You've already forked Microtransactions64
mirror of
https://github.com/Print-and-Panic/Microtransactions64.git
synced 2026-01-21 10:17:19 -08:00
updated readme
This commit is contained in:
@@ -42,6 +42,7 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin
|
||||
- Many general use defines for object struct members, meant for use in custom object behaviors. Check `object_fields.h` for more info on this. (By MrComit)
|
||||
- Included `actors/group0.c` in `behavior_data.c`
|
||||
- The internal ROM name is now set with a define in `config.h` to make it simpler
|
||||
- There is a `gIsConsole` variable that is 1 when running on console and 0 when running on emulator. This way you can wrap your code in a console check.
|
||||
|
||||
**Other Bugfixes:**
|
||||
- Castle music fix (Fixes the castle music sometimes triggering after getting a dialog) *
|
||||
@@ -60,6 +61,7 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin
|
||||
- S2DEX engine by someone2639! To use it, compile with `make TEXT_ENGINE=s2dex_text_engine` or just set `TEXT_ENGINE` to `s2dex_text_engine` in the makefile.
|
||||
- ia8 coins (64x64), the vanilla coin texture is upgraded to accomodate.
|
||||
- Skybox size modifier. You can have 2x, 3x and 4x size skyboxes (you can select the skybox size in `config.h`.) Please note that this might heavily affect console performance. By CowQuack
|
||||
- You can set the black border size to different values for console and emulator. It's set to 0 by default for both.
|
||||
|
||||
# UltraSM64
|
||||
|
||||
|
||||
Reference in New Issue
Block a user