Merge branch 'nightly' of https://github.com/Reonu/HackerSM64 into nightly

This commit is contained in:
Arceveti
2021-09-30 15:09:31 -07:00
2 changed files with 23 additions and 5 deletions

View File

@@ -577,6 +577,8 @@ $(BUILD_DIR)/src/usb/usb.o: CFLAGS += -Wno-unused-variable -Wno-sign-compare -Wn
$(BUILD_DIR)/src/usb/debug.o: OPT_FLAGS := -O0
$(BUILD_DIR)/src/usb/debug.o: CFLAGS += -Wno-unused-parameter -Wno-maybe-uninitialized
$(BUILD_DIR)/src/audio/*.o: OPT_FLAGS := -Os -fno-jump-tables
$(BUILD_DIR)/src/engine/math_util.o: OPT_FLAGS := -Ofast -fno-unroll-loops -fno-peel-loops --param case-values-threshold=20
$(BUILD_DIR)/src/game/rendering_graph_node.o: OPT_FLAGS := -Ofast -fno-unroll-loops -fno-peel-loops --param case-values-threshold=20
ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) asm/debug $(GODDARD_SRC_DIRS) $(LIBZ_SRC_DIRS) $(ULTRA_BIN_DIRS) $(BIN_DIRS) $(TEXTURE_DIRS) $(TEXT_DIRS) $(SOUND_SAMPLE_DIRS) $(addprefix levels/,$(LEVEL_DIRS)) rsp include) $(YAY0_DIR) $(addprefix $(YAY0_DIR)/,$(VERSION)) $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/sequences/$(VERSION)

View File

@@ -57,13 +57,19 @@ f32 max_3f(f32 a0, f32 a1, f32 a2) { if (a1 > a0) a0 = a1; if (a2 > a0) a0 = a2;
/// Copy vector 'src' to 'dest'
void vec3f_copy(Vec3f dest, Vec3f src) {
((u64 *) dest)[0] = ((u64 *) src)[0];
((u32 *) dest)[2] = ((u32 *) src)[2];
register s32 x = ((u32 *) src)[0];
register s32 y = ((u32 *) src)[1];
register s32 z = ((u32 *) src)[2];
((u32 *) dest)[0] = x;
((u32 *) dest)[1] = y;
((u32 *) dest)[2] = z;
}
/// Set vector 'dest' to (x, y, z)
void vec3f_set(Vec3f dest, f32 x, f32 y, f32 z) {
vec3_set(dest, x, y, z);
inline void vec3f_set(Vec3f dest, f32 x, f32 y, f32 z) {
dest[0] = x;
dest[1] = y;
dest[2] = z;
}
/// Add vector 'a' to 'dest'
@@ -82,7 +88,17 @@ void vec3f_add(Vec3f dest, Vec3f a) {
/// Make 'dest' the sum of vectors a and b.
void vec3f_sum(Vec3f dest, Vec3f a, Vec3f b) {
vec3_sum(dest, a, b);
register f32 *temp = dest;
register s32 j;
register f32 x,y;
for (j = 0; j < 3; j++) {
x = *a;
a++;
y = *b;
b++;
*temp = x+y;
temp++;
}
}
/// Copy vector src to dest