Merge pull request #56 from Reonu/experimental

Objects rendering on F3DLX2.Rej
This commit is contained in:
someone2639
2021-09-17 08:29:41 -04:00
committed by GitHub
13 changed files with 217 additions and 137 deletions

View File

@@ -242,6 +242,8 @@
#define BEGIN_REPEAT_UNUSED(count) \
BC_BB(0x26, count)
#define OR_LONG(field, value) LOAD_ANIMATIONS(field, value)
// Loads the animations for the object. <field> is always set to oAnimations.
#define LOAD_ANIMATIONS(field, anims) \
BC_BB(0x27, field), \
@@ -2001,7 +2003,7 @@ const BehaviorScript bhvBowserFlameSpawn[] = {
const BehaviorScript bhvTiltingBowserLavaPlatform[] = {
BEGIN(OBJ_LIST_SURFACE),
OR_INT(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)),
OR_LONG(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)),
LOAD_COLLISION_DATA(bowser_2_seg7_collision_tilting_platform),
SET_FLOAT(oDrawingDistance, 20000),
SET_FLOAT(oCollisionDistance, 20000),
@@ -2015,7 +2017,7 @@ const BehaviorScript bhvTiltingBowserLavaPlatform[] = {
const BehaviorScript bhvFallingBowserPlatform[] = {
BEGIN(OBJ_LIST_SURFACE),
OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE),
OR_LONG(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE),
SET_FLOAT(oDrawingDistance, 20000),
SET_FLOAT(oCollisionDistance, 20000),
SET_HOME(),
@@ -2188,7 +2190,7 @@ const BehaviorScript bhvWaterLevelPillar[] = {
const BehaviorScript bhvDddWarp[] = {
BEGIN(OBJ_LIST_SURFACE),
OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE),
OR_LONG(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE),
SET_FLOAT(oCollisionDistance, 30000),
BEGIN_LOOP(),
CALL_NATIVE(bhv_ddd_warp_loop),
@@ -2657,7 +2659,7 @@ const BehaviorScript bhvBowserSubDoor[] = {
const BehaviorScript bhvBowsersSub[] = {
BEGIN(OBJ_LIST_SURFACE),
OR_INT(oFlags, (OBJ_FLAG_ACTIVE_FROM_AFAR | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)),
OR_LONG(oFlags, (OBJ_FLAG_ACTIVE_FROM_AFAR | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)),
SET_FLOAT(oDrawingDistance, 20000),
SET_FLOAT(oCollisionDistance, 20000),
LOAD_COLLISION_DATA(ddd_seg7_collision_submarine),
@@ -2705,7 +2707,7 @@ const BehaviorScript bhvJrbSlidingBox[] = {
const BehaviorScript bhvShipPart3[] = {
BEGIN(OBJ_LIST_DEFAULT),
OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE),
OR_LONG(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE),
SET_HOME(),
BEGIN_LOOP(),
CALL_NATIVE(bhv_ship_part_3_loop),
@@ -2714,7 +2716,7 @@ const BehaviorScript bhvShipPart3[] = {
const BehaviorScript bhvInSunkenShip3[] = {
BEGIN(OBJ_LIST_SURFACE),
OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE),
OR_LONG(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE),
LOAD_COLLISION_DATA(jrb_seg7_collision_in_sunken_ship_3),
SET_HOME(),
SET_FLOAT(oCollisionDistance, 4000),
@@ -2726,7 +2728,7 @@ const BehaviorScript bhvInSunkenShip3[] = {
const BehaviorScript bhvSunkenShipPart[] = {
BEGIN(OBJ_LIST_DEFAULT),
OR_INT(oFlags, (OBJ_FLAG_ACTIVE_FROM_AFAR | OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)),
OR_LONG(oFlags, (OBJ_FLAG_ACTIVE_FROM_AFAR | OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)),
SCALE(/*Unused*/ 0, /*Field*/ 50),
SET_HOME(),
BEGIN_LOOP(),
@@ -2743,7 +2745,7 @@ const BehaviorScript bhvSunkenShipSetRotation[] = {
const BehaviorScript bhvSunkenShipPart2[] = {
BEGIN(OBJ_LIST_DEFAULT),
OR_INT(oFlags, (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)),
OR_LONG(oFlags, (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)),
SCALE(/*Unused*/ 0, /*Field*/ 100),
SET_FLOAT(oDrawingDistance, 6000),
SET_HOME(),
@@ -2761,7 +2763,7 @@ const BehaviorScript bhvInSunkenShip2[] = {
BEGIN(OBJ_LIST_SURFACE),
LOAD_COLLISION_DATA(jrb_seg7_collision_in_sunken_ship_2),
// Sunken ship - common:
OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE),
OR_LONG(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE),
SET_FLOAT(oCollisionDistance, 4000),
CALL(bhvSunkenShipSetRotation),
BEGIN_LOOP(),
@@ -3152,7 +3154,7 @@ UNUSED static const BehaviorScript unused_1[] = {
const BehaviorScript bhvStaticObject[] = {
BEGIN(OBJ_LIST_DEFAULT),
OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE),
OR_LONG(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE),
BREAK(),
};
@@ -3611,7 +3613,7 @@ const BehaviorScript bhvRandomAnimatedTexture[] = {
const BehaviorScript bhvYellowBackgroundInMenu[] = {
BEGIN(OBJ_LIST_LEVEL),
OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE),
OR_LONG(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE),
CALL_NATIVE(beh_yellow_background_menu_init),
BEGIN_LOOP(),
SET_INT(oIntangibleTimer, 0),
@@ -3631,7 +3633,7 @@ const BehaviorScript bhvMenuButton[] = {
const BehaviorScript bhvMenuButtonManager[] = {
