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New lighting engine branch name in readme
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@@ -33,7 +33,7 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin
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Thanks to Frame#5375 and AloXado320 for also helping with silhouette stuff
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**Lighting Engine by Wiseguy**
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- Lighting Engine is available on a separate branch ([base/lighting-engine](https://github.com/Reonu/HackerSM64/tree/base/lighting-engine)). Instructions on how to use it are in the readme of that branch.
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- Lighting Engine is available on a separate branch ([base/lighting-engine-wip](https://github.com/Reonu/HackerSM64/tree/base/lighting-engine-wip)). Instructions on how to use it are in the readme of that branch.
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- Alternatively, the main repo has `Puppylights` available, which is a more lightweight, but limited lighting library intended to be used to modify existing light properties. You can look at `puppylights.c` to find out how to use it.
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**Puppycam**
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