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README.md
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README.md
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# UltraSM64-extbounds
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Fork of the ultrasm64 repo by CrashOveride which includes the following commonly used patches:
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Fork of the ultrasm64 repo by CrashOveride which includes the following commonly used patches (patches marked with `*` are toggleable in `config.h`):
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- slope fix
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- exposed ceilings fix
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- Instant Input patch by Wiseguy (Removes all input lag caused by good emulators and plugins)
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- pole fix
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- Mario head skip
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- Peach letter cutscene skip
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- Mario head skip *
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- Peach letter cutscene skip *
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- better extended boundaries by anonymous_moose
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- coordinate overflow fix by falcobuster
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- If you're planning on making maps bigger than 2x bounds, change the value of `WORLD_SCALE` in `math_util.h` to a bigger value. `3.5f` should be enough for 4x boundaries but you can go up to `4.0f` if you somehow still get rendering glitches on your map.
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- water surface type patch by thecozies
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- platform displacement 2 by arthur.
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- FPS counter (use the function `print_fps(x,y)` anywhere that runs code every frame)
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- Automatic console/emulator detection. If emulator is detected, LODs are disabled. (If you want to turn this feature off, just set `gIsconsole` to 1)
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- Automatic console/emulator detection. If emulator is detected, LODs are disabled. *
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- Rounded corners by Frame, merged by Cheezepin
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- Widescreen (16:9) support toggleable by pressing `L` in the pause menu.
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- If you don't want this, you can disable it by removing `#define wide` in `ingame_menu.c`
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- Removed course-specific camera processing
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- Increased maximum pole length (The game will read bparam1 and bparam2 together as a single value, so you can have a Snake Eater pole)
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- bparam4 fix (the game no longer uses bparam4 to check if an object is mario and therefore you can safely use it)
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- coordinate overflow fix by falcobuster
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- Global star IDs (disabled by default, toggleable in config.h). Useful for creating an open world hack like MVC.
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- If you're planning on making maps bigger than 2x bounds, change the value of `WORLD_SCALE` in `config.h` to a bigger value. `3.5f` should be enough for 4x boundaries but you can go up to `4.0f` if you somehow still get rendering glitches on your map.
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It also uncringes the way that apply_patch.sh works, and removes the black border.
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@@ -53,7 +53,7 @@
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#define PEACH_SKIP
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// Remove course specific camera processing
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#define CAMERA_FIX
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// Increase the maximum pone lenght (it will treat bparam1 and bparam2 as a single value)
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// Increase the maximum pone length (it will treat bparam1 and bparam2 as a single value)
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#define LONGER_POLES
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// Uncomment this if you want global star IDs (useful for creating an open world hack ala MVC)
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//#define GLOBAL_STAR_IDS
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