diff --git a/README.md b/README.md index f48ff706..87b94855 100644 --- a/README.md +++ b/README.md @@ -2,6 +2,7 @@ Fork of the ultrasm64 repo by CrashOveride which includes the following commonly used patches (patches marked with `*` are toggleable in `config.h`): - slope fix - exposed ceilings fix +- No false ledgegrabs fix * - Instant Input patch by Wiseguy (Removes all input lag caused by good emulators and plugins) - pole fix - Mario head skip * @@ -14,8 +15,9 @@ Fork of the ultrasm64 repo by CrashOveride which includes the following commonly - Rounded corners by Frame, merged by Cheezepin - Widescreen (16:9) support toggleable by pressing `L` in the pause menu. * - Removed course-specific camera processing * -- Increased maximum pole lenght (The game will read bparam1 and bparam2 together as a single value, so you can have a Snake Eater pole) * +- Increased maximum pole lenght (The game will read bparam1 and bparam2 together as a single value, so you can have a very long pole) * - bparam4 fix (the game no longer uses bparam4 to check if an object is mario and therefore you can safely use it) +- Instant warp offset fix (makes the instant warp offset work even when warping to a different area) * - Global star IDs (disabled by default, toggleable in config.h). This allows you to create an open world (MVC-style) hack. - Included `actors/group0.c` in `behavior_data.c` - 16 bit model IDs by someone2639. This means you can have up to 65536 models (lol)