Files
Microtransactions64/include/config.h
2021-05-26 16:19:55 +01:00

81 lines
3.0 KiB
C

#ifndef CONFIG_H
#define CONFIG_H
/**
* @file config.h
* A catch-all file for configuring various bugfixes and other settings
* (maybe eventually) in SM64
*/
// Bug Fixes
// --| US Version Nintendo Bug Fixes
/// Fixes bug where obtaining over 999 coins sets the number of lives to 999 (or -25)
#define BUGFIX_MAX_LIVES (0 || VERSION_US || VERSION_EU || VERSION_SH)
/// Fixes bug where the Boss music won't fade out after defeating King Bob-omb
#define BUGFIX_KING_BOB_OMB_FADE_MUSIC (0 || VERSION_US || VERSION_EU || VERSION_SH)
/// Fixes bug in Bob-Omb Battlefield where entering a warp stops the Koopa race music
#define BUGFIX_KOOPA_RACE_MUSIC (0 || VERSION_US || VERSION_EU || VERSION_SH)
/// Fixes bug where Piranha Plants do not reset their action state when the
/// player exits their activation radius.
#define BUGFIX_PIRANHA_PLANT_STATE_RESET (0 || VERSION_US || VERSION_EU || VERSION_SH)
/// Fixes bug where sleeping Piranha Plants damage players that bump into them
#define BUGFIX_PIRANHA_PLANT_SLEEP_DAMAGE (0 || VERSION_US || VERSION_SH)
/// Fixes bug where it shows a star when you grab a key in bowser battle stages
#define BUGFIX_STAR_BOWSER_KEY (0 || VERSION_US || VERSION_EU || VERSION_SH)
// Support Rumble Pak
//#define ENABLE_RUMBLE (1 || VERSION_SH)
// Screen Size Defines
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 240
// Border Height Define for NTSC Versions
#ifdef TARGET_N64
#ifndef VERSION_EU
#define BORDER_HEIGHT 0
#else
#define BORDER_HEIGHT 0
#endif
#else
// What's the point of having a border?
#define BORDER_HEIGHT 0
#endif
// --ultrasm64-extbounds specific settings--
// Enable widescreen (16:9) support
#define WIDE
// When this option is enabled, LODs will ONLY work on console.
// When this option is disabled, LODs will work regardless of whether console or emulator is used.
#define AUTO_LOD
// Skip peach letter cutscene
#define PEACH_SKIP
// Remove course specific camera processing
#define CAMERA_FIX
// Increase the maximum pone length (it will treat bparam1 and bparam2 as a single value)
#define LONGER_POLES
// Uncomment this if you want global star IDs (useful for creating an open world hack ala MVC)
//#define GLOBAL_STAR_IDS
// Uncomment this if you want to skip the title screen (Super Mario 64 logo)
//#define SKIP_TITLE_SCREEN
// Uncomment this if you want to keep the mario head and not skip it
//#define KEEP_MARIO_HEAD
/* Coordinate overflow fix setting:
* Scales the world down by this factor, increasing how far you can render on
* console and LLE plugins in exchange for a slight loss in precision.
*
* For double extended boundary hacks, a value of 1.5f or 2.0f is good.
* For quadruple extended bounds, use 3.f or 4.f
*
* In a nutshell:
* - If you're not using extbounds, set this to 1.f.
* - If you're using 2x bounds, set this to 2.f
* - If you're using 4x bounds, use a value between 3.f and 4.f, depending on whether you're filling up the entire 4x bounds or not.
* If you want to change the extended bounds mode, go to src/engine/extended_bounds.h
*/
#define WORLD_SCALE 2.f
#endif // CONFIG_H