removed lvl_set_widescreen since it made no sense, and moved the widescreen text to a better position on-screen

This commit is contained in:
Reonu
2021-05-24 08:57:33 +01:00
parent baadb4e52a
commit 1c7a69bd78
3 changed files with 4 additions and 9 deletions

View File

@@ -2288,8 +2288,8 @@ void render_pause_my_score_coins(void) {
print_generic_string(10, 20, textCurrRatio169);
}
print_generic_string(10, 200, textWideInfo);
print_generic_string(10, 180, textWideInfo2);
print_generic_string(10, 220, textWideInfo);
print_generic_string(10, 200, textWideInfo2);
}
#endif
#endif
@@ -2601,8 +2601,8 @@ void render_pause_castle_main_strings(s16 x, s16 y) {
}
else {
print_generic_string(10, 20, textCurrRatio169);
print_generic_string(10, 200, textWideInfo);
print_generic_string(10, 180, textWideInfo2);
print_generic_string(10, 220, textWideInfo);
print_generic_string(10, 200, textWideInfo2);
}
#endif
if (gDialogLineNum < COURSE_STAGES_COUNT) {

View File

@@ -1242,10 +1242,6 @@ s32 lvl_init_or_update(s16 initOrUpdate, UNUSED s32 unused) {
return result;
}
extern u8 widescreen;
void lvl_set_widescreen(void) {
widescreen = 1;
}
s32 lvl_init_from_save_file(UNUSED s16 arg0, s32 levelNum) {
#ifdef VERSION_EU

View File

@@ -128,6 +128,5 @@ s32 lvl_init_from_save_file(UNUSED s16 arg0, s32 levelNum);
s32 lvl_set_current_level(UNUSED s16 arg0, s32 levelNum);
s32 lvl_play_the_end_screen_sound(UNUSED s16 arg0, UNUSED s32 arg1);
void basic_update(UNUSED s16 *arg);
void lvl_set_widescreen(void);
#endif // LEVEL_UPDATE_H