Bugfix: Stack sizes moved to main.h (#573)

Crash screen does not enjoy importing buffers/buffers.h
This commit is contained in:
Gregory Heskett
2023-01-24 09:19:53 -05:00
committed by GitHub
parent 35dffd9b4e
commit d702f188c6
3 changed files with 8 additions and 8 deletions

View File

@@ -6,15 +6,9 @@
#include "game/save_file.h"
#include "game/game_init.h"
#include "game/main.h"
#include "config.h"
#define THREAD1_STACK 0x100
#define THREAD2_STACK 0x800
#define THREAD3_STACK 0x200
#define THREAD4_STACK 0x2000
#define THREAD5_STACK 0x2000
#define THREAD6_STACK 0x400
extern u8 gDecompressionHeap[];
extern u8 gAudioHeap[];

View File

@@ -11,7 +11,6 @@
#include "main.h"
#include "debug.h"
#include "rumble_init.h"
#include "buffers/buffers.h"
#include "sm64.h"

View File

@@ -3,6 +3,13 @@
#include "config.h"
#define THREAD1_STACK 0x100
#define THREAD2_STACK 0x800
#define THREAD3_STACK 0x200
#define THREAD4_STACK 0x2000
#define THREAD5_STACK 0x2000
#define THREAD6_STACK 0x400
enum ThreadID {
THREAD_0,
THREAD_1_IDLE,