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fix funny typo
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@@ -1080,9 +1080,11 @@ void level_set_transition(s16 length, void (*updateFunction)(s16 *)) {
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* Play the transition and then return to normal play mode.
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*/
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s32 play_mode_change_area(void) {
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// sm64ex-axo
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// sm64ex-alo
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// Change function to have similar change_level defines
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if (sTransitionUpdate != NULL) sTransitionUpdate(&sTransitionTimer);
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if (sTransitionUpdate != NULL) {
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sTransitionUpdate(&sTransitionTimer);
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}
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if (--sTransitionTimer == -1) {
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update_camera(gCurrentArea->camera);
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sTransitionTimer = 0;
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@@ -1129,7 +1131,7 @@ UNUSED static s32 play_mode_unused(void) {
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}
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}
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return 0;
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return FALSE;
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}
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s32 update_level(void) {
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