ifdef'd more widescreen code

This commit is contained in:
Reonu
2021-05-26 17:36:45 +01:00
parent c841546f02
commit 9e06e078d6
2 changed files with 6 additions and 0 deletions

View File

@@ -24,11 +24,15 @@
// Ingame Menu
#define TEXT_PAUSE _("PAUSE") // Pause text, Castle Courses
#define TEXT_HUD_CONGRATULATIONS _("CONGRATULATIONS") // Course Complete Text, Bowser Courses
//Widescreen stuff
#ifdef WIDE
#define TEXT_HUD_CURRENT_RATIO_43 _("CURRENT RATIO: 4:3")
#define TEXT_HUD_CURRENT_RATIO_169 _("CURRENT RATIO: 16:9")
#define TEXT_HUD_PRESS_L _("PRESS L TO SWITCH")
#define TEXT_HUD_WIDE_INFO _("PLEASE CONFIGURE YOUR DISPLAY OR YOUR EMULATOR TO")
#define TEXT_HUD_WIDE_INFO2 _("STRETCH THE IMAGE TO 16:9")
#endif
#if defined(VERSION_JP) || defined(VERSION_SH)

View File

@@ -35,11 +35,13 @@ s16 gDialogY; // D_8032F69C
s16 gCutsceneMsgXOffset;
s16 gCutsceneMsgYOffset;
s8 gRedCoinsCollected;
#ifdef WIDE
u8 textCurrRatio43[] = { TEXT_HUD_CURRENT_RATIO_43 };
u8 textCurrRatio169[] = { TEXT_HUD_CURRENT_RATIO_169 };
u8 textPressL[] = { TEXT_HUD_PRESS_L };
u8 textWideInfo[] = { TEXT_HUD_WIDE_INFO };
u8 textWideInfo2[] = { TEXT_HUD_WIDE_INFO2 };
#endif
extern u8 gLastCompletedCourseNum;
extern u8 gLastCompletedStarNum;