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@@ -1261,9 +1261,10 @@ void audio_reset_session(struct AudioSessionSettings *preset, s32 presetId) {
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init_reverb_us(presetId);
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bzero(&gAiBuffers[0][0], (AIBUFFER_LEN * NUMAIBUFFERS));
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gAudioFrameCount = 0;
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while (gAudioFrameCount < 1) {
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// spin
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}
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if (!gIsVC)
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while (gAudioFrameCount < 1) {
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// spin
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}
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bzero(&gAiBuffers[0][0], (AIBUFFER_LEN * NUMAIBUFFERS));
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return;
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}
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@@ -389,7 +389,7 @@ void render_init(void) {
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// Skip incrementing the initial framebuffer index on emulators so that they display immediately as the Gfx task finishes
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// VC probably emulates osViSwapBuffer accurately so instant patch breaks VC compatibility
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if (gIsConsole) { // Read RDP Clock Register, has a value of zero on emulators
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if (gIsConsole || gIsVC) { // Read RDP Clock Register, has a value of zero on emulators
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sRenderingFrameBuffer++;
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}
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gGlobalTimer++;
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