Update readme.md with widescreen info

This commit is contained in:
Reonu
2021-05-09 22:41:22 +01:00
committed by GitHub
parent 08223110ff
commit 30f76c3aa3

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@@ -12,6 +12,9 @@ Fork of the ultrasm64 repo by CrashOveride which includes the following commonly
- FPS counter (use the function `print_fps(x,y)` anywhere that runs code every frame)
- Automatic console/emulator detection. If emulator is detected, LODs are disabled. (If you want to turn this feature off, just set `gIsconsole` to 1)
- Rounded corners by Frame, merged by Cheezepin
- Widescreen (16:9) support toggleable by pressing `L` in the pause menu.
- If you don't want this, you can disable it by removing `#define wide` in `ingame_menu.c`
- If you want widescreen to be the default, just call the following function in the level script of your start level: `lvl_set_widescreen`
It also uncringes the way that apply_patch.sh works, and removes the black border.