||||
*/
|
||||
#ifdef DEBUG
|
||||
#ifdef DEBUG_ASSERTIONS
|
||||
#define assert(cond, message) do {\
|
||||
if ((cond) == FALSE) { \
|
||||
error(message); \
|
||||
|
||||
@@ -581,11 +581,11 @@ void handle_menu_scrolling(s8 scrollDirection, s8 *currentIndex, s8 minIndex, s8
|
||||
u8 index = 0;
|
||||
|
||||
if (scrollDirection == MENU_SCROLL_VERTICAL) {
|
||||
if ((gPlayer1Controller->rawStickY > 60) || (gPlayer1Controller->buttonDown & (U_CBUTTONS | U_JPAD))) index++;
|
||||
if ((gPlayer1Controller->rawStickY < -60) || (gPlayer1Controller->buttonDown & (D_CBUTTONS | D_JPAD))) index += 2;
|
||||
if (gPlayer1Controller->rawStickY > 60) index++;
|
||||
if (gPlayer1Controller->rawStickY < -60) index += 2;
|
||||
} else if (scrollDirection == MENU_SCROLL_HORIZONTAL) {
|
||||
if ((gPlayer1Controller->rawStickX > 60) || (gPlayer1Controller->buttonDown & (R_CBUTTONS | R_JPAD))) index += 2;
|
||||
if ((gPlayer1Controller->rawStickX < -60) || (gPlayer1Controller->buttonDown & (L_CBUTTONS | L_JPAD))) index++;
|
||||
if (gPlayer1Controller->rawStickX > 60) index += 2;
|
||||
if (gPlayer1Controller->rawStickX < -60) index++;
|
||||
}
|
||||
|
||||
if (((index ^ gMenuHoldKeyIndex) & index) == 2) {
|
||||
@@ -1932,7 +1932,7 @@ s32 render_pause_courses_and_castle(void) {
|
||||
render_pause_castle_menu_box(160, 143);
|
||||
render_pause_castle_main_strings(104, 60);
|
||||
|
||||
if (gPlayer1Controller->buttonPressed & (A_BUTTON | START_BUTTON | Z_TRIG)) {
|
||||
if (gPlayer1Controller->buttonPressed & (A_BUTTON | START_BUTTON)) {
|
||||
level_set_transition(0, NULL);
|
||||
play_sound(SOUND_MENU_PAUSE_CLOSE, gGlobalSoundSource);
|
||||
gMenuMode = MENU_MODE_NONE;
|
||||
|
||||
@@ -381,10 +381,8 @@ void init_mario_after_warp(void) {
|
||||
sDelayedWarpOp = WARP_OP_NONE;
|
||||
|
||||
switch (marioSpawnType) {
|
||||
case MARIO_SPAWN_PIPE:
|
||||
play_transition(WARP_TRANSITION_FADE_FROM_STAR, 0x10, 0x00, 0x00, 0x00);
|
||||
break;
|
||||
case MARIO_SPAWN_DOOR_WARP:
|
||||
case MARIO_SPAWN_SPIN_AIRBORNE_CIRCLE:
|
||||
play_transition(WARP_TRANSITION_FADE_FROM_CIRCLE, 0x10, 0x00, 0x00, 0x00);
|
||||
break;
|
||||
case MARIO_SPAWN_TELEPORT:
|
||||
@@ -393,9 +391,6 @@ void init_mario_after_warp(void) {
|
||||
case MARIO_SPAWN_SPIN_AIRBORNE:
|
||||
play_transition(WARP_TRANSITION_FADE_FROM_COLOR, 0x1A, 0xFF, 0xFF, 0xFF);
|
||||
break;
|
||||
case MARIO_SPAWN_SPIN_AIRBORNE_CIRCLE:
|
||||
play_transition(WARP_TRANSITION_FADE_FROM_CIRCLE, 0x10, 0x00, 0x00, 0x00);
|
||||
break;
|
||||
case MARIO_SPAWN_FADE_FROM_BLACK:
|
||||
play_transition(WARP_TRANSITION_FADE_FROM_COLOR, 0x10, 0x00, 0x00, 0x00);
|
||||
break;
|
||||
|
||||
@@ -220,7 +220,7 @@ static struct RenderPhase sRenderPhases[] = {
|
||||
},
|
||||
|
||||
[RENDER_PHASE_ZEX_AFTER_SILHOUETTE] = {
|
||||
.startLayer = LAYER_OCCLUDE_SILHOUETTE_FIRST,
|
||||
.startLayer = LAYER_NON_ZB_FIRST,
|
||||
.endLayer = LAYER_LAST,
|
||||
},
|
||||
#else
|
||||
|
||||
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Reference in New Issue
Block a user