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removed unnecesary widescreen string
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@@ -90,7 +90,6 @@
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#define TEXT_HUD_CURRENT_RATIO_43 _("ASPECT RATIO: 4:3")
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#define TEXT_HUD_CURRENT_RATIO_169 _("ASPECT RATIO: 16:9")
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#define TEXT_HUD_PRESS_L _("PRESS L TO SWITCH")
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#define TEXT_HUD_WIDE_INFO _("PLEASE CONFIGURE YOUR DISPLAY OR YOUR EMULATOR TO\nSTRETCH THE IMAGE TO 16:9")
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#endif
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#if defined(VERSION_JP) || defined(VERSION_SH)
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@@ -37,7 +37,6 @@ s8 gRedCoinsCollected;
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u8 textCurrRatio43[] = { TEXT_HUD_CURRENT_RATIO_43 };
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u8 textCurrRatio169[] = { TEXT_HUD_CURRENT_RATIO_169 };
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u8 textPressL[] = { TEXT_HUD_PRESS_L };
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u8 textWideInfo[] = { TEXT_HUD_WIDE_INFO };
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#endif
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#if MULTILANG
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@@ -1575,7 +1574,6 @@ void render_widescreen_setting(void) {
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else {
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print_generic_string(10, 20, textCurrRatio169);
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print_generic_string(10, 7, textPressL);
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print_generic_string(10, 220, textWideInfo);
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}
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gSPDisplayList(gDisplayListHead++, dl_ia_text_end);
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if (gPlayer1Controller->buttonPressed & L_TRIG){
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