Initialize objListIndex

This commit is contained in:
Arceveti
2021-09-30 12:52:48 -07:00
parent 60392fb4ef
commit 0d427d3f25

View File

@@ -920,7 +920,7 @@ void cur_obj_update(void) {
f32 distanceFromMario;
BhvCommandProc bhvCmdProc;
s32 bhvProcResult;
s32 objListIndex;
s32 objListIndex = OBJ_LIST_PLAYER;
// Calculate the distance from the object to Mario.
if (objFlags & OBJ_FLAG_COMPUTE_DIST_TO_MARIO) {
@@ -1000,10 +1000,9 @@ void cur_obj_update(void) {
if ((bhvScript[0] >> 24) == 0) {
objListIndex = (bhvScript[0] >> 16) & 0xFFFF;
}
if (objListIndex == OBJ_LIST_SURFACE && !(objFlags & OBJ_FLAG_UCODE_SMALL))
{
if (objListIndex == OBJ_LIST_SURFACE && !(objFlags & OBJ_FLAG_UCODE_SMALL)) {
gCurrentObject->header.gfx.node.flags &= ~GRAPH_RENDER_UCODE_REJ;
gCurrentObject->header.gfx.node.flags |= GRAPH_RENDER_UCODE_ZEX;
gCurrentObject->header.gfx.node.flags |= GRAPH_RENDER_UCODE_ZEX;
}
#ifdef OBJ_OPACITY_BY_CAM_DIST