Update README.md

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Reonu
2021-06-12 09:45:32 +01:00
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Fork of the ultrasm64 repo by CrashOveride which includes the following commonly used patches (patches marked with `*` are toggleable in `config.h`):
- slope fix
- exposed ceilings fix
- No false ledgegrabs fix *
- Instant Input patch by Wiseguy (Removes all input lag caused by good emulators and plugins)
- pole fix
- Mario head skip *
@@ -14,8 +15,9 @@ Fork of the ultrasm64 repo by CrashOveride which includes the following commonly
- Rounded corners by Frame, merged by Cheezepin
- Widescreen (16:9) support toggleable by pressing `L` in the pause menu. *
- Removed course-specific camera processing *
- Increased maximum pole lenght (The game will read bparam1 and bparam2 together as a single value, so you can have a Snake Eater pole) *
- Increased maximum pole lenght (The game will read bparam1 and bparam2 together as a single value, so you can have a very long pole) *
- bparam4 fix (the game no longer uses bparam4 to check if an object is mario and therefore you can safely use it)
- Instant warp offset fix (makes the instant warp offset work even when warping to a different area) *
- Global star IDs (disabled by default, toggleable in config.h). This allows you to create an open world (MVC-style) hack.
- Included `actors/group0.c` in `behavior_data.c`
- 16 bit model IDs by someone2639. This means you can have up to 65536 models (lol)