diff --git a/include/text_strings.h.in b/include/text_strings.h.in index 8da88a0b..00b6c6ae 100644 --- a/include/text_strings.h.in +++ b/include/text_strings.h.in @@ -24,11 +24,15 @@ // Ingame Menu #define TEXT_PAUSE _("PAUSE") // Pause text, Castle Courses #define TEXT_HUD_CONGRATULATIONS _("CONGRATULATIONS") // Course Complete Text, Bowser Courses + +//Widescreen stuff +#ifdef WIDE #define TEXT_HUD_CURRENT_RATIO_43 _("CURRENT RATIO: 4:3") #define TEXT_HUD_CURRENT_RATIO_169 _("CURRENT RATIO: 16:9") #define TEXT_HUD_PRESS_L _("PRESS L TO SWITCH") #define TEXT_HUD_WIDE_INFO _("PLEASE CONFIGURE YOUR DISPLAY OR YOUR EMULATOR TO") #define TEXT_HUD_WIDE_INFO2 _("STRETCH THE IMAGE TO 16:9") +#endif #if defined(VERSION_JP) || defined(VERSION_SH) diff --git a/src/game/ingame_menu.c b/src/game/ingame_menu.c index b45d8a9b..cba3a7f2 100644 --- a/src/game/ingame_menu.c +++ b/src/game/ingame_menu.c @@ -35,11 +35,13 @@ s16 gDialogY; // D_8032F69C s16 gCutsceneMsgXOffset; s16 gCutsceneMsgYOffset; s8 gRedCoinsCollected; +#ifdef WIDE u8 textCurrRatio43[] = { TEXT_HUD_CURRENT_RATIO_43 }; u8 textCurrRatio169[] = { TEXT_HUD_CURRENT_RATIO_169 }; u8 textPressL[] = { TEXT_HUD_PRESS_L }; u8 textWideInfo[] = { TEXT_HUD_WIDE_INFO }; u8 textWideInfo2[] = { TEXT_HUD_WIDE_INFO2 }; +#endif extern u8 gLastCompletedCourseNum; extern u8 gLastCompletedStarNum;