Update readme (updated widescreen info + added area specific camera processing info)

This commit is contained in:
Reonu
2021-05-24 08:59:11 +01:00
committed by GitHub
parent 1c7a69bd78
commit 8d9dcbf089

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@@ -16,7 +16,7 @@ Fork of the ultrasm64 repo by CrashOveride which includes the following commonly
- Rounded corners by Frame, merged by Cheezepin
- Widescreen (16:9) support toggleable by pressing `L` in the pause menu.
- If you don't want this, you can disable it by removing `#define wide` in `ingame_menu.c`
- If you want widescreen to be the default, just call the following function in the level script of your start level: `lvl_set_widescreen`
- Removed course-specific camera processing
It also uncringes the way that apply_patch.sh works, and removes the black border.