Fix merge conflict

This commit is contained in:
Luke Street
2026-03-03 23:20:52 -07:00
parent 29b4b888ae
commit f683d2ef2c
-1
View File
@@ -476,7 +476,6 @@ private:
bool RayCollideWorldInternal(const CVector3f& start, const CVector3f& end,
const CMaterialFilter& filter, const TEntityList& nearList,
const CActor* damagee) const;
void UpdateActorInSortedLists(CActor& actor);
void UpdateEscapeSequenceTimer(float dt);
void CreateStandardGameObjects();
rstl::pair< const SScriptObjectStream*, TEditorId > GetBuildForScript(TEditorId eid) const;