#ifndef _SLDRREPULSOR #define _SLDRREPULSOR #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" struct SLdrRepulsor { SLdrRepulsor(); ~SLdrRepulsor(); SLdrEditorProperties editorProperties; int shape; float radius; float value; int flagsRepulsor; }; void LoadTypedefSLdrRepulsor(SLdrRepulsor&, CInputStream&); #endif // _SLDRREPULSOR