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defines for console and emu borders
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@@ -35,14 +35,10 @@
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// Border Height Define for NTSC Versions
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#ifdef TARGET_N64
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#ifndef VERSION_EU
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#define BORDER_HEIGHT 0
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#else
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#define BORDER_HEIGHT 0
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#endif
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#else
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// What's the point of having a border?
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#define BORDER_HEIGHT 0
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// Size of the black border at the top and bottom of the screen. You can set it to different values for console and emulator.
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// There is generally no reason to have a value other than 0 for emulator. As for console, it provides a (small) performance boost.
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#define BORDER_HEIGHT_CONSOLE 0
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#define BORDER_HEIGHT_EMULATOR 0
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#endif
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@@ -366,16 +366,16 @@ void render_game(void) {
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gSPViewport(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&D_8032CF00));
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gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 0, BORDER_HEIGHT, SCREEN_WIDTH,
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SCREEN_HEIGHT - BORDER_HEIGHT);
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gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 0, gBorderHeight, SCREEN_WIDTH,
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SCREEN_HEIGHT - gBorderHeight);
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render_hud();
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gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
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render_text_labels();
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do_cutscene_handler();
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print_displaying_credits_entry();
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gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 0, BORDER_HEIGHT, SCREEN_WIDTH,
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SCREEN_HEIGHT - BORDER_HEIGHT);
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gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 0, gBorderHeight, SCREEN_WIDTH,
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SCREEN_HEIGHT - gBorderHeight);
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gPauseScreenMode = render_menus_and_dialogs();
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if (gPauseScreenMode != 0) {
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@@ -385,8 +385,8 @@ void render_game(void) {
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if (D_8032CE78 != NULL) {
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make_viewport_clip_rect(D_8032CE78);
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} else
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gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 0, BORDER_HEIGHT, SCREEN_WIDTH,
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SCREEN_HEIGHT - BORDER_HEIGHT);
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gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 0, gBorderHeight, SCREEN_WIDTH,
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SCREEN_HEIGHT - gBorderHeight);
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if (gWarpTransition.isActive) {
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if (gWarpTransDelay == 0) {
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@@ -66,6 +66,7 @@ u8 gIsConsole;
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#ifdef WIDE
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u8 gWidescreen;
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#endif
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u8 gBorderHeight;
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u16 sCurrFBNum = 0;
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u16 frameBufferIndex = 0;
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@@ -144,8 +145,8 @@ void clear_z_buffer(void) {
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gDPSetFillColor(gDisplayListHead++,
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GPACK_ZDZ(G_MAXFBZ, 0) << 16 | GPACK_ZDZ(G_MAXFBZ, 0));
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gDPFillRectangle(gDisplayListHead++, 0, BORDER_HEIGHT, SCREEN_WIDTH - 1,
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SCREEN_HEIGHT - 1 - BORDER_HEIGHT);
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gDPFillRectangle(gDisplayListHead++, 0, gBorderHeight, SCREEN_WIDTH - 1,
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SCREEN_HEIGHT - 1 - gBorderHeight);
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}
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/** Sets up the final framebuffer image. */
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@@ -155,8 +156,8 @@ void display_frame_buffer(void) {
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gDPSetCycleType(gDisplayListHead++, G_CYC_1CYCLE);
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gDPSetColorImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH,
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gPhysicalFrameBuffers[frameBufferIndex]);
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gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 0, BORDER_HEIGHT, SCREEN_WIDTH,
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SCREEN_HEIGHT - BORDER_HEIGHT);
