You've already forked Microtransactions64
mirror of
https://github.com/Print-and-Panic/Microtransactions64.git
synced 2026-01-21 10:17:19 -08:00
Toggle the default status of a few defines to avoid confusing new people (#740)
* define toggles * disable blue preview
This commit is contained in:
@@ -60,12 +60,12 @@
|
||||
/**
|
||||
* Makes the coins ia8 64x64 instead of ia16 32x32. Uses new ia8 textures so that vanilla coins look better.
|
||||
*/
|
||||
#define IA8_COINS
|
||||
// #define IA8_COINS
|
||||
|
||||
/**
|
||||
* Similar to the above, but 30 FPS (Textures by InTheBeef, cleaned up by Arceveti).
|
||||
*/
|
||||
#define IA8_30FPS_COINS
|
||||
// #define IA8_30FPS_COINS
|
||||
|
||||
/**
|
||||
* Use .rej microcode for certain objects (experimental - only should be used when F3DEX_GBI_2 is defined).
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
/**
|
||||
* Decides whether you can exit course while moving (has no effect if you disable Exit Course).
|
||||
*/
|
||||
#define EXIT_COURSE_WHILE_MOVING
|
||||
// #define EXIT_COURSE_WHILE_MOVING
|
||||
|
||||
/**
|
||||
* Decides whether to treat exiting course as if the player had died.
|
||||
|
||||
@@ -26,12 +26,12 @@
|
||||
* - Precise turning control.
|
||||
* - Prevents falling from the edges.
|
||||
*/
|
||||
#define BETTER_HANGING
|
||||
// #define BETTER_HANGING
|
||||
|
||||
/**
|
||||
* Change the movement speed when hanging from a ceiling (the vanilla value is 4.0f, has no effect if BETTER_HANGING is enabled).
|
||||
*/
|
||||
#define HANGING_SPEED 12.0f
|
||||
#define HANGING_SPEED 4.0f
|
||||
|
||||
/**
|
||||
* Prevents Mario from falling asleep while idle.
|
||||
@@ -81,12 +81,12 @@
|
||||
/**
|
||||
* If A and Z are pressed on the same frame while running, Mario will long jump instead of ground pound.
|
||||
*/
|
||||
#define EASIER_LONG_JUMPS
|
||||
// #define EASIER_LONG_JUMPS
|
||||
|
||||
/**
|
||||
* Enables the ability to hold Z while twirling to descend faster.
|
||||
*/
|
||||
#define Z_TWIRL
|
||||
// #define Z_TWIRL
|
||||
|
||||
/**
|
||||
* Disables bonks when ground pounding next to a wall.
|
||||
@@ -101,7 +101,7 @@
|
||||
/**
|
||||
* Allows Mario to grab hangable ceilings from any state.
|
||||
*/
|
||||
#define HANGING_FIX
|
||||
// #define HANGING_FIX
|
||||
|
||||
/**
|
||||
* The maximum angle the player can wall kick, in degrees. 0..90. To allow 45 degree wall kicks, you must supply `46` to allow 45 and under.
|
||||
@@ -134,7 +134,7 @@
|
||||
* be interrupted with text
|
||||
* Uncomment this to fix this bug, and frustrate speedrunners
|
||||
*/
|
||||
// #define BUGFIX_DIALOG_TIME_STOP
|
||||
#define BUGFIX_DIALOG_TIME_STOP
|
||||
|
||||
/**
|
||||
* Enables Platform Displacement 2, an upgrade to the physics involving moving platforms and how Mario interacts with them.
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
/**
|
||||
* Moving Coins flicker and disappear when they hit lava instead of being instantly deleted.
|
||||
*/
|
||||
#define COIN_LAVA_FLICKER
|
||||
// #define COIN_LAVA_FLICKER
|
||||
|
||||
/**
|
||||
* Allows for retries on collecting the remaining blue coins from a blue coin switch.
|
||||
@@ -56,7 +56,7 @@
|
||||
/**
|
||||
* Causes leaf particles to occasionally fall from trees which contain Hoot.
|
||||
*/
|
||||
#define HOOT_TREE_PARTICLES
|
||||
// #define HOOT_TREE_PARTICLES
|
||||
|
||||
/**************
|
||||
* -- MR I --
|
||||
|
||||
Reference in New Issue
Block a user