BEGIN(OBJ_LIST_LEVEL),
OR_INT(oFlags, (OBJ_FLAG_SET_THROW_MATRIX_FROM_TRANSFORM | OBJ_FLAG_UPDATE_TRANSFORM_FOR_THROW_MATRIX | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)),
OR_LONG(oFlags, (OBJ_FLAG_SET_THROW_MATRIX_FROM_TRANSFORM | OBJ_FLAG_UPDATE_TRANSFORM_FOR_THROW_MATRIX | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)),
CALL_NATIVE(bhv_menu_button_manager_init),
BEGIN_LOOP(),
SET_INT(oIntangibleTimer, 0),
@@ -4244,7 +4246,7 @@ const BehaviorScript bhvLllDrawbridge[] = {
const BehaviorScript bhvSmallBomp[] = {
BEGIN(OBJ_LIST_SURFACE),
OR_INT(oFlags, (OBJ_FLAG_MOVE_XZ_USING_FVEL | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)),
OR_LONG(oFlags, (OBJ_FLAG_MOVE_XZ_USING_FVEL | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)),
LOAD_COLLISION_DATA(wf_seg7_collision_small_bomp),
CALL_NATIVE(bhv_small_bomp_init),
BEGIN_LOOP(),
@@ -4255,7 +4257,7 @@ const BehaviorScript bhvSmallBomp[] = {
const BehaviorScript bhvLargeBomp[] = {
BEGIN(OBJ_LIST_SURFACE),
OR_INT(oFlags, (OBJ_FLAG_MOVE_XZ_USING_FVEL | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)),
OR_LONG(oFlags, (OBJ_FLAG_MOVE_XZ_USING_FVEL | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)),
LOAD_COLLISION_DATA(wf_seg7_collision_large_bomp),
CALL_NATIVE(bhv_large_bomp_init),
BEGIN_LOOP(),
@@ -4365,7 +4367,7 @@ const BehaviorScript bhvThiBowlingBallSpawner[] = {
const BehaviorScript bhvRrCruiserWing[] = {
BEGIN(OBJ_LIST_DEFAULT),
OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE),
OR_LONG(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE),
CALL_NATIVE(bhv_rr_cruiser_wing_init),
BEGIN_LOOP(),
CALL_NATIVE(bhv_rr_cruiser_wing_loop),
@@ -4396,7 +4398,7 @@ const BehaviorScript bhvSslMovingPyramidWall[] = {
const BehaviorScript bhvPyramidElevator[] = {
BEGIN(OBJ_LIST_SURFACE),
OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE),
OR_LONG(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE),
LOAD_COLLISION_DATA(ssl_seg7_collision_pyramid_elevator),
SET_HOME(),
SET_FLOAT(oCollisionDistance, 20000),
@@ -4418,7 +4420,7 @@ const BehaviorScript bhvPyramidElevatorTrajectoryMarkerBall[] = {
const BehaviorScript bhvPyramidTop[] = {
BEGIN(OBJ_LIST_SURFACE),
OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE),
OR_LONG(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE),
LOAD_COLLISION_DATA(ssl_seg7_collision_pyramid_top),
SET_HOME(),
SET_FLOAT(oCollisionDistance, 20000),
@@ -5390,7 +5392,7 @@ const BehaviorScript bhvTrackBall[] = {
const BehaviorScript bhvSeesawPlatform[] = {
BEGIN(OBJ_LIST_SURFACE),
OR_INT(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)),
OR_LONG(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)),
CALL_NATIVE(bhv_seesaw_platform_init),
BEGIN_LOOP(),
CALL_NATIVE(bhv_seesaw_platform_update),
@@ -5429,7 +5431,7 @@ const BehaviorScript bhvWaterBombSpawner[] = {
const BehaviorScript bhvWaterBomb[] = {
BEGIN(OBJ_LIST_GENACTOR),
OR_INT(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)),
OR_LONG(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)),
SET_OBJ_PHYSICS(/*Wall hitbox radius*/ 120, /*Gravity*/ -400, /*Bounciness*/ 0, /*Drag strength*/ 1000, /*Friction*/ 1000, /*Buoyancy*/ 200, /*Unused*/ 0, 0),
BEGIN_LOOP(),
CALL_NATIVE(bhv_water_bomb_update),
@@ -5461,7 +5463,7 @@ const BehaviorScript bhvTTCRotatingSolid[] = {
const BehaviorScript bhvTTCPendulum[] = {
BEGIN(OBJ_LIST_SURFACE),
LOAD_COLLISION_DATA(ttc_seg7_collision_clock_pendulum),
OR_INT(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)),
OR_LONG(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)),
SET_FLOAT(oCollisionDistance, 1500),
CALL_NATIVE(bhv_ttc_pendulum_init),
SET_FLOAT(oTTCPendulumAccelDir, 1),
@@ -5474,9 +5476,9 @@ const BehaviorScript bhvTTCPendulum[] = {
const BehaviorScript bhvTTCTreadmill[] = {
BEGIN(OBJ_LIST_SURFACE),
#ifdef PLATFORM_DISPLACEMENT_2
OR_INT(oFlags, (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_VELOCITY_PLATFORM)),
OR_LONG(oFlags, (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_VELOCITY_PLATFORM | OBJ_FLAG_UCODE_LARGE)),
#else
OR_INT(oFlags, (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)),
OR_LONG(oFlags, (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)),
#endif
SET_FLOAT(oCollisionDistance, 750),
CALL_NATIVE(bhv_ttc_treadmill_init),
@@ -5624,7 +5626,7 @@ const BehaviorScript bhvAnimatesOnFloorSwitchPress[] = {
const BehaviorScript bhvActivatedBackAndForthPlatform[] = {
BEGIN(OBJ_LIST_SURFACE),
OR_INT(oFlags, (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)),
OR_LONG(oFlags, (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)),
SET_HOME(),
CALL_NATIVE(bhv_activated_back_and_forth_platform_init),
BEGIN_LOOP(),

