From 9d7d56989eda2c47506449a45d9b4388dfbe1d4c Mon Sep 17 00:00:00 2001 From: Reonu Date: Sat, 1 Jan 2022 23:47:08 +0000 Subject: [PATCH] New lighting engine branch name in readme --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 706efddd..490b2a32 100644 --- a/README.md +++ b/README.md @@ -33,7 +33,7 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin Thanks to Frame#5375 and AloXado320 for also helping with silhouette stuff **Lighting Engine by Wiseguy** -- Lighting Engine is available on a separate branch ([base/lighting-engine](https://github.com/Reonu/HackerSM64/tree/base/lighting-engine)). Instructions on how to use it are in the readme of that branch. +- Lighting Engine is available on a separate branch ([base/lighting-engine-wip](https://github.com/Reonu/HackerSM64/tree/base/lighting-engine-wip)). Instructions on how to use it are in the readme of that branch. - Alternatively, the main repo has `Puppylights` available, which is a more lightweight, but limited lighting library intended to be used to modify existing light properties. You can look at `puppylights.c` to find out how to use it. **Puppycam**