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gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 0, gBorderHeight, SCREEN_WIDTH,
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SCREEN_HEIGHT - gBorderHeight);
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}
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/** Clears the framebuffer, allowing it to be overwritten. */
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@@ -168,8 +169,8 @@ void clear_frame_buffer(s32 color) {
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gDPSetFillColor(gDisplayListHead++, color);
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gDPFillRectangle(gDisplayListHead++,
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GFX_DIMENSIONS_RECT_FROM_LEFT_EDGE(0), BORDER_HEIGHT,
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GFX_DIMENSIONS_RECT_FROM_RIGHT_EDGE(0) - 1, SCREEN_HEIGHT - BORDER_HEIGHT - 1);
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GFX_DIMENSIONS_RECT_FROM_LEFT_EDGE(0), gBorderHeight,
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GFX_DIMENSIONS_RECT_FROM_RIGHT_EDGE(0) - 1, SCREEN_HEIGHT - gBorderHeight - 1);
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gDPPipeSync(gDisplayListHead++);
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@@ -211,11 +212,11 @@ void draw_screen_borders(void) {
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gDPSetFillColor(gDisplayListHead++, GPACK_RGBA5551(0, 0, 0, 0) << 16 | GPACK_RGBA5551(0, 0, 0, 0));
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#if BORDER_HEIGHT != 0
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#if gBorderHeight != 0
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gDPFillRectangle(gDisplayListHead++, GFX_DIMENSIONS_RECT_FROM_LEFT_EDGE(0), 0,
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GFX_DIMENSIONS_RECT_FROM_RIGHT_EDGE(0) - 1, BORDER_HEIGHT - 1);
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GFX_DIMENSIONS_RECT_FROM_RIGHT_EDGE(0) - 1, gBorderHeight - 1);
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gDPFillRectangle(gDisplayListHead++,
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GFX_DIMENSIONS_RECT_FROM_LEFT_EDGE(0), SCREEN_HEIGHT - BORDER_HEIGHT,
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GFX_DIMENSIONS_RECT_FROM_LEFT_EDGE(0), SCREEN_HEIGHT - gBorderHeight,
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GFX_DIMENSIONS_RECT_FROM_RIGHT_EDGE(0) - 1, SCREEN_HEIGHT - 1);
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#endif
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}
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@@ -328,8 +329,10 @@ void draw_reset_bars(void) {
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void rendering_init(void) {
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if (IO_READ(DPC_PIPEBUSY_REG) == 0) {
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gIsConsole = 0;
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gBorderHeight = BORDER_HEIGHT_EMULATOR;
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} else {
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gIsConsole = 1;
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gBorderHeight = BORDER_HEIGHT_CONSOLE;
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}
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gGfxPool = &gGfxPools[0];
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set_segment_base_addr(1, gGfxPool->buffer);
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@@ -45,6 +45,7 @@ extern u8 gIsConsole;
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#ifdef WIDE
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extern u8 gWidescreen;
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#endif
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extern u8 gBorderHeight;
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#ifdef EEP
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extern s8 gEepromProbe;
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#endif
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@@ -1122,7 +1122,7 @@ void render_dialog_entries(void) {
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if (gLastDialogPageStrPos == -1 && gLastDialogResponse == 1) {
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render_dialog_triangle_choice();
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}
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gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 2, 2, SCREEN_WIDTH - BORDER_HEIGHT/2, SCREEN_HEIGHT - BORDER_HEIGHT/2);
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gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 2, 2, SCREEN_WIDTH - gBorderHeight/2, SCREEN_HEIGHT - gBorderHeight/2);
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if (gLastDialogPageStrPos != -1 && gDialogBoxState == DIALOG_STATE_VERTICAL) {
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render_dialog_string_color(dialog->linesPerBox);
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}
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@@ -591,8 +591,8 @@ static void geo_process_background(struct GraphNodeBackground *node) {
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gDPPipeSync(gfx++);
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gDPSetCycleType(gfx++, G_CYC_FILL);
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gDPSetFillColor(gfx++, node->background);
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gDPFillRectangle(gfx++, GFX_DIMENSIONS_RECT_FROM_LEFT_EDGE(0), BORDER_HEIGHT,
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GFX_DIMENSIONS_RECT_FROM_RIGHT_EDGE(0) - 1, SCREEN_HEIGHT - BORDER_HEIGHT - 1);
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gDPFillRectangle(gfx++, GFX_DIMENSIONS_RECT_FROM_LEFT_EDGE(0), gBorderHeight,
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GFX_DIMENSIONS_RECT_FROM_RIGHT_EDGE(0) - 1, SCREEN_HEIGHT - gBorderHeight - 1);
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gDPPipeSync(gfx++);
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gDPSetCycleType(gfx++, G_CYC_1CYCLE);
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gSPEndDisplayList(gfx++);
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