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@@ -46,6 +46,7 @@
#define OBJ_FLAG_VELOCITY_PLATFORM (1 << 15) // 0x00008000
#define OBJ_FLAG_DONT_CALC_COLL_DIST (1 << 16) // 0x00010000
#define OBJ_FLAG_EMIT_LIGHT (1 << 17) // 0x00020000
#define OBJ_FLAG_UCODE_LARGE (1 << 18) // 0x00040000
#define OBJ_FLAG_HITBOX_WAS_SET (1 << 30) // 0x40000000
/* oHeldState */

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@@ -146,6 +146,7 @@ struct GraphNodeObject
/*0x4C*/ struct SpawnInfo *unk4C;
/*0x50*/ Mat4 *throwMatrix; // matrix ptr
/*0x54*/ Vec3f cameraToObject;
u8 uCode;
};
struct ObjectNode

106
lib/rsp.s
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@@ -22,27 +22,42 @@ glabel gspFast3D_fifoTextEnd
#endif
#else /* Use one of the Fast3DEX series grucodes. */
#ifndef F3DZEX_GBI_2
#if F3DEX2PL_GBI == 1
glabel gspF3DEX2_PosLight_fifoTextStart
.incbin "lib/PR/f3dex2pl/F3DEX2_PosLight.bin"
glabel gspF3DEX2_PosLight_fifoTextEnd
#elif F3DEX_GBI_2 == 1
glabel gspF3DEX2_fifoTextStart
.incbin "lib/PR/f3dex2/F3DEX2.bin"
glabel gspF3DEX2_fifoTextEnd
#elif F3DEX_GBI == 1
glabel gspF3DEX_fifoTextStart
.incbin "lib/PR/f3dex/F3DEX.bin"
glabel gspF3DEX_fifoTextEnd
#endif
#else /* Fast3DZEX */
glabel gspF3DZEX2_PosLight_fifoTextStart
.incbin "lib/PR/f3dzex/F3DZEX.bin"
glabel gspF3DZEX2_PosLight_fifoTextEnd
#endif
#endif
.balign 16
glabel gspF3DEX2_fifoTextStart
.incbin "lib/PR/f3dex2/F3DEX2.bin"
glabel gspF3DEX2_fifoTextEnd
.balign 16
glabel gspF3DZEX2_PosLight_fifoTextStart
.incbin "lib/PR/f3dzex/F3DZEX.bin"
glabel gspF3DZEX2_PosLight_fifoTextEnd
.balign 16
glabel gspF3DLX2_Rej_fifoTextStart
.incbin "lib/PR/f3dex2/F3DLX2_Rej.bin"
glabel gspF3DLX2_Rej_fifoTextEnd
.balign 16
glabel gspS2DEX2_fifoTextStart
.incbin "lib/PR/s2dex2/S2DEX2.bin"
glabel gspS2DEX2_fifoTextEnd
.balign 16
glabel gspL3DZEX2_PosLight_fifoTextStart
.incbin "lib/PR/f3dzex/L3DZEX.bin"
glabel gspL3DZEX2_PosLight_fifoTextEnd
/* Audio Bins */
/*
@@ -145,22 +160,6 @@ glabel gspL3DEX2_fifoTextStart
glabel gspL3DEX2_fifoTextEnd
#endif
/* Line3DZEX Text */
#ifdef L3DZEX_GBI
.balign 16
glabel gspL3DZEX2_PosLight_fifoTextStart
.incbin "lib/PR/f3dzex/L3DZEX.bin"
glabel gspL3DZEX2_PosLight_fifoTextEnd
#endif
/* S2DEX2 Text */
#ifdef S2DEX_GBI_2
.balign 16
glabel gspS2DEX2_fifoTextStart
.incbin "lib/PR/s2dex2/S2DEX2.bin"
glabel gspS2DEX2_fifoTextEnd
#endif
/* DATA SECTION START */
.section .rodata
@@ -171,34 +170,49 @@ glabel gspS2DEX2_fifoTextEnd
glabel gspSuper3D_fifoDataStart
.incbin "lib/PR/super3d/Super3D_data.bin"
glabel gspSuper3D_fifoDataEnd
#else
#else
glabel gspFast3D_fifoDataStart
.incbin "rsp/fast3d_data.bin"
