From f29a1694de4f4d1f06b8f72f25009ef6c0e22a04 Mon Sep 17 00:00:00 2001 From: PyroJay4 <55606826+PyroJay4@users.noreply.github.com> Date: Mon, 6 Sep 2021 12:29:11 -0400 Subject: [PATCH] Update spawn_object.c remove hardcoded object distance thing --- src/game/spawn_object.c | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/src/game/spawn_object.c b/src/game/spawn_object.c index 4cc1636b..261ba394 100644 --- a/src/game/spawn_object.c +++ b/src/game/spawn_object.c @@ -270,11 +270,7 @@ struct Object *allocate_object(struct ObjectNode *objList) { obj->oHealth = 2048; obj->oCollisionDistance = 1000.0f; - if (gCurrLevelNum == LEVEL_TTC) { - obj->oDrawingDistance = 2000.0f; - } else { - obj->oDrawingDistance = 4000.0f; - } + obj->oDrawingDistance = 4500.0f; mtxf_identity(obj->transform);