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21 lines
419 B
C++
21 lines
419 B
C++
#ifndef _SLDRREPULSOR
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#define _SLDRREPULSOR
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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struct SLdrRepulsor {
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SLdrRepulsor();
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~SLdrRepulsor();
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SLdrEditorProperties editorProperties;
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int shape;
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float radius;
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float value;
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int flagsRepulsor;
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};
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void LoadTypedefSLdrRepulsor(SLdrRepulsor&, CInputStream&);
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#endif // _SLDRREPULSOR
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