glabel gspFast3D_fifoDataEnd
#endif
#endif
#else /* Using one of the Fast3DEX series grucodes */
#ifndef F3DZEX_GBI_2
#if F3DEX2PL_GBI == 1
glabel gspF3DEX2_PosLight_fifoDataStart
.incbin "lib/PR/f3dex2pl/F3DEX2_PosLight_data.bin"
glabel gspF3DEX2_PosLight_fifoDataEnd
#elif F3DEX_GBI_2 == 1
glabel gspF3DEX2_fifoDataStart
.incbin "lib/PR/f3dex2/F3DEX2_data.bin"
glabel gspF3DEX2_fifoDataEnd
#elif F3DEX_GBI == 1
glabel gspF3DEX_fifoDataStart
.incbin "lib/PR/f3dex/F3DEX_data.bin"
glabel gspF3DEX_fifoDataEnd
#endif
#else /* Fast3DZEX */
glabel gspF3DZEX2_PosLight_fifoDataStart
.incbin "lib/PR/f3dzex/F3DZEX_data.bin"
glabel gspF3DZEX2_PosLight_fifoDataEnd
#endif
#endif
.balign 16
glabel gspF3DEX2_fifoDataStart
.incbin "lib/PR/f3dex2/F3DEX2_data.bin"
glabel gspF3DEX2_fifoDataEnd
.balign 16
glabel gspF3DZEX2_PosLight_fifoDataStart
.incbin "lib/PR/f3dzex/F3DZEX_data.bin"
glabel gspF3DZEX2_PosLight_fifoDataEnd
.balign 16
glabel gspF3DLX2_Rej_fifoDataStart
.incbin "lib/PR/f3dex2/F3DLX2_Rej_data.bin"
glabel gspF3DLX2_Rej_fifoDataEnd
.balign 16
glabel gspS2DEX_fifoDataStart
.incbin "lib/PR/s2dex/S2DEX_data.bin"
glabel gspS2DEX_fifoDataEnd
.balign 16
glabel gspS2DEX2_fifoDataStart
.incbin "lib/PR/s2dex2/S2DEX2_data.bin"
glabel gspS2DEX2_fifoDataEnd
/* Audio Data */
.balign 16
@@ -254,14 +268,6 @@ glabel gspL3DEX_fifoDataStart
glabel gspL3DEX_fifoDataEnd
#endif
/* S2DEX Data */
#ifdef S2DEX_GBI
.balign 16
glabel gspS2DEX_fifoDataStart
.incbin "lib/PR/s2dex/S2DEX_data.bin"
glabel gspS2DEX_fifoDataEnd
#endif
/* Fast3DEX2 Series */
/* Fast3DEX2 NoN Data */
@@ -303,11 +309,3 @@ glabel gspL3DZEX2_PosLight_fifoDataStart
.incbin "lib/PR/f3dzex/L3DZEX_data.bin"
glabel gspL3DZEX2_PosLight_fifoDataEnd
#endif
/* S2DEX2 Data */
#ifdef S2DEX_GBI_2
.balign 16
glabel gspS2DEX2_fifoDataStart
.incbin "lib/PR/s2dex2/S2DEX2_data.bin"
glabel gspS2DEX2_fifoDataEnd
#endif

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@@ -905,7 +905,7 @@ static BhvCommandProc BehaviorCmdTable[] = {
// Execute the behavior script of the current object, process the object flags, and other miscellaneous code for updating objects.
void cur_obj_update(void) {
s32 objFlags = gCurrentObject->oFlags;
u32 objFlags = gCurrentObject->oFlags;
f32 distanceFromMario;
BhvCommandProc bhvCmdProc;
s32 bhvProcResult;
@@ -981,6 +981,12 @@ void cur_obj_update(void) {
obj_update_gfx_pos_and_angle(gCurrentObject);
}
if (objFlags & OBJ_FLAG_UCODE_LARGE)
gCurrentObject->header.gfx.uCode = UCODE_DEFAULT;
else
gCurrentObject->header.gfx.uCode = UCODE_REJ;
#ifdef PUPPYLIGHTS
puppylights_object_emit(gCurrentObject);
#endif

