Toggle the default status of a few defines to avoid confusing new people (#740)

* define toggles

* disable blue preview
This commit is contained in:
arthurtilly
2024-03-01 13:03:43 +13:00
committed by GitHub
parent c96118bcd8
commit 78747e9836
4 changed files with 11 additions and 11 deletions

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@@ -60,12 +60,12 @@
/**
* Makes the coins ia8 64x64 instead of ia16 32x32. Uses new ia8 textures so that vanilla coins look better.
*/
#define IA8_COINS
// #define IA8_COINS
/**
* Similar to the above, but 30 FPS (Textures by InTheBeef, cleaned up by Arceveti).
*/
#define IA8_30FPS_COINS
// #define IA8_30FPS_COINS
/**
* Use .rej microcode for certain objects (experimental - only should be used when F3DEX_GBI_2 is defined).

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@@ -14,7 +14,7 @@
/**
* Decides whether you can exit course while moving (has no effect if you disable Exit Course).
*/
#define EXIT_COURSE_WHILE_MOVING
// #define EXIT_COURSE_WHILE_MOVING
/**
* Decides whether to treat exiting course as if the player had died.

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@@ -26,12 +26,12 @@
* - Precise turning control.
* - Prevents falling from the edges.
*/
#define BETTER_HANGING
// #define BETTER_HANGING
/**
* Change the movement speed when hanging from a ceiling (the vanilla value is 4.0f, has no effect if BETTER_HANGING is enabled).
*/
#define HANGING_SPEED 12.0f
#define HANGING_SPEED 4.0f
/**
* Prevents Mario from falling asleep while idle.
@@ -81,12 +81,12 @@
/**
* If A and Z are pressed on the same frame while running, Mario will long jump instead of ground pound.
*/
#define EASIER_LONG_JUMPS
// #define EASIER_LONG_JUMPS
/**
* Enables the ability to hold Z while twirling to descend faster.
*/
#define Z_TWIRL
// #define Z_TWIRL
/**
* Disables bonks when ground pounding next to a wall.
@@ -101,7 +101,7 @@
/**
* Allows Mario to grab hangable ceilings from any state.
*/
#define HANGING_FIX
// #define HANGING_FIX
/**
* The maximum angle the player can wall kick, in degrees. 0..90. To allow 45 degree wall kicks, you must supply `46` to allow 45 and under.
@@ -134,7 +134,7 @@
* be interrupted with text
* Uncomment this to fix this bug, and frustrate speedrunners
*/
// #define BUGFIX_DIALOG_TIME_STOP
#define BUGFIX_DIALOG_TIME_STOP
/**
* Enables Platform Displacement 2, an upgrade to the physics involving moving platforms and how Mario interacts with them.

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@@ -17,7 +17,7 @@
/**
* Moving Coins flicker and disappear when they hit lava instead of being instantly deleted.
*/
#define COIN_LAVA_FLICKER
// #define COIN_LAVA_FLICKER
/**
* Allows for retries on collecting the remaining blue coins from a blue coin switch.
@@ -56,7 +56,7 @@
/**
* Causes leaf particles to occasionally fall from trees which contain Hoot.
*/
#define HOOT_TREE_PARTICLES
// #define HOOT_TREE_PARTICLES
/**************
* -- MR I --