removed unnecesary widescreen string

This commit is contained in:
Reonu
2021-08-17 21:28:26 +01:00
parent 0f9202a39b
commit 756d8a0a9d
2 changed files with 0 additions and 3 deletions

View File

@@ -90,7 +90,6 @@
#define TEXT_HUD_CURRENT_RATIO_43 _("ASPECT RATIO: 4:3")
#define TEXT_HUD_CURRENT_RATIO_169 _("ASPECT RATIO: 16:9")
#define TEXT_HUD_PRESS_L _("PRESS L TO SWITCH")
#define TEXT_HUD_WIDE_INFO _("PLEASE CONFIGURE YOUR DISPLAY OR YOUR EMULATOR TO\nSTRETCH THE IMAGE TO 16:9")
#endif
#if defined(VERSION_JP) || defined(VERSION_SH)

View File

@@ -37,7 +37,6 @@ s8 gRedCoinsCollected;
u8 textCurrRatio43[] = { TEXT_HUD_CURRENT_RATIO_43 };
u8 textCurrRatio169[] = { TEXT_HUD_CURRENT_RATIO_169 };
u8 textPressL[] = { TEXT_HUD_PRESS_L };
u8 textWideInfo[] = { TEXT_HUD_WIDE_INFO };
#endif
#if MULTILANG
@@ -1575,7 +1574,6 @@ void render_widescreen_setting(void) {
else {
print_generic_string(10, 20, textCurrRatio169);
print_generic_string(10, 7, textPressL);
print_generic_string(10, 220, textWideInfo);
}
gSPDisplayList(gDisplayListHead++, dl_ia_text_end);
if (gPlayer1Controller->buttonPressed & L_TRIG){