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Update spawn_object.c
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@@ -357,6 +357,8 @@ struct Object *create_object(const BehaviorScript *bhvScript) {
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*/
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void mark_obj_for_deletion(struct Object *obj) {
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//! Same issue as obj_mark_for_deletion
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#ifdef PUPPYLIGHTS
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obj_disable_light(obj);
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#endif
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obj->activeFlags = ACTIVE_FLAG_DEACTIVATED;
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}
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