updated readme

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Reonu
2021-07-12 17:14:03 +01:00
parent 976e7c7f87
commit 7628e6996e

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@@ -42,6 +42,7 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin
- Many general use defines for object struct members, meant for use in custom object behaviors. Check `object_fields.h` for more info on this. (By MrComit)
- Included `actors/group0.c` in `behavior_data.c`
- The internal ROM name is now set with a define in `config.h` to make it simpler
- There is a `gIsConsole` variable that is 1 when running on console and 0 when running on emulator. This way you can wrap your code in a console check.
**Other Bugfixes:**
- Castle music fix (Fixes the castle music sometimes triggering after getting a dialog) *
@@ -60,6 +61,7 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin
- S2DEX engine by someone2639! To use it, compile with `make TEXT_ENGINE=s2dex_text_engine` or just set `TEXT_ENGINE` to `s2dex_text_engine` in the makefile.
- ia8 coins (64x64), the vanilla coin texture is upgraded to accomodate.
- Skybox size modifier. You can have 2x, 3x and 4x size skyboxes (you can select the skybox size in `config.h`.) Please note that this might heavily affect console performance. By CowQuack
- You can set the black border size to different values for console and emulator. It's set to 0 by default for both.
# UltraSM64