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Bugfix: Stack sizes moved to main.h (#573)
Crash screen does not enjoy importing buffers/buffers.h
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@@ -6,15 +6,9 @@
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#include "game/save_file.h"
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#include "game/game_init.h"
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#include "game/main.h"
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#include "config.h"
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#define THREAD1_STACK 0x100
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#define THREAD2_STACK 0x800
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#define THREAD3_STACK 0x200
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#define THREAD4_STACK 0x2000
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#define THREAD5_STACK 0x2000
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#define THREAD6_STACK 0x400
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extern u8 gDecompressionHeap[];
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extern u8 gAudioHeap[];
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@@ -11,7 +11,6 @@
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#include "main.h"
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#include "debug.h"
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#include "rumble_init.h"
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#include "buffers/buffers.h"
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#include "sm64.h"
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@@ -3,6 +3,13 @@
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#include "config.h"
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#define THREAD1_STACK 0x100
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#define THREAD2_STACK 0x800
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#define THREAD3_STACK 0x200
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#define THREAD4_STACK 0x2000
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#define THREAD5_STACK 0x2000
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#define THREAD6_STACK 0x400
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enum ThreadID {
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THREAD_0,
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THREAD_1_IDLE,
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