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Fix merge conflict
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@@ -476,7 +476,6 @@ private:
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bool RayCollideWorldInternal(const CVector3f& start, const CVector3f& end,
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const CMaterialFilter& filter, const TEntityList& nearList,
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const CActor* damagee) const;
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void UpdateActorInSortedLists(CActor& actor);
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void UpdateEscapeSequenceTimer(float dt);
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void CreateStandardGameObjects();
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rstl::pair< const SScriptObjectStream*, TEditorId > GetBuildForScript(TEditorId eid) const;
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