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@@ -7,6 +7,9 @@
#include "types.h"
#include "game/memory.h"
#define UCODE_DEFAULT 0
#define UCODE_REJ 1
#define GRAPH_RENDER_ACTIVE (1 << 0)
#define GRAPH_RENDER_CHILDREN_FIRST (1 << 1)
#define GRAPH_RENDER_BILLBOARD (1 << 2)
@@ -126,8 +129,8 @@ struct DisplayListNode
struct GraphNodeMasterList
{
/*0x00*/ struct GraphNode node;
/*0x14*/ struct DisplayListNode *listHeads[GFX_NUM_MASTER_LISTS];
/*0x34*/ struct DisplayListNode *listTails[GFX_NUM_MASTER_LISTS];
/*0x14*/ struct DisplayListNode *listHeads[2][GFX_NUM_MASTER_LISTS];
/*0x34*/ struct DisplayListNode *listTails[2][GFX_NUM_MASTER_LISTS];
};
/** Simply used as a parent to group multiple children.

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@@ -963,7 +963,7 @@ struct LevelCommand *level_script_execute(struct LevelCommand *cmd) {
}
profiler_log_thread5_time(LEVEL_SCRIPT_EXECUTE);
init_rcp();
init_rcp(CLEAR_ZBUFFER);
render_game();
end_master_display_list();
alloc_display_list(0);

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@@ -111,9 +111,8 @@ void crash_screen_print(s32 x, s32 y, const char *fmt, ...) {
u32 glyph;
s32 size;
char buf[0x108];
UNUSED s32 i = 0;
memset(buf, 0, sizeof(buf));
bzero(&buf ,sizeof(buf));
va_list args;
va_start(args, fmt);

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@@ -125,9 +125,7 @@ void init_rdp(void) {
gDPSetColorDither(gDisplayListHead++, G_CD_MAGICSQ);
gDPSetCycleType(gDisplayListHead++, G_CYC_FILL);
#ifdef VERSION_SH
gDPSetAlphaDither(gDisplayListHead++, G_AD_PATTERN);
#endif
gDPPipeSync(gDisplayListHead++);
}
@@ -135,6 +133,7 @@ void init_rdp(void) {
* Sets the initial RSP (Reality Signal Processor) settings.
*/
void init_rsp(void) {
gSPClearGeometryMode(gDisplayListHead++, G_SHADE | G_SHADING_SMOOTH | G_CULL_BOTH | G_FOG
| G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD);
@@ -153,13 +152,15 @@ void init_rsp(void) {
/**
* Initialize the z buffer for the current frame.
*/
void init_z_buffer(void) {
void init_z_buffer(s32 resetZB) {
gDPPipeSync(gDisplayListHead++);
gDPSetDepthSource(gDisplayListHead++, G_ZS_PIXEL);
gDPSetDepthImage(gDisplayListHead++, gPhysicalZBuffer);
gDPSetColorImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, gPhysicalZBuffer);
if (!resetZB)
return;
gDPSetFillColor(gDisplayListHead++,
GPACK_ZDZ(G_MAXFBZ, 0) << 16 | GPACK_ZDZ(G_MAXFBZ, 0));
@@ -273,7 +274,7 @@ void create_gfx_task_structure(void) {
gGfxSPTask->task.t.type = M_GFXTASK;
gGfxSPTask->task.t.ucode_boot = rspbootTextStart;
gGfxSPTask->task.t.ucode_boot_size = ((u8 *) rspbootTextEnd - (u8 *) rspbootTextStart);
gGfxSPTask->task.t.flags = 0;
gGfxSPTask->task.t.flags = OS_TASK_LOADABLE | OS_TASK_DP_WAIT;
#ifdef L3DEX2_ALONE
gGfxSPTask->task.t.ucode = gspL3DEX2_fifoTextStart;
gGfxSPTask->task.t.ucode_data = gspL3DEX2_fifoDataStart;
@@ -312,11 +313,11 @@ void create_gfx_task_structure(void) {
/**
* Set default RCP (Reality Co-Processor) settings.
*/
void init_rcp(void) {
void init_rcp(s32 resetZB) {
move_segment_table_to_dmem();
init_rdp();
init_rsp();
init_z_buffer();
init_z_buffer(resetZB);
select_frame_buffer();
}
@@ -381,7 +382,7 @@ void render_init(void) {
gGfxSPTask = &gGfxPool->spTask;
gDisplayListHead = gGfxPool->buffer;
gGfxPoolEnd = (u8 *)(gGfxPool->buffer + GFX_POOL_SIZE);
init_rcp();
init_rcp(CLEAR_ZBUFFER);
clear_frame_buffer(0);
end_master_display_list();
exec_display_list(&gGfxPool->spTask);

