diff --git a/README.md b/README.md index a3313c79..3cff308c 100644 --- a/README.md +++ b/README.md @@ -42,6 +42,7 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin - Many general use defines for object struct members, meant for use in custom object behaviors. Check `object_fields.h` for more info on this. (By MrComit) - Included `actors/group0.c` in `behavior_data.c` - The internal ROM name is now set with a define in `config.h` to make it simpler +- There is a `gIsConsole` variable that is 1 when running on console and 0 when running on emulator. This way you can wrap your code in a console check. **Other Bugfixes:** - Castle music fix (Fixes the castle music sometimes triggering after getting a dialog) * @@ -60,6 +61,7 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin - S2DEX engine by someone2639! To use it, compile with `make TEXT_ENGINE=s2dex_text_engine` or just set `TEXT_ENGINE` to `s2dex_text_engine` in the makefile. - ia8 coins (64x64), the vanilla coin texture is upgraded to accomodate. - Skybox size modifier. You can have 2x, 3x and 4x size skyboxes (you can select the skybox size in `config.h`.) Please note that this might heavily affect console performance. By CowQuack +- You can set the black border size to different values for console and emulator. It's set to 0 by default for both. # UltraSM64