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https://github.com/Print-and-Panic/Microtransactions64.git
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Merge remote-tracking branch 'upstream/master'
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5
Makefile
5
Makefile
@@ -123,9 +123,10 @@ TARGET := sm64.$(VERSION)
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# f3d_new - default for EU and Shindou versions
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# f3dex -
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# f3dex2 -
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# l3dex2 - F3DEX2 version that only renders in wireframe
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# f3dzex - newer, experimental microcode used in Animal Crossing
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# super3d - extremely experimental version of Fast3D lacking many features for speed
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$(eval $(call validate-option,GRUCODE,f3d_old f3dex f3dex2 f3dex2pl f3d_new f3dzex super3d))
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$(eval $(call validate-option,GRUCODE,f3d_old f3dex f3dex2 f3dex2pl f3d_new f3dzex super3d l3dex2))
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ifeq ($(GRUCODE),f3d_old)
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DEFINES += F3D_OLD=1
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@@ -135,6 +136,8 @@ else ifeq ($(GRUCODE),f3dex) # Fast3DEX
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DEFINES += F3DEX_GBI=1 F3DEX_GBI_SHARED=1
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else ifeq ($(GRUCODE),f3dex2) # Fast3DEX2
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DEFINES += F3DEX_GBI_2=1 F3DEX_GBI_SHARED=1
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else ifeq ($(GRUCODE),l3dex2) # Line3DEX2
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DEFINES += L3DEX2_GBI=1 L3DEX2_ALONE=1 F3DEX_GBI_2=1 F3DEX_GBI_SHARED=1
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else ifeq ($(GRUCODE),f3dex2pl) # Fast3DEX2_PosLight
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DEFINES += F3DEX2PL_GBI=1 F3DEX_GBI_2=1 F3DEX_GBI_SHARED=1
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else ifeq ($(GRUCODE),f3dzex) # Fast3DZEX (2.08J / Animal Forest - Dōbutsu no Mori)
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@@ -301,6 +301,7 @@ void area_update_objects(void) {
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* transition type, time in frames, and the RGB color that will fill the screen.
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*/
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void play_transition(s16 transType, s16 time, u8 red, u8 green, u8 blue) {
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#ifndef L3DEX2_ALONE
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gWarpTransition.isActive = TRUE;
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gWarpTransition.type = transType;
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gWarpTransition.time = time;
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@@ -351,6 +352,7 @@ void play_transition(s16 transType, s16 time, u8 red, u8 green, u8 blue) {
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gWarpTransition.data.endTexRadius = GFX_DIMENSIONS_FULL_RADIUS;
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}
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}
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#endif
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}
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/*
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@@ -278,7 +278,10 @@ void create_gfx_task_structure(void) {
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gGfxSPTask->task.t.ucode_boot = rspbootTextStart;
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gGfxSPTask->task.t.ucode_boot_size = ((u8 *) rspbootTextEnd - (u8 *) rspbootTextStart);
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gGfxSPTask->task.t.flags = 0;
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#ifdef F3DZEX_GBI_2
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#ifdef L3DEX2_ALONE
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gGfxSPTask->task.t.ucode = gspL3DEX2_fifoTextStart;
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gGfxSPTask->task.t.ucode_data = gspL3DEX2_fifoDataStart;
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#elif F3DZEX_GBI_2
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gGfxSPTask->task.t.ucode = gspF3DZEX2_PosLight_fifoTextStart;
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gGfxSPTask->task.t.ucode_data = gspF3DZEX2_PosLight_fifoDataStart;
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#elif F3DEX2PL_GBI
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@@ -70,9 +70,11 @@ Gfx *geo_skybox_main(s32 callContext, struct GraphNode *node, UNUSED Mat4 *mtx)
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struct GraphNodePerspective *camFrustum =
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(struct GraphNodePerspective *) camNode->fnNode.node.parent;
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#ifndef L3DEX2_ALONE
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gfx = create_skybox_facing_camera(0, backgroundNode->background, camFrustum->fov, gLakituState.pos[0],
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gLakituState.pos[1], gLakituState.pos[2], gLakituState.focus[0],
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gLakituState.focus[1], gLakituState.focus[2]);
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#endif
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}
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return gfx;
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@@ -298,7 +298,9 @@ Gfx *geo_cannon_circle_base(s32 callContext, struct GraphNode *node, UNUSED Mat4
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if (callContext == GEO_CONTEXT_RENDER && gCurrentArea != NULL
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&& gCurrentArea->camera->mode == CAMERA_MODE_INSIDE_CANNON) {
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graphNode->fnNode.node.flags = (graphNode->fnNode.node.flags & 0xFF) | (LAYER_TRANSPARENT << 8);
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#ifndef L3DEX2_ALONE
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dlist = render_cannon_circle_base();
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#endif
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}
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return dlist;
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}
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