From c76c5824e3d849656edfcd7d07c546a27238ec92 Mon Sep 17 00:00:00 2001 From: Fazana <52551480+FazanaJ@users.noreply.github.com> Date: Wed, 8 Mar 2023 14:34:43 +0000 Subject: [PATCH] Update game_init.c (#592) --- src/game/game_init.c | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/src/game/game_init.c b/src/game/game_init.c index d32853fd..cb451539 100644 --- a/src/game/game_init.c +++ b/src/game/game_init.c @@ -123,10 +123,7 @@ const Gfx init_rdp[] = { gsDPSetRenderMode(G_RM_OPA_SURF, G_RM_OPA_SURF2), gsDPSetColorDither(G_CD_MAGICSQ), gsDPSetCycleType(G_CYC_FILL), - -// #ifdef VERSION_SH gsDPSetAlphaDither(G_AD_PATTERN), -// #endif gsSPEndDisplayList(), }; @@ -138,11 +135,7 @@ const Gfx init_rsp[] = { gsSPClearGeometryMode(G_CULL_FRONT | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_CULL_BACK | G_LIGHTING), gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_OFF), - // @bug Failing to set the clip ratio will result in warped triangles in F3DEX2 - // without this change: https://jrra.zone/n64/doc/n64man/gsp/gSPClipRatio.htm -#ifdef F3DEX_GBI_2 - gsSPClipRatio(FRUSTRATIO_1), -#endif + gsSPClipRatio(FRUSTRATIO_2), gsSPEndDisplayList(), };