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added japanese clown font characters
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@@ -86,11 +86,9 @@ ALIGNED8 static const Texture texture_hud_char_I[] = {
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#include "textures/segment2/segment2.02400.rgba16.inc.c"
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};
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#if defined(VERSION_JP) || defined(VERSION_SH)
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ALIGNED8 static const Texture texture_hud_char_J[] = {
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#include "textures/segment2/segment2.02600.rgba16.inc.c"
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};
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#endif
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ALIGNED8 static const Texture texture_hud_char_K[] = {
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#include "textures/segment2/segment2.02800.rgba16.inc.c"
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@@ -116,11 +114,9 @@ ALIGNED8 static const Texture texture_hud_char_P[] = {
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#include "textures/segment2/segment2.03200.rgba16.inc.c"
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};
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#if defined(VERSION_JP) || defined(VERSION_SH)
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ALIGNED8 static const Texture texture_hud_char_Q[] = {
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#include "textures/segment2/segment2.03400.rgba16.inc.c"
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};
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#endif
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ALIGNED8 static const Texture texture_hud_char_R[] = {
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#include "textures/segment2/segment2.03600.rgba16.inc.c"
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@@ -138,31 +134,25 @@ ALIGNED8 static const Texture texture_hud_char_U[] = {
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#include "textures/segment2/segment2.03C00.rgba16.inc.c"
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};
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#if defined(VERSION_JP) || defined(VERSION_EU) || defined(VERSION_SH)
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ALIGNED8 static const Texture texture_hud_char_V[] = {
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#include "textures/segment2/segment2.03E00.rgba16.inc.c"
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};
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#endif
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ALIGNED8 static const Texture texture_hud_char_W[] = {
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#include "textures/segment2/segment2.04000.rgba16.inc.c"
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};
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#if defined(VERSION_JP) || defined(VERSION_SH)
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ALIGNED8 static const Texture texture_hud_char_X[] = {
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#include "textures/segment2/segment2.04200.rgba16.inc.c"
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};
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#endif
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ALIGNED8 static const Texture texture_hud_char_Y[] = {
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#include "textures/segment2/segment2.04400.rgba16.inc.c"
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};
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#if defined(VERSION_JP) || defined(VERSION_EU) || defined(VERSION_SH)
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ALIGNED8 static const Texture texture_hud_char_Z[] = {
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#include "textures/segment2/segment2.04600.rgba16.inc.c"
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};
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#endif
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ALIGNED8 static const Texture texture_hud_char_apostrophe[] = {
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#include "textures/segment2/segment2.04800.rgba16.inc.c"
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@@ -178,7 +168,6 @@ ALIGNED8 static const Texture texture_hud_char_umlaut[] = {
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};
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#endif
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#if defined(VERSION_JP) || defined(VERSION_SH)
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ALIGNED8 static const Texture texture_hud_char_exclamation[] = {
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#include "textures/segment2/segment2.04C00.rgba16.inc.c"// JP !
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};
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@@ -198,7 +187,6 @@ ALIGNED8 static const Texture texture_hud_char_ampersand[] = {
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ALIGNED8 static const Texture texture_hud_char_percent[] = {
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#include "textures/segment2/segment2.05400.rgba16.inc.c"// JP %
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};
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#endif
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ALIGNED8 static const Texture texture_hud_char_multiply[] = {
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#include "textures/segment2/segment2.05600.rgba16.inc.c"
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@@ -1827,13 +1815,13 @@ const Texture *const main_hud_lut[] = {
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texture_hud_char_4, texture_hud_char_5, texture_hud_char_6, texture_hud_char_7,
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texture_hud_char_8, texture_hud_char_9, texture_hud_char_A, texture_hud_char_B,
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texture_hud_char_C, texture_hud_char_D, texture_hud_char_E, texture_hud_char_F,
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texture_hud_char_G, texture_hud_char_H, texture_hud_char_I, 0x0,
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texture_hud_char_G, texture_hud_char_H, texture_hud_char_I, texture_hud_char_J,
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texture_hud_char_K, texture_hud_char_L, texture_hud_char_M, texture_hud_char_N,
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texture_hud_char_O, texture_hud_char_P, 0x0, texture_hud_char_R,
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texture_hud_char_S, texture_hud_char_T, texture_hud_char_U, 0x0,
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texture_hud_char_W, 0x0, texture_hud_char_Y, 0x0,
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0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0,
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texture_hud_char_O, texture_hud_char_P, texture_hud_char_Q, texture_hud_char_R,
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texture_hud_char_S, texture_hud_char_T, texture_hud_char_U, texture_hud_char_V,
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texture_hud_char_W, texture_hud_char_X, texture_hud_char_Y, texture_hud_char_Z,
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texture_hud_char_exclamation, texture_hud_char_double_exclamation, texture_hud_char_question, texture_hud_char_ampersand,
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texture_hud_char_percent, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, texture_hud_char_multiply, texture_hud_char_coin,
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texture_hud_char_mario_head, texture_hud_char_star, 0x0, 0x0,
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