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Update spawn_object.c
remove hardcoded object distance thing
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@@ -270,11 +270,7 @@ struct Object *allocate_object(struct ObjectNode *objList) {
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obj->oHealth = 2048;
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obj->oCollisionDistance = 1000.0f;
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if (gCurrLevelNum == LEVEL_TTC) {
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obj->oDrawingDistance = 2000.0f;
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} else {
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obj->oDrawingDistance = 4000.0f;
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}
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obj->oDrawingDistance = 4500.0f;
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mtxf_identity(obj->transform);
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