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simplified widescreen code a bit
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@@ -1677,12 +1677,7 @@ void render_pause_castle_main_strings(s16 x, s16 y) {
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}
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#ifdef WIDE
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if (gPlayer1Controller->buttonPressed & L_TRIG){
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if (!gWidescreen){
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gWidescreen = 1;
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}
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else{
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gWidescreen = 0;
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}
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gWidescreen ^= 1;
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}
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#endif
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gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
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