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Update object_helpers.c
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@@ -1140,7 +1140,9 @@ void obj_mark_for_deletion(struct Object *obj) {
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// setting it to 0 could potentially enable unexpected behavior. After an
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// object is marked for deletion, it still updates on that frame (I think),
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// so this is worth looking into.
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#ifdef PUPPYLIGHTS
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obj_disable_light(obj);
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#endif
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obj->activeFlags = ACTIVE_FLAG_DEACTIVATED;
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}
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