View File

@@ -24,6 +24,11 @@ struct DemoInput
u8 buttonMask;
};
enum ZBmodes {
KEEP_ZBUFFER = 0,
CLEAR_ZBUFFER = 1,
};
extern struct Controller gControllers[3];
extern OSContStatus gControllerStatuses[4];
extern OSContPad gControllerPads[4];
@@ -79,7 +84,7 @@ void thread5_game_loop(UNUSED void *arg);
void clear_frame_buffer(s32 color);
void clear_viewport(Vp *viewport, s32 color);
void make_viewport_clip_rect(Vp *viewport);
void init_rcp(void);
void init_rcp(s32 resetZB);
void end_master_display_list(void);
void render_init(void);
void select_gfx_pool(void);

View File

@@ -137,16 +137,54 @@ u16 gAreaUpdateCounter = 0;
LookAt lookAt;
#endif
u8 ucodeTestSwitch = 1;
/**
* Process a master list node.
* Process a master list node. This has been modified, so now it runs twice, for each microcode.
It iterates through the first 5 layers of if the first index using F3DLX2.Rej, then it switches
to F3DZEX and iterates through all layers, then switches back to F3DLX2.Rej and finishes the last
3. It does this, because layers 5-7 are non zbuffered, and just doing 0-7 of ZEX, then 0-7 of REJ
would make the ZEX 0-4 render on top of Rej's 5-7.
*/
static void geo_process_master_list_sub(struct GraphNodeMasterList *node) {
struct DisplayListNode *currList;
s32 i;
s32 i = 0;
s32 j = 1;
s32 renderPhase = 0;
s32 enableZBuffer = (node->node.flags & GRAPH_RENDER_Z_BUFFER) != 0;
struct RenderModeContainer *modeList = &renderModeTable_1Cycle[enableZBuffer];
struct RenderModeContainer *mode2List = &renderModeTable_2Cycle[enableZBuffer];
if (enableZBuffer != 0)
{
gDPPipeSync(gDisplayListHead++);
gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER);
}
//if (gPlayer1Controller->buttonPressed & L_TRIG)
// ucodeTestSwitch ^= 1;
//print_text_fmt_int(32,32,"%d",ucodeTestSwitch);
#ifdef F3DZEX_GBI_2
loopBegin:
//Load rejection on pass 2. ZEX is loaded afterwards.
if (renderPhase == 0 || renderPhase == 2)
{
gSPLoadUcodeL(gDisplayListHead++, gspF3DLX2_Rej_fifo);
init_rcp(KEEP_ZBUFFER);
gSPClipRatio(gDisplayListHead++, FRUSTRATIO_2);
}
else
if (renderPhase == 1)
{
gSPLoadUcodeL(gDisplayListHead++, gspF3DZEX2_PosLight_fifo);
init_rcp(KEEP_ZBUFFER);
gSPClipRatio(gDisplayListHead++, FRUSTRATIO_1);
}
if (enableZBuffer != 0)
{
gDPPipeSync(gDisplayListHead++);
gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER);
}
#endif
// @bug This is where the LookAt values should be calculated but aren't.
// As a result, environment mapping is broken on Fast3DEX2 without the
// changes below.
@@ -154,24 +192,35 @@ static void geo_process_master_list_sub(struct GraphNodeMasterList *node) {
Mtx lMtx;
guLookAtReflect(&lMtx, &lookAt, 0, 0, 0, /* eye */ 0, 0, 1, /* at */ 1, 0, 0 /* up */);
#endif
if (enableZBuffer != 0) {
gDPPipeSync(gDisplayListHead++);
gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER);
}
for (i = 0; i < GFX_NUM_MASTER_LISTS; i++) {
if ((currList = node->listHeads[i]) != NULL) {
for (; i < GFX_NUM_MASTER_LISTS; i++)
{
#ifdef F3DZEX_GBI_2
if (i == 5 && renderPhase == 0)
break;
#endif
if ((currList = node->listHeads[j][i]) != NULL)
{
gDPSetRenderMode(gDisplayListHead++, modeList->modes[i], mode2List->modes[i]);
while (currList != NULL) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(currList->transform),
G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH);
while (currList != NULL)
{
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(currList->transform), G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH);
gSPDisplayList(gDisplayListHead++, currList->displayList);
currList = currList->next;
}
}
}
if (enableZBuffer != 0) {
#ifdef F3DZEX_GBI_2
switch (renderPhase)
{
case 0: renderPhase++; j = 0; i = 0; goto loopBegin;
case 1: renderPhase++; j = 1; i = 5; goto loopBegin;
}
gSPLoadUcodeL(gDisplayListHead++, gspF3DZEX2_PosLight_fifo);
init_rcp(KEEP_ZBUFFER);
gSPClipRatio(gDisplayListHead++, FRUSTRATIO_1);
#endif
if (enableZBuffer != 0)
{
gDPPipeSync(gDisplayListHead++);
gSPClearGeometryMode(gDisplayListHead++, G_ZBUFFER);
}
@@ -182,24 +231,35 @@ static void geo_process_master_list_sub(struct GraphNodeMasterList *node) {
* parameter. Look at the RenderModeContainer struct to see the corresponding
* render modes of layers.
*/
static void geo_append_display_list(void *displayList, s16 layer) {
static void geo_append_display_list(void *displayList, s32 layer)
{
s32 index = 0;
#ifdef F3DEX_GBI_2
gSPLookAt(gDisplayListHead++, &lookAt);
#endif
if (gCurGraphNodeMasterList != 0) {
struct DisplayListNode *listNode =
alloc_only_pool_alloc(gDisplayListHeap, sizeof(struct DisplayListNode));
#ifdef F3DZEX_GBI_2
if (gCurGraphNodeObject != NULL)
{
if (gCurGraphNodeObject->uCode == UCODE_REJ && ucodeTestSwitch)
index = 1;
}
#endif
if (gCurGraphNodeMasterList != 0)
{
struct DisplayListNode *listNode = alloc_only_pool_alloc(gDisplayListHeap, sizeof(struct DisplayListNode));
listNode->transform = gMatStackFixed[gMatStackIndex];
listNode->displayList = displayList;
listNode->next = 0;
if (gCurGraphNodeMasterList->listHeads[layer] == 0) {
gCurGraphNodeMasterList->listHeads[layer] = listNode;
} else {
gCurGraphNodeMasterList->listTails[layer]->next = listNode;
if (gCurGraphNodeMasterList->listHeads[index][layer] == 0)
{
gCurGraphNodeMasterList->listHeads[index][layer] = listNode;
}
gCurGraphNodeMasterList->listTails[layer] = listNode;
else
{
gCurGraphNodeMasterList->listTails[index][layer]->next = listNode;
}
gCurGraphNodeMasterList->listTails[index][layer] = listNode;
}
}
@@ -209,13 +269,16 @@ static void geo_append_display_list(void *displayList, s16 layer) {
static void geo_process_master_list(struct GraphNodeMasterList *node) {
s32 i;
if (gCurGraphNodeMasterList == NULL && node->node.children != NULL) {
if (gCurGraphNodeMasterList == NULL && node->node.children != NULL)
{
gCurGraphNodeMasterList = node;
for (i = 0; i < GFX_NUM_MASTER_LISTS; i++) {
node->listHeads[i] = NULL;
for (i = 0; i < GFX_NUM_MASTER_LISTS; i++)
{
node->listHeads[0][i] = NULL;
node->listHeads[1][i] = NULL;
}
geo_process_node_and_siblings(node->node.children);
geo_process_master_list_sub(node);
geo_process_master_list_sub(gCurGraphNodeMasterList);
gCurGraphNodeMasterList = NULL;
}
}
@@ -772,8 +835,8 @@ static void geo_process_shadow(struct GraphNodeShadow *node) {
* Since (0,0,0) is unaffected by rotation, columns 0, 1 and 2 are ignored.
*/
static s32 obj_is_in_view(struct GraphNodeObject *node, Mat4 matrix) {
s16 cullingRadius;
s16 halfFov; // half of the fov in in-game angle units instead of degrees
s32 cullingRadius;
s32 halfFov; // half of the fov in in-game angle units instead of degrees
struct GraphNode *geo;
f32 hScreenEdge;

View File

@@ -286,6 +286,7 @@ struct Object *allocate_object(struct ObjectNode *objList) {
obj->header.gfx.pos[1] = -10000.0f;
obj->header.gfx.pos[2] = -10000.0f;
obj->header.gfx.throwMatrix = NULL;
obj->header.gfx.uCode = UCODE_REJ;
#ifdef PUPPYLIGHTS
obj->oLightID = 0xFFFF;
#endif

View File

@@ -510,11 +510,11 @@ static Gfx gd_dl_sparkle[] = {
gsSPClearGeometryMode(G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR),
gsDPSetRenderMode(G_RM_AA_ZB_TEX_EDGE, G_RM_NOOP2),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD,
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD,
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPVertex(gd_vertex_sparkle, 4, 0),
@@ -663,7 +663,7 @@ static Gfx gd_dl_mario_face_shine[] = {
gsDPSetTexturePersp(G_TP_PERSP),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPSetCombineMode(G_CC_HILITERGBA, G_CC_HILITERGBA),
gsDPLoadTextureBlock(gd_texture_mario_face_shine, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0,
gsDPLoadTextureBlock(gd_texture_mario_face_shine, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 5, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPPipeSync(),
gsSPEndDisplayList(),
@@ -1192,7 +1192,7 @@ void print_gdm_stats(void) {
/* 24AC80 -> 24AD14; orig name: func_8019C4B0 */
struct ObjView *make_view_withgrp(char *name, struct ObjGroup *grp) {
struct ObjView *view = make_view(name, (VIEW_DRAW | VIEW_ALLOC_ZBUF | VIEW_MOVEMENT), 1, 0, 0, 320, 240, grp);
struct ObjView *view = make_view(name, (VIEW_DRAW | VIEW_ALLOC_ZBUF | VIEW_MOVEMENT), 1, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, grp);
UNUSED struct ObjGroup *viewgrp = make_group(2, grp, view);
view->lights = gGdLightGroup;
@@ -1270,7 +1270,7 @@ void gd_vblank(void) {
}
/**
* Copies the player1 controller data from p1cont to sGdContPads[0].
* Copies the player1 controller data from p1cont to sGdContPads[0].
*/
void gd_copy_p1_contpad(OSContPad *p1cont) {
u32 i; // 24
@@ -1942,7 +1942,7 @@ Vtx *gd_dl_make_vertex(f32 x, f32 y, f32 z, f32 alpha) {
/* 24E6C0 -> 24E724 */
void func_8019FEF0(void) {
sTriangleBufCount++;
if (sVertexBufCount >= 12) {
if (sVertexBufCount >= 30) {
gd_dl_flush_vertices();
func_801A0038();
}
@@ -2366,7 +2366,7 @@ void parse_p1_controller(void) {
OSContPad *currInputs;
OSContPad *prevInputs;
// Copy current inputs to previous
// Copy current inputs to previous
u8 *src = (u8 *) gdctrl;
u8 *dest = (u8 *) gdctrl->prevFrame;
for (i = 0; i < sizeof(struct GdControl); i++) {
@@ -2891,7 +2891,7 @@ void Unknown801A4F58(void) {
cbufOn = sScreenView->colourBufs[gGdFrameBufNum];
zbuf = sScreenView->zbuf;
for (i = 0; i < (320 * 240); i++) { // L801A4FCC
for (i = 0; i < (SCREEN_WIDTH * SCREEN_HEIGHT); i++) { // L801A4FCC
colour = cbufOff[i];
if (colour) {
r = (s16)(colour >> 11 & 0x1F);
@@ -3000,7 +3000,7 @@ void gd_init(void) {
sScreenView =
make_view("screenview2", (VIEW_2_COL_BUF | VIEW_UNK_1000 | VIEW_COLOUR_BUF | VIEW_Z_BUF), 0, 0,
0, 320, 240, NULL);
0, SCREEN_WIDTH, SCREEN_HEIGHT, NULL);
sScreenView->colour.r = 0.0f;
sScreenView->colour.g = 0.0f;
sScreenView->colour.b = 0.0f;
@@ -3033,7 +3033,7 @@ void gd_init(void) {
* functions from IRIS GL.
* @param buf pointer to an array of 16-bit values
* @param len maximum number of values to store
*/
*/
void init_pick_buf(s16 *buf, s32 len) {
buf[0] = 0;
buf[1] = 0;
@@ -3105,8 +3105,8 @@ void Unknown801A5C80(struct ObjGroup *parentGroup) {
d_end_group("debugg");
debugGroup = (struct ObjGroup *) d_use_obj("debugg");
make_view("debugview", (VIEW_2_COL_BUF | VIEW_ALLOC_ZBUF | VIEW_1_CYCLE | VIEW_DRAW), 2, 0, 0, 320,
240, debugGroup);
make_view("debugview", (VIEW_2_COL_BUF | VIEW_ALLOC_ZBUF | VIEW_1_CYCLE | VIEW_DRAW), 2, 0, 0, SCREEN_WIDTH,
SCREEN_HEIGHT, debugGroup);
if (parentGroup != NULL) {
addto_group(parentGroup, &debugGroup->header);
@@ -3149,7 +3149,7 @@ void Unknown801A5D90(struct ObjGroup *arg0) {
d_add_valproc(cvrt_val_to_kb);
sp23C = TRUE;
sp244 += 14;
if (sp244 > 200) {
if (sp244 > SCREEN_HEIGHT) {
break;
}
}
@@ -3167,7 +3167,7 @@ void Unknown801A5D90(struct ObjGroup *arg0) {
memview = make_view("memview",
(VIEW_2_COL_BUF | VIEW_ALLOC_ZBUF | VIEW_UNK_2000 | VIEW_UNK_4000
| VIEW_1_CYCLE | VIEW_DRAW),
2, 0, 10, 320, 200, labelgrp);
2, 0, 10, SCREEN_WIDTH, SCREEN_HEIGHT-40, labelgrp);
memview->colour.r = 0.0f;
memview->colour.g = 0.0f;
memview->colour.b = 0.0f;
@@ -3407,7 +3407,7 @@ void make_timer_gadgets(void) {
timerg = (struct ObjGroup *) d_use_obj("timerg");
timersview = make_view(
"timersview", (VIEW_2_COL_BUF | VIEW_ALLOC_ZBUF | VIEW_1_CYCLE | VIEW_MOVEMENT | VIEW_DRAW), 2,
0, 10, 320, 270, timerg);
0, 10, SCREEN_WIDTH, SCREEN_HEIGHT+30, timerg);
timersview->colour.r = 0.0f;
timersview->colour.g = 0.0f;
timersview->colour.b = 0.0f;
@@ -3472,7 +3472,7 @@ struct GdObj *load_dynlist(struct DynList *dynlist) {
fatal_printf("load_dynlist() unkown bank");
}
#define PAGE_SIZE 65536 // size of a 64K TLB page
#define PAGE_SIZE 65536 // size of a 64K TLB page
segSize = dynlistSegEnd - dynlistSegStart;
allocSegSpace = gd_malloc_temp(segSize + PAGE